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author Vas Crabb <vas@vastheman.com>2020-09-06 01:41:44 +1000
committer Vas Crabb <vas@vastheman.com>2020-09-06 01:41:44 +1000
commit94601c77cc5b645a7738d634fb6e668dfd98d6db (patch)
treefeaddeac4cbb07e66f29cd3fd08c508a2a10339a /src/osd/modules/render/d3d/d3dhlsl.cpp
parent080826aac441562e168fbd82eaa6bc27d2bd19a2 (diff)
-util/xmlfile: Escape attribute and element content.
The previous behaviour was unintuitive - parsing an XML file and writing it out immediately would produce invalid XML if the file contained any characters that needed escaping. It makes far more sense to escape on writing rather than expecting the user to escape input. -Add preliminary support for visibility toggles to artwork system. This allows the user to show/hide related elements in a view, with nesting. The view can specify whether elements are shown or hidden by default. Settings are saved per host window/screen per view. There is no way to set the initial visibility state on the command line. Legacy "Space Invaders cabinet model" layers are mapped onto visibility toggles. This is not stable yet. In particular, the XML element/attribute names have not been finalised. The new features have not been added to complay.py to prevent them from being used before they're finalised.
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index 9233aabc002..78e3e2f226f 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -2431,7 +2431,7 @@ void uniform::update()
}
case CU_SCREEN_COUNT:
{
- int screen_count = win->target()->current_view()->screen_count();
+ int screen_count = win->target()->current_view().screen_count();
m_shader->set_int("ScreenCount", screen_count);
break;
}