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path: root/src/osd/modules/render/d3d/d3dhlsl.cpp
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* d3dhlsl: fix possible array overflow with system name string hap2024-04-111-1/+1
* BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249) MooglyGuy2023-05-201-5/+9
* -render/d3d/d3dhlsl.cpp: Fixed alpha value when clearing target. [Ryan Holtz] Vas Crabb2023-03-211-1/+1
* Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-applicatio... MooglyGuy2023-03-201-5/+7
* More D3D HLSL regression fixes: (#11002) [Ryan Holtz] MooglyGuy2023-03-201-4/+6
* Small batch of input refactoring: Vas Crabb2023-02-051-3/+6
* render/drawd3d.cpp: Fixed prescaling without HLSL - WRL COM pointer has some ... Vas Crabb2023-02-021-5/+5
* Use EQUIVALENT_ARRAY to avoid issues with std::size on member arrays, enable ... Vas Crabb2023-02-011-1/+1
* osd/tools: msvc fixes Patrick Mackinlay2023-02-011-1/+1
* osd: Turned video modules into actual modules, fixed various issues. Vas Crabb2023-02-011-315/+177
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-183/+318
* Improve NTSC parameter descriptions and ranges in OSD (#10782) benrg2023-01-211-7/+7
* Removed superfluous semicolons from various source files. (#9796) 0kmg2022-05-221-1/+1
* -util/corealloc.h: Reduced make_unique_clear to a single variant for POD arrays. Vas Crabb2022-04-031-1/+1
* Remove fileio.h from emu.h AJR2022-02-111-0/+1
* -osd/windows: Fixed stupid potential deadlock on exit. Vas Crabb2021-11-131-8/+4
* render/d3d: Replaced some locale-sensitive configuration parsing code. Vas Crabb2021-10-261-18/+21
* util: Further API cleanups: (#8661) Vas Crabb2021-10-051-3/+3
* formats, osd, util: Started refactoring file I/O stuff. (#8456) Vas Crabb2021-08-221-5/+5
* Use std::clamp in more source files AJR2021-08-151-3/+3
* ui: Clean up slider callbacks AJR2021-01-271-25/+3
* render.h, rendlay.h: Dependency refactoring AJR2021-01-041-0/+1
* util/png: Update add_text to take std::string_view for arguments AJR2020-12-211-2/+2
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-5/+5
* Enable GCC implicit fallthrough warning. Vas Crabb2020-11-151-0/+1
* Various improvements to image file handling: Vas Crabb2020-10-081-7/+19
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-031-1/+1
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-2/+2
* -Got rid of most of the remaining problematic uses of make_unique_clear. Vas Crabb2020-09-301-1/+1
* Cleaned up bitmap API. Vas Crabb2020-09-271-2/+2
* -util/xmlfile: Escape attribute and element content. Vas Crabb2020-09-061-1/+1
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-6/+6
* Clean up render_screen_list code, replacing simple_list with std::list (nw) AJR2019-11-241-1/+1
* srcclean and cleanup (nw) Vas Crabb2018-10-281-10/+11
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-20/+157
* srcclean (nw) Vas Crabb2018-09-231-3/+3
* - fix not set default uniforms for vector pass (#4008) ImJezze2018-09-171-1/+1
* HLSL: Move scanline to occur before defocus W. M. Martinez2018-09-141-22/+98
* Removed first_screen from wswan and d3d (nw) Ryan Holtz2018-03-091-2/+2
* D3D fix (nw) AJR2017-09-151-1/+1
* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-151-5/+6
* (nw) Fixed the build. Robbbert2017-08-131-6/+3
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-1/+1
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-111-2/+0
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-105/+20
* Change cached texture format to floating point. Westley M. Martinez2017-01-041-14/+14
* Correct LCD ghosting INI and slider defaults. Westley M. Martinez2017-01-031-2/+2
* Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-021-21/+72
* Scale and phosphor persistence sliders. Westley M. Martinez2016-12-301-17/+9
* Implement LCD persistence shader. Westley M. Martinez2016-12-291-2/+17