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author Vas Crabb <cuavas@users.noreply.github.com>2021-08-22 09:06:15 +1000
committer GitHub <noreply@github.com>2021-08-22 09:06:15 +1000
commite8bbea1fc6e94e14768509d322f6c624403ffb36 (patch)
tree74dd1606a900d83de8aecff17a6737af4113308d /src/osd/modules/render/d3d/d3dhlsl.cpp
parente319bde5fc3696d7f48f62b15b6366c4377fe5d1 (diff)
formats, osd, util: Started refactoring file I/O stuff. (#8456)
Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also replaced core_file's build-in zlib compression with a filter. unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename. Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std::error_condition rather than their own error enums. Allow mounting TI-99 RPK from inside archives.
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index 0137e23acce..6aa69383233 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -353,8 +353,8 @@ void shaders::render_snapshot(IDirect3DSurface9 *surface)
}
emu_file file(machine->options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
- osd_file::error filerr = machine->video().open_next(file, "png");
- if (filerr != osd_file::error::NONE)
+ std::error_condition const filerr = machine->video().open_next(file, "png");
+ if (filerr)
return;
// add two text entries describing the image
@@ -722,7 +722,7 @@ int shaders::create_resources()
osd_printf_verbose("Direct3D: Error %08lX during device SetRenderTarget call\n", result);
emu_file file(machine->options().art_path(), OPEN_FLAG_READ);
- if (file.open(options->shadow_mask_texture) == osd_file::error::NONE)
+ if (!file.open(options->shadow_mask_texture))
{
render_load_png(shadow_bitmap, file);
file.close();
@@ -747,7 +747,7 @@ int shaders::create_resources()
d3d->get_texture_manager()->m_texture_list.push_back(std::move(tex));
}
- if (file.open(options->lut_texture) == osd_file::error::NONE)
+ if (!file.open(options->lut_texture))
{
render_load_png(lut_bitmap, file);
file.close();
@@ -770,7 +770,7 @@ int shaders::create_resources()
d3d->get_texture_manager()->m_texture_list.push_back(std::move(tex));
}
- if (file.open(options->ui_lut_texture) == osd_file::error::NONE)
+ if (!file.open(options->ui_lut_texture))
{
render_load_png(ui_lut_bitmap, file);
file.close();