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* pipewire: remove PW_STREAM_FLAG_RT_PROCESS flag due to race condition (abuffe... hap2026-05-051-2/+2
* sound_module: remove 'internal' param from get() hap2026-04-252-5/+6
* -input/input_win32.cpp: Made Win32 lightgun module usable with pen/touch. Vas Crabb2026-04-186-39/+156
* sound_module: fix std::memmove bytes param hap2026-04-161-2/+2
* adcanoe: corrections to dipswitches [Wayder], hap2026-04-081-1/+1
* debugger/qt: Fixed build with Qt 6 on AArch64. Vas Crabb2026-04-073-6/+18
* sound/xaudio2_sound.cpp: Added noexcept specifier for XAudio2 engine callback... Patrick Mackinlay2026-04-061-4/+4
* Cleaned up unsupportable legacy stuff: Vas Crabb2026-04-061-46/+1
* sound_module: update abuffer last sample on clear hap2026-04-051-2/+6
* sound_module: crossfade abuffer on overrun hap2026-04-052-25/+64
* Move build system adjusttment and fixes: Vas Crabb2026-04-055-30/+10
* netdev/pcap.cpp: Removed unused member variables. Vas Crabb2026-04-041-3/+1
* Fix up more stuff for upgraded tools, etc. Vas Crabb2026-04-043-2/+8
* Various cleanups: Vas Crabb2026-04-042-12/+0
* frontend/mame/luaengine_debug.cpp: Got rid of another wannabe std::span. Vas Crabb2026-04-031-2/+2
* sdl3: compile again on macOS with pre-3.4.0, and a minor cleanup. [R. Belmont] arbee2026-04-011-5/+0
* Fixed things C++20 doesn't allow: Vas Crabb2026-03-293-4/+4
* debugger/osx: add Edit menu with clipboard shortcuts (#15134) Matt Furniss2026-03-221-1/+10
* input/input_sdl3.cpp: pump CF run loop before enumerating game controllers on... Matt Furniss2026-03-211-0/+11
* Revert "sdl3_sound: don't hardcode max frames to 8" arbee2026-03-211-4/+3
* sdl3_sound: don't hardcode max frames to 8 hap2026-03-211-3/+4
* sdl3_sound.cpp: Rate-limit the output stream so it doesn't queue up to infini... arbee2026-03-201-6/+14
* sound abuffer: fix wrong assumption that samplerate is fixed at 48000 hap2026-03-1910-25/+27
* sdl3: Render OSD at native resolution on scaled high DPI displays (#15102) Valera Klachkov2026-03-145-10/+11
* sdl3: Fix black screen when launching with -video soft on MacOS (#15100) Valera Klachkov2026-03-141-0/+13
* sound abuffer: audio latency is a float hap2026-03-122-3/+3
* coreaudio: forward latency to abuffer hap2026-03-121-0/+1
* sound_module: update notes hap2026-03-122-10/+7
* sound abuffer: derive min_buffers from max_buffers, add over/underrun stats hap2026-03-122-12/+21
* sound: forward audio latency setting to abuffer hap2026-03-115-17/+37
* sound abuffer: it was still getting a buffer underrun sometimes after overflo... hap2026-03-111-5/+4
* sound abuffer: after overflow, reduce buffers to 1 instead of clear hap2026-03-112-13/+21
* sound: change abuffer resync to more abrupt hap2026-03-112-17/+39
* Stop the windows debugger from crashing when using a widescreen monitor yz70s2026-03-091-4/+7
* Implement SDL_MouseWheelEvent integer member fallback for version less than 3... sairuk2026-02-251-0/+10
* input/input_sdl3.cpp: Fixed assert on new instance of joystick connected (#14... holub2026-02-121-1/+1
* sdl3: Fix key up not being sent on some systems. [R. Belmont] arbee2026-02-081-6/+3
* font_sdl3.cpp: Fix messed up comment. [skip ci] arbee2026-02-071-1/+1
* sdl3: Fix font lookup. [R. Belmont] arbee2026-02-072-20/+24
* Initial support for SDL3. [R. Belmont, Vas Crabb] arbee2026-02-0720-38/+5767
* sound/sdl_sound.cpp: Revert accidentally committed part of bc2ded0443e81306b7... AJR2026-02-011-4/+0
* z8: Add Z8691 and Z86C91 ROMless types AJR2026-02-011-0/+4
* debugger/win, debugger/osx: Check that you have a memory interface before try... Vas Crabb2026-01-307-15/+29
* Miscellaneous minor changes: Vas Crabb2026-01-301-3/+0
* coreaudio_sound: apply a default channel mapping for devices where macOS give... arbee2026-01-171-3/+11
* -scripts: Cleaned up devices build scripts a bit: Vas Crabb2026-01-081-0/+0
* lisa: Massive updates Olivier Galibert2026-01-076-12/+20
* -lib/osdlib_win32.cpp: You're supposed to specify MEM_RESERVE when requesting... Vas Crabb2026-01-071-1/+1
* swp00: Overhaul of the synthesis part, effects to follow Olivier Galibert2025-11-141-0/+3
* input/input_common.cpp: Fixed "Application" key with SDL keyboard provider. Vas Crabb2025-08-291-4/+11