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author Vas Crabb <vas@vastheman.com>2023-01-12 17:59:59 +1100
committer Vas Crabb <vas@vastheman.com>2023-01-12 18:14:13 +1100
commitfee7047c16a04f816a0de031ec469f5b96be9f74 (patch)
treef9be050cbdb952d8315cc241648e5ddc8422b247 /src/emu/render.cpp
parent9e8064c85eb420e61df7ba56f197877680e642c6 (diff)
-osd: Better XInput and SDL game controller input enhancements:
* Added initial support for XInput controller subtypes, starting with driving, arcade and flight controllers. * Check XInput capabilities to ignore buttons and hats that aren't present. * Added preliminary SDL Game Controller joystick provider. Reconnection and mixed Game Controller/Joystick devices are unsupported. * Show the input token for the highlighted control on input device menus. -ui: Allow menus to set required space above and below menu when metrics change. Fixes the initial bad layout on the system selecton menu, or bad layout after resizing windows.
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r--src/emu/render.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp
index 32aebcf8eb7..89281b11dd2 100644
--- a/src/emu/render.cpp
+++ b/src/emu/render.cpp
@@ -1013,9 +1013,9 @@ void render_target::set_bounds(s32 width, s32 height, float pixel_aspect)
m_width = width;
m_height = height;
m_bounds.x0 = m_bounds.y0 = 0;
- m_bounds.x1 = (float)width;
- m_bounds.y1 = (float)height;
- m_pixel_aspect = pixel_aspect != 0.0? pixel_aspect : 1.0;
+ m_bounds.x1 = float(width);
+ m_bounds.y1 = float(height);
+ m_pixel_aspect = pixel_aspect != 0.0F ? pixel_aspect : 1.0F;
}