summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/d3d/d3dhlsl.cpp
diff options
context:
space:
mode:
author Vas Crabb <vas@vastheman.com>2018-10-28 14:00:12 +1100
committer Vas Crabb <vas@vastheman.com>2018-10-28 14:00:12 +1100
commit82501770dedcdeddb20aa1ef8fe2f46a3d4179bb (patch)
tree80bfc8b02b9b19f7281c96e3b7c203358e3e5db9 /src/osd/modules/render/d3d/d3dhlsl.cpp
parent112bce124d581c5c8d240283c869969029cd90e8 (diff)
srcclean and cleanup (nw)
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index e2a9bb4bc53..2a91dade834 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -877,7 +877,7 @@ int shaders::create_resources()
focus_effect->add_uniform("Defocus", uniform::UT_VEC2, uniform::CU_FOCUS_SIZE);
- post_effect->add_uniform("ShadowAlpha", uniform::UT_FLOAT, uniform::CU_POST_SHADOW_ALPHA);
+ post_effect->add_uniform("ShadowAlpha", uniform::UT_FLOAT, uniform::CU_POST_SHADOW_ALPHA);
post_effect->add_uniform("ShadowCount", uniform::UT_VEC2, uniform::CU_POST_SHADOW_COUNT);
post_effect->add_uniform("ShadowUV", uniform::UT_VEC2, uniform::CU_POST_SHADOW_UV);
post_effect->add_uniform("ShadowUVOffset", uniform::UT_VEC2, uniform::CU_POST_SHADOW_UV_OFFSET);
@@ -1244,17 +1244,18 @@ int shaders::post_pass(d3d_render_target *rt, int source_index, poly_info *poly,
float screen_offset[2] = { xoffset, yoffset };
rgb_t back_color_rgb = screen->has_palette()
- ? screen->palette().palette()->entry_color(0)
- : rgb_t(0, 0, 0);
+ ? screen->palette().palette()->entry_color(0)
+ : rgb_t(0, 0, 0);
back_color_rgb = apply_color_convolution(back_color_rgb);
float back_color[3] = {
- float(back_color_rgb.r()) / 255.0f,
- float(back_color_rgb.g()) / 255.0f,
- float(back_color_rgb.b()) / 255.0f };
+ float(back_color_rgb.r()) / 255.0f,
+ float(back_color_rgb.g()) / 255.0f,
+ float(back_color_rgb.b()) / 255.0f };
curr_effect = post_effect;
curr_effect->update_uniforms();
- curr_effect->set_texture("ShadowTexture", shadow_texture == nullptr ? nullptr : shadow_texture->get_finaltex()); curr_effect->set_int("ShadowTileMode", options->shadow_mask_tile_mode);
+ curr_effect->set_texture("ShadowTexture", shadow_texture == nullptr ? nullptr : shadow_texture->get_finaltex());
+ curr_effect->set_int("ShadowTileMode", options->shadow_mask_tile_mode);
curr_effect->set_texture("DiffuseTexture", rt->target_texture[next_index]);
curr_effect->set_vector("BackColor", 3, back_color);
curr_effect->set_vector("ScreenScale", 2, screen_scale);
@@ -1298,9 +1299,9 @@ int shaders::downsample_pass(d3d_render_target *rt, int source_index, poly_info
{
curr_effect->set_vector("TargetDims", 2, rt->bloom_dims[bloom_index]);
curr_effect->set_texture("DiffuseTexture",
- bloom_index == 0
- ? rt->source_texture[next_index]
- : rt->bloom_texture[bloom_index - 1]);
+ bloom_index == 0
+ ? rt->source_texture[next_index]
+ : rt->bloom_texture[bloom_index - 1]);
blit(rt->bloom_surface[bloom_index], false, D3DPT_TRIANGLELIST, 0, 2);
}