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author | 2020-10-03 04:52:06 +1000 | |
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committer | 2020-10-03 04:52:06 +1000 | |
commit | ae3560c57ca4096b277dbc34cebc0967930e99f6 (patch) | |
tree | 22b717655d36435795fe8a9dac2cfcdcc91b9258 /src/osd/modules/render/d3d/d3dhlsl.cpp | |
parent | c0754c36cde594fdd70c35b334d3bdfbb8ee085c (diff) |
emu/render.cpp: Consider that screens can be hidden when choosing a default view.
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index 9fa89e0b1c7..e19f8882232 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -2431,7 +2431,7 @@ void uniform::update() } case CU_SCREEN_COUNT: { - int screen_count = win->target()->current_view().screen_count(); + int screen_count = win->target()->current_view().visible_screen_count(); m_shader->set_int("ScreenCount", screen_count); break; } |