| Commit message (Expand) | Author | Age | Files | Lines |
* | d3dhlsl: fix possible array overflow with system name string |  hap | 2024-04-11 | 1 | -1/+1 |
* | BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249) |  MooglyGuy | 2023-05-20 | 1 | -5/+9 |
* | -render/d3d/d3dhlsl.cpp: Fixed alpha value when clearing target. [Ryan Holtz] |  Vas Crabb | 2023-03-21 | 1 | -1/+1 |
* | Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-applicatio... |  MooglyGuy | 2023-03-20 | 1 | -5/+7 |
* | More D3D HLSL regression fixes: (#11002) [Ryan Holtz] |  MooglyGuy | 2023-03-20 | 1 | -4/+6 |
* | Small batch of input refactoring: |  Vas Crabb | 2023-02-05 | 1 | -3/+6 |
* | render/drawd3d.cpp: Fixed prescaling without HLSL - WRL COM pointer has some ... |  Vas Crabb | 2023-02-02 | 1 | -5/+5 |
* | Use EQUIVALENT_ARRAY to avoid issues with std::size on member arrays, enable ... |  Vas Crabb | 2023-02-01 | 1 | -1/+1 |
* | osd/tools: msvc fixes |  Patrick Mackinlay | 2023-02-01 | 1 | -1/+1 |
* | osd: Turned video modules into actual modules, fixed various issues. |  Vas Crabb | 2023-02-01 | 1 | -315/+177 |
* | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] |  MooglyGuy | 2023-01-29 | 1 | -183/+318 |
* | Improve NTSC parameter descriptions and ranges in OSD (#10782) |  benrg | 2023-01-21 | 1 | -7/+7 |
* | Removed superfluous semicolons from various source files. (#9796) |  0kmg | 2022-05-22 | 1 | -1/+1 |
* | -util/corealloc.h: Reduced make_unique_clear to a single variant for POD arrays. |  Vas Crabb | 2022-04-03 | 1 | -1/+1 |
* | Remove fileio.h from emu.h |  AJR | 2022-02-11 | 1 | -0/+1 |
* | -osd/windows: Fixed stupid potential deadlock on exit. |  Vas Crabb | 2021-11-13 | 1 | -8/+4 |
* | render/d3d: Replaced some locale-sensitive configuration parsing code. |  Vas Crabb | 2021-10-26 | 1 | -18/+21 |
* | util: Further API cleanups: (#8661) |  Vas Crabb | 2021-10-05 | 1 | -3/+3 |
* | formats, osd, util: Started refactoring file I/O stuff. (#8456) |  Vas Crabb | 2021-08-22 | 1 | -5/+5 |
* | Use std::clamp in more source files |  AJR | 2021-08-15 | 1 | -3/+3 |
* | ui: Clean up slider callbacks |  AJR | 2021-01-27 | 1 | -25/+3 |
* | render.h, rendlay.h: Dependency refactoring |  AJR | 2021-01-04 | 1 | -0/+1 |
* | util/png: Update add_text to take std::string_view for arguments |  AJR | 2020-12-21 | 1 | -2/+2 |
* | Fairly significant overhaul of Lua engine and some cleanup. |  Vas Crabb | 2020-11-25 | 1 | -5/+5 |
* | Enable GCC implicit fallthrough warning. |  Vas Crabb | 2020-11-15 | 1 | -0/+1 |
* | Various improvements to image file handling: |  Vas Crabb | 2020-10-08 | 1 | -7/+19 |
* | emu/render.cpp: Consider that screens can be hidden when choosing a default v... |  Vas Crabb | 2020-10-03 | 1 | -1/+1 |
* | Got rid of global_alloc/global_free. |  Vas Crabb | 2020-10-03 | 1 | -2/+2 |
* | -Got rid of most of the remaining problematic uses of make_unique_clear. |  Vas Crabb | 2020-09-30 | 1 | -1/+1 |
* | Cleaned up bitmap API. |  Vas Crabb | 2020-09-27 | 1 | -2/+2 |
* | -util/xmlfile: Escape attribute and element content. |  Vas Crabb | 2020-09-06 | 1 | -1/+1 |
* | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) |  Oliver Stöneberg | 2020-01-30 | 1 | -6/+6 |
* | Clean up render_screen_list code, replacing simple_list with std::list (nw) |  AJR | 2019-11-24 | 1 | -1/+1 |
* | srcclean and cleanup (nw) |  Vas Crabb | 2018-10-28 | 1 | -10/+11 |
* | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 1 | -20/+157 |
* | srcclean (nw) |  Vas Crabb | 2018-09-23 | 1 | -3/+3 |
* | - fix not set default uniforms for vector pass (#4008) |  ImJezze | 2018-09-17 | 1 | -1/+1 |
* | HLSL: Move scanline to occur before defocus |  W. M. Martinez | 2018-09-14 | 1 | -22/+98 |
* | Removed first_screen from wswan and d3d (nw) |  Ryan Holtz | 2018-03-09 | 1 | -2/+2 |
* | D3D fix (nw) |  AJR | 2017-09-15 | 1 | -1/+1 |
* | Use std::unique_ptr to manage instances of slider_state (nw) |  AJR | 2017-09-15 | 1 | -5/+6 |
* | (nw) Fixed the build. |  Robbbert | 2017-08-13 | 1 | -6/+3 |
* | Move static data out of devices into the device types. This is a significant... |  Vas Crabb | 2017-05-14 | 1 | -1/+1 |
* | Cleanup, we already have NOMINMAX now in scripts (nw) |  Miodrag Milanovic | 2017-02-11 | 1 | -2/+0 |
* | Revert "New phosphor persistence shaders for HLSL" |  R. Belmont | 2017-01-05 | 1 | -105/+20 |
* | Change cached texture format to floating point. |  Westley M. Martinez | 2017-01-04 | 1 | -14/+14 |
* | Correct LCD ghosting INI and slider defaults. |  Westley M. Martinez | 2017-01-03 | 1 | -2/+2 |
* | Add LCD ghosting shader for Direct3D |  Westley M. Martinez | 2017-01-02 | 1 | -21/+72 |
* | Scale and phosphor persistence sliders. |  Westley M. Martinez | 2016-12-30 | 1 | -17/+9 |
* | Implement LCD persistence shader. |  Westley M. Martinez | 2016-12-29 | 1 | -2/+17 |