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MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
emu
/
render.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
-emu/render.cpp: Always translate coordinates if container is found (fixes Gi...
Vas Crabb
2024-09-27
1
-14
/
+7
*
Fixed a few class memory access warnings.
Vas Crabb
2024-04-14
1
-1
/
+2
*
Initial touch input support:
Vas Crabb
2024-04-12
1
-98
/
+338
*
util/ioprocs.cpp: Added wrappers for common patterns. (#11608)
Vas Crabb
2024-02-25
1
-4
/
+3
*
render.cpp: Nuke previous scaler when releasing a render_texture in case it g...
AJR
2023-10-19
1
-0
/
+1
*
render.cpp: Use std::clamp for clamping aspect ratio
AJR
2023-08-16
1
-6
/
+1
*
ui/info.cpp: Get decimal separator from C++ locale. Also random cleanup.
Vas Crabb
2023-08-17
1
-1
/
+1
*
Miscellaneous cleanup:
Vas Crabb
2023-03-21
1
-20
/
+22
*
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
MooglyGuy
2023-01-29
1
-0
/
+1
*
-osd: Better XInput and SDL game controller input enhancements:
Vas Crabb
2023-01-12
1
-3
/
+3
*
Patched up some gaps in functionality and fixed some bugs.
Vas Crabb
2022-09-02
1
-1
/
+1
*
render: give cloneof ext artwork priority over internal artwork
hap
2022-08-21
1
-8
/
+8
*
Remove fileio.h from emu.h
AJR
2022-02-11
1
-0
/
+1
*
rendutil.cpp: API cleanup + minor related OSD render cleanups
AJR
2022-01-22
1
-6
/
+6
*
emu/render.cpp: Improved scale factor selection. (#8961)
antonioginer
2022-01-06
1
-41
/
+81
*
-emu/render.cpp: Get the initial view check off the hot path (fixes MT08159).
Vas Crabb
2021-12-24
1
-11
/
+27
*
render.cpp: Use simple_list instead of std::list for containers; remove old r...
AJR
2021-11-21
1
-101
/
+34
*
-emu/render.cpp: Fixed texture size calculation for oblong items.
Vas Crabb
2021-11-19
1
-4
/
+4
*
emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements.
Vas Crabb
2021-11-18
1
-21
/
+64
*
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
Vas Crabb
2021-10-31
1
-12
/
+15
*
More miscellaneous cleanup:
Vas Crabb
2021-08-30
1
-39
/
+36
*
formats, osd, util: Started refactoring file I/O stuff. (#8456)
Vas Crabb
2021-08-22
1
-2
/
+3
*
emu/render.cpp: Fixed automatic sizing of snapshots/recordings. (#8397)
antonioginer
2021-08-06
1
-13
/
+22
*
API cleanups and miscellaneous fixes.
Vas Crabb
2021-07-15
1
-6
/
+9
*
Correctly apply -keepaspect with -unevenstretchx/y. (#8209)
antonioginer
2021-07-02
1
-17
/
+35
*
Eliminate ARRAY_LENGTH template in favor of C++17's std::size
AJR
2021-02-14
1
-5
/
+5
*
Use std::clamp in various core functions
AJR
2021-02-03
1
-2
/
+2
*
Much more core std::string_view modernization
AJR
2021-01-20
1
-0
/
+1
*
render.h, rendlay.h: Dependency refactoring
AJR
2021-01-04
1
-25
/
+22
*
Fix some oversights and emergent behaviour with view selection.
Vas Crabb
2020-12-20
1
-3
/
+3
*
More Lua engine clean-up and documentation, resulting in core cleanup.
Vas Crabb
2020-12-18
1
-7
/
+11
*
-luaengine.cpp: Clean up render classes and expose screen image adjustments.
Vas Crabb
2020-12-13
1
-7
/
+3
*
Expose enough of the layout system to Lua to allow position and colour to be ...
Vas Crabb
2020-12-05
1
-0
/
+1
*
Fairly significant overhaul of Lua engine and some cleanup.
Vas Crabb
2020-11-25
1
-17
/
+9
*
-unidasm: Allow input piped from stdin by specifying a bare hyphen as the fil...
Vas Crabb
2020-11-18
1
-1
/
+1
*
rendlay.cpp: Set initial value for bounds callback, it can be called before t...
Vas Crabb
2020-11-13
1
-2
/
+2
*
-render.cpp: Fixed issue causing elements to be clipped on bottom/right.
Vas Crabb
2020-10-14
1
-9
/
+3
*
-emu/render.cpp: Load from all external artwork paths.
Vas Crabb
2020-10-13
1
-38
/
+36
*
Various improvements to image file handling:
Vas Crabb
2020-10-08
1
-13
/
+13
*
-emu/rendlay.cpp: Allow item animation.
Vas Crabb
2020-10-05
1
-17
/
+19
*
emu/rendlay.cpp: Pre-load image components when changing video options.
Vas Crabb
2020-10-03
1
-27
/
+32
*
emu/render.cpp: Consider that screens can be hidden when choosing a default v...
Vas Crabb
2020-10-03
1
-18
/
+15
*
Got rid of global_alloc/global_free.
Vas Crabb
2020-10-03
1
-36
/
+22
*
Cleaned up bitmap API.
Vas Crabb
2020-09-27
1
-3
/
+3
*
emu/rendlay.cpp: Added parameter animation and state masks.
Vas Crabb
2020-09-16
1
-4
/
+2
*
emu/render.cpp: Apply target orientation when mapping points to layout elements.
Vas Crabb
2020-09-12
1
-76
/
+115
*
-Fixed issue that automatically generated unnecessary internal views.
Vas Crabb
2020-09-07
1
-2
/
+13
*
Finished adding new mechanism for allowing parts of views to be hidden.
Vas Crabb
2020-09-07
1
-28
/
+21
*
render.cpp: May need to recompute selected view when loading visibility toggl...
Vas Crabb
2020-09-06
1
-0
/
+3
*
-util/xmlfile: Escape attribute and element content.
Vas Crabb
2020-09-06
1
-120
/
+196
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