diff options
author | ImJezze <jezze@gmx.net> | 2015-12-31 16:32:35 +0100 |
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committer | ImJezze <jezze@gmx.net> | 2015-12-31 16:32:35 +0100 |
commit | eea40fd0e47699261332904b5d930f0be68756e9 (patch) | |
tree | 4c996b59c2aa3594d68957b1d1e762c07941e702 /hlsl/post.fx | |
parent | ff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff) |
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'hlsl/post.fx')
-rw-r--r-- | hlsl/post.fx | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx index 39548bcf73a..2b175dedf90 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -4,6 +4,10 @@ // Scanline & Shadowmask Effect //----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +// Sampler Definitions +//----------------------------------------------------------------------------- + texture DiffuseTexture; sampler DiffuseSampler = sampler_state @@ -121,7 +125,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) } //----------------------------------------------------------------------------- -// Post-Processing Pixel Shader +// Scanline & Shadowmask Pixel Shader //----------------------------------------------------------------------------- uniform float2 ScreenScale = float2(1.0f, 1.0f); @@ -264,17 +268,15 @@ float4 ps_main(PS_INPUT Input) : COLOR } //----------------------------------------------------------------------------- -// Scanline & Shadowmask Effect +// Scanline & Shadowmask Technique //----------------------------------------------------------------------------- -technique ScanMaskTechnique +technique DefaultTechnique { pass Pass0 { Lighting = FALSE; - Sampler[0] = <DiffuseSampler>; - VertexShader = compile vs_3_0 vs_main(); PixelShader = compile ps_3_0 ps_main(); } |