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path: root/src/emu/render.cpp
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* -emu/render.cpp: Always translate coordinates if container is found (fixes Gi... Vas Crabb2024-09-271-14/+7
* Fixed a few class memory access warnings. Vas Crabb2024-04-141-1/+2
* Initial touch input support: Vas Crabb2024-04-121-98/+338
* util/ioprocs.cpp: Added wrappers for common patterns. (#11608) Vas Crabb2024-02-251-4/+3
* render.cpp: Nuke previous scaler when releasing a render_texture in case it g... AJR2023-10-191-0/+1
* render.cpp: Use std::clamp for clamping aspect ratio AJR2023-08-161-6/+1
* ui/info.cpp: Get decimal separator from C++ locale. Also random cleanup. Vas Crabb2023-08-171-1/+1
* Miscellaneous cleanup: Vas Crabb2023-03-211-20/+22
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-0/+1
* -osd: Better XInput and SDL game controller input enhancements: Vas Crabb2023-01-121-3/+3
* Patched up some gaps in functionality and fixed some bugs. Vas Crabb2022-09-021-1/+1
* render: give cloneof ext artwork priority over internal artwork hap2022-08-211-8/+8
* Remove fileio.h from emu.h AJR2022-02-111-0/+1
* rendutil.cpp: API cleanup + minor related OSD render cleanups AJR2022-01-221-6/+6
* emu/render.cpp: Improved scale factor selection. (#8961) antonioginer2022-01-061-41/+81
* -emu/render.cpp: Get the initial view check off the hot path (fixes MT08159). Vas Crabb2021-12-241-11/+27
* render.cpp: Use simple_list instead of std::list for containers; remove old r... AJR2021-11-211-101/+34
* -emu/render.cpp: Fixed texture size calculation for oblong items. Vas Crabb2021-11-191-4/+4
* emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. Vas Crabb2021-11-181-21/+64
* -frontend: Refactored menu event handling and fixed a number of issues. (#8777) Vas Crabb2021-10-311-12/+15
* More miscellaneous cleanup: Vas Crabb2021-08-301-39/+36
* formats, osd, util: Started refactoring file I/O stuff. (#8456) Vas Crabb2021-08-221-2/+3
* emu/render.cpp: Fixed automatic sizing of snapshots/recordings. (#8397) antonioginer2021-08-061-13/+22
* API cleanups and miscellaneous fixes. Vas Crabb2021-07-151-6/+9
* Correctly apply -keepaspect with -unevenstretchx/y. (#8209) antonioginer2021-07-021-17/+35
* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-141-5/+5
* Use std::clamp in various core functions AJR2021-02-031-2/+2
* Much more core std::string_view modernization AJR2021-01-201-0/+1
* render.h, rendlay.h: Dependency refactoring AJR2021-01-041-25/+22
* Fix some oversights and emergent behaviour with view selection. Vas Crabb2020-12-201-3/+3
* More Lua engine clean-up and documentation, resulting in core cleanup. Vas Crabb2020-12-181-7/+11
* -luaengine.cpp: Clean up render classes and expose screen image adjustments. Vas Crabb2020-12-131-7/+3
* Expose enough of the layout system to Lua to allow position and colour to be ... Vas Crabb2020-12-051-0/+1
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-17/+9
* -unidasm: Allow input piped from stdin by specifying a bare hyphen as the fil... Vas Crabb2020-11-181-1/+1
* rendlay.cpp: Set initial value for bounds callback, it can be called before t... Vas Crabb2020-11-131-2/+2
* -render.cpp: Fixed issue causing elements to be clipped on bottom/right. Vas Crabb2020-10-141-9/+3
* -emu/render.cpp: Load from all external artwork paths. Vas Crabb2020-10-131-38/+36
* Various improvements to image file handling: Vas Crabb2020-10-081-13/+13
* -emu/rendlay.cpp: Allow item animation. Vas Crabb2020-10-051-17/+19
* emu/rendlay.cpp: Pre-load image components when changing video options. Vas Crabb2020-10-031-27/+32
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-031-18/+15
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-36/+22
* Cleaned up bitmap API. Vas Crabb2020-09-271-3/+3
* emu/rendlay.cpp: Added parameter animation and state masks. Vas Crabb2020-09-161-4/+2
* emu/render.cpp: Apply target orientation when mapping points to layout elements. Vas Crabb2020-09-121-76/+115
* -Fixed issue that automatically generated unnecessary internal views. Vas Crabb2020-09-071-2/+13
* Finished adding new mechanism for allowing parts of views to be hidden. Vas Crabb2020-09-071-28/+21
* render.cpp: May need to recompute selected view when loading visibility toggl... Vas Crabb2020-09-061-0/+3
* -util/xmlfile: Escape attribute and element content. Vas Crabb2020-09-061-120/+196