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author ImJezze <jezze@gmx.net>2015-12-24 14:06:01 +0100
committer ImJezze <jezze@gmx.net>2015-12-24 14:06:01 +0100
commit099f547d05856238f5879803c794ea3a233c5d55 (patch)
treec7b6a5ec682045411885060c9cc60b2cc79e2596 /hlsl/post.fx
parentb1f1300517ef287411a5d4aa25cac4e89a65b6e5 (diff)
Fixed HLSL for LCD screen type
- fixed wrong detection of vector screen, which meant that a LCD screen was also detected as vector screen - re-enabled scan-line and other CRT related sliders for LCD screens
Diffstat (limited to 'hlsl/post.fx')
-rw-r--r--hlsl/post.fx5
1 files changed, 2 insertions, 3 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx
index 7ab09b45ddb..c794d0b01af 100644
--- a/hlsl/post.fx
+++ b/hlsl/post.fx
@@ -88,7 +88,6 @@ uniform bool RotationSwapXY = false; // swapped default screen orientation due t
uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures
uniform bool PrepareVector = false;
-uniform bool PrepareRaster = false;
VS_OUTPUT vs_main(VS_INPUT Input)
{
@@ -235,8 +234,8 @@ float4 ps_main(PS_INPUT Input) : COLOR
// Scanline Simulation (may not affect bloom)
if (!PrepareBloom)
{
- // Scanline Simulation (only for raster screen)
- if (PrepareRaster)
+ // Scanline Simulation (may not affect vector screen)
+ if (!PrepareVector)
{
float InnerSine = BaseCoord.y * ScanlineScale * SourceDims.y;
float ScanJitter = ScanlineOffset * SourceDims.y;