index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
hlsl
/
post.fx
Commit message (
Expand
)
Author
Age
Files
Lines
*
HLSL Color Transforms and 3D LUT (#4043)
Westley M. Martinez
2018-10-07
1
-55
/
+67
*
HLSL: Move scanline to occur before defocus
W. M. Martinez
2018-09-14
1
-40
/
+4
*
Disabled clearing of render targets in several passes (HLSL)
Jezze
2016-10-22
1
-15
/
+14
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
1
-9
/
+13
*
- already fixed scanline issue also applied for swapped orientation (nw)
Jezze
2016-08-13
1
-3
/
+7
*
Small shader corrections (nw)
ImJezze
2016-06-20
1
-2
/
+2
*
Fixed scanlines if the screen output is less than twice the size of the host ...
ImJezze
2016-06-06
1
-2
/
+8
*
Fixed half texel offset of 'source' shadow mask tile mode
ImJezze
2016-05-05
1
-1
/
+3
*
Added "selection" parameter to chain input sampler
ImJezze
2016-04-24
1
-1
/
+0
*
Small fixes (nw)
ImJezze
2016-04-22
1
-9
/
+9
*
Implemented handling for u_screen_scale and u_screen_offset (nw)
ImJezze
2016-04-21
1
-1
/
+1
*
Removed hacks for vector screens from shaders (nw)
ImJezze
2016-04-13
1
-15
/
+6
*
Scanline Variation
ImJezze
2016-03-15
1
-3
/
+4
*
Fixed mask orientation for vector screen
ImJezze
2016-03-12
1
-3
/
+12
*
Fixed rotated source tile mode
ImJezze
2016-03-12
1
-3
/
+3
*
Refactoring of render targes and vector texture coordinates
ImJezze
2016-03-12
1
-49
/
+50
*
Bloom refactoring
ImJezze
2016-02-25
1
-16
/
+22
*
Quality and Performance improvements
ImJezze
2016-02-20
1
-42
/
+30
*
Improved Scanline Simulation
ImJezze
2016-02-07
1
-10
/
+16
*
NTSC Refactoring and Options
ImJezze
2016-01-25
1
-7
/
+23
*
Refactoring
ImJezze
2015-12-31
1
-21
/
+9
*
Cleanup (nw)
ImJezze
2015-12-31
1
-5
/
+7
*
Cleanup (nw)
ImJezze
2015-12-26
1
-3
/
+3
*
Extended Shadow Mask and Bloom functionality
ImJezze
2015-12-25
1
-6
/
+14
*
Fixed HLSL for LCD screen type
ImJezze
2015-12-24
1
-3
/
+2
*
Changed screen adjustment for HLSL
ImJezze
2015-11-17
1
-1
/
+31
*
Cleanup
ImJezze
2015-11-07
1
-2
/
+3
*
Artwork Support
ImJezze
2015-10-18
1
-2
/
+10
*
Refactoring, Fixes and Cleanup
ImJezze
2015-09-26
1
-228
/
+19
*
Refactoring and Fixes
ImJezze
2015-08-02
1
-7
/
+5
*
Vector curvature correction
ImJezze
2015-07-19
1
-23
/
+45
*
Post Pass effects for Vector rendering
ImJezze
2015-07-12
1
-2
/
+6
*
Fixed misaligned scanlines with odd resolutions
ImJezze
2015-05-30
1
-1
/
+1
*
Merge pull request #190 from ImJezze/master
David Haywood
2015-05-27
1
-42
/
+43
|
\
|
*
Quick fix
ImJezze
2015-05-24
1
-0
/
+3
|
*
Fixed roundness of rouned corners
ImJezze
2015-05-24
1
-29
/
+29
|
*
Changed vignetting simulation
ImJezze
2015-05-22
1
-15
/
+13
*
|
update in agreement with ImJezze (nw)
Miodrag Milanovic
2015-05-24
1
-1
/
+1
|
/
*
Fixed black border
ImJezze
2015-05-15
1
-21
/
+19
*
added licenses to hlsl files (nw)
Miodrag Milanovic
2015-05-12
1
-0
/
+2
*
Fixed Curvature zoom
ImJezze
2015-05-10
1
-8
/
+14
*
Fixed automatic Shadow Mask rotation
ImJezze
2015-05-09
1
-0
/
+1
*
Fixed automatic Shadow Mask rotation
ImJezze
2015-05-09
1
-22
/
+38
*
HLSL shader improvements
ImJezze
2015-05-03
1
-77
/
+288
*
This revert (r26927), as requested by author, fixes the regression of missing...
Scott Stone
2014-01-24
1
-104
/
+104
*
- Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy]
Ryan Holtz
2014-01-04
1
-104
/
+104
*
more HLSL cleanup, part e of pi (nw)
Ryan Holtz
2013-08-30
1
-40
/
+32
*
uniform consolidation, nw
Ryan Holtz
2013-08-29
1
-8
/
+8
*
minor shader cleanup, nw
Ryan Holtz
2013-08-28
1
-8
/
+5
*
-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]
Ryan Holtz
2013-08-25
1
-2
/
+1
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