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author Vas Crabb <vas@vastheman.com>2020-12-13 09:54:03 +1100
committer Vas Crabb <vas@vastheman.com>2020-12-13 09:54:03 +1100
commit4d7ef2749083e5e3aaf41e5b2c6b03a93c237c47 (patch)
tree47076411b64212db0145e73f953325affa9d49dc /src/emu/render.cpp
parentbc951bcfa9c9b4a54e40dc3ab5559531f820fafc (diff)
-luaengine.cpp: Clean up render classes and expose screen image adjustments.
* Started moving Lua class reference to docs. Expecting people to find the class reference material in the source isn’t going to help make it approachable. The docs allow longer explanations, better formatting, and cross reference links. * Added another layout scripting example to the docs. -goldnpkr.cpp: Minor clean-up. * Improved the short names for Witch Card and Witch Game clone sets. * Made Witch Up & Down artwork clickable. * Added working Video Klein sets where the parent is a working Video Klein set to the tiny subtarget. * Removed history from the header comment - we have version control for a readon.
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r--src/emu/render.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp
index b2e278a59ea..26b7057ffb3 100644
--- a/src/emu/render.cpp
+++ b/src/emu/render.cpp
@@ -2634,10 +2634,8 @@ void render_target::config_load(util::xml::data_node const &targetnode)
// apply the opposite orientation to the UI
if (is_ui_target())
{
- render_container::user_settings settings;
render_container &ui_container = m_manager.ui_container();
-
- ui_container.get_user_settings(settings);
+ render_container::user_settings settings = ui_container.get_user_settings();
settings.m_orientation = orientation_add(orientation_reverse(rotate), settings.m_orientation);
ui_container.set_user_settings(settings);
}
@@ -3326,10 +3324,9 @@ void render_manager::config_load(config_type cfg_type, util::xml::data_node cons
{
int const index = screennode->get_attribute_int("index", -1);
render_container *container = m_screen_container_list.find(index);
- render_container::user_settings settings;
// fetch current settings
- container->get_user_settings(settings);
+ render_container::user_settings settings = container->get_user_settings();
// fetch color controls
settings.m_brightness = screennode->get_attribute_float("brightness", settings.m_brightness);
@@ -3395,8 +3392,7 @@ void render_manager::config_save(config_type cfg_type, util::xml::data_node *par
// output the basics
screennode->set_attribute_int("index", scrnum);
- render_container::user_settings settings;
- container->get_user_settings(settings);
+ render_container::user_settings settings = container->get_user_settings();
// output the color controls
if (settings.m_brightness != machine().options().brightness())