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author Vas Crabb <vas@vastheman.com>2020-10-03 04:52:06 +1000
committer Vas Crabb <vas@vastheman.com>2020-10-03 04:52:06 +1000
commitae3560c57ca4096b277dbc34cebc0967930e99f6 (patch)
tree22b717655d36435795fe8a9dac2cfcdcc91b9258 /src/osd/modules/render/d3d/d3dhlsl.cpp
parentc0754c36cde594fdd70c35b334d3bdfbb8ee085c (diff)
emu/render.cpp: Consider that screens can be hidden when choosing a default view.
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index 9fa89e0b1c7..e19f8882232 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -2431,7 +2431,7 @@ void uniform::update()
}
case CU_SCREEN_COUNT:
{
- int screen_count = win->target()->current_view().screen_count();
+ int screen_count = win->target()->current_view().visible_screen_count();
m_shader->set_int("ScreenCount", screen_count);
break;
}