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author | 2020-12-05 21:04:22 +1100 | |
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committer | 2020-12-05 21:04:22 +1100 | |
commit | cac83ba5b1fec32513704e5cb1919efc35d15e0e (patch) | |
tree | e12482d7bc59320c5a0225bb17444735eab250e3 /src/emu/render.cpp | |
parent | e4ed0ebf242daeca43d85fa3281978d9e6d1b4c6 (diff) |
Expose enough of the layout system to Lua to allow position and colour to be animated.
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r-- | src/emu/render.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp index c81db6c78d8..b2e278a59ea 100644 --- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1343,6 +1343,7 @@ render_primitive_list &render_target::get_primitives() if (m_manager.machine().phase() >= machine_phase::RESET) { // we're running - iterate over items in the view + current_view().prepare_items(); for (layout_view::item &curitem : current_view().visible_items()) { // first apply orientation to the bounds |