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* More D3D HLSL regression fixes: (#11002) [Ryan Holtz] MooglyGuy2023-03-201-1/+1
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-3/+1
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-55/+67
* HLSL: Move scanline to occur before defocus W. M. Martinez2018-09-141-40/+4
* Disabled clearing of render targets in several passes (HLSL) Jezze2016-10-221-15/+14
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-9/+13
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-3/+7
* Small shader corrections (nw) ImJezze2016-06-201-2/+2
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-2/+8
* Fixed half texel offset of 'source' shadow mask tile mode ImJezze2016-05-051-1/+3
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-1/+0
* Small fixes (nw) ImJezze2016-04-221-9/+9
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-1/+1
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-15/+6
* Scanline Variation ImJezze2016-03-151-3/+4
* Fixed mask orientation for vector screen ImJezze2016-03-121-3/+12
* Fixed rotated source tile mode ImJezze2016-03-121-3/+3
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-49/+50
* Bloom refactoring ImJezze2016-02-251-16/+22
* Quality and Performance improvements ImJezze2016-02-201-42/+30
* Improved Scanline Simulation ImJezze2016-02-071-10/+16
* NTSC Refactoring and Options ImJezze2016-01-251-7/+23
* Refactoring ImJezze2015-12-311-21/+9
* Cleanup (nw) ImJezze2015-12-311-5/+7
* Cleanup (nw) ImJezze2015-12-261-3/+3
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-251-6/+14
* Fixed HLSL for LCD screen type ImJezze2015-12-241-3/+2
* Changed screen adjustment for HLSL ImJezze2015-11-171-1/+31
* Cleanup ImJezze2015-11-071-2/+3
* Artwork Support ImJezze2015-10-181-2/+10
* Refactoring, Fixes and Cleanup ImJezze2015-09-261-228/+19
* Refactoring and Fixes ImJezze2015-08-021-7/+5
* Vector curvature correction ImJezze2015-07-191-23/+45
* Post Pass effects for Vector rendering ImJezze2015-07-121-2/+6
* Fixed misaligned scanlines with odd resolutions ImJezze2015-05-301-1/+1
* Merge pull request #190 from ImJezze/master David Haywood2015-05-271-42/+43
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| * Quick fix ImJezze2015-05-241-0/+3
| * Fixed roundness of rouned corners ImJezze2015-05-241-29/+29
| * Changed vignetting simulation ImJezze2015-05-221-15/+13
* | update in agreement with ImJezze (nw) Miodrag Milanovic2015-05-241-1/+1
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* Fixed black border ImJezze2015-05-151-21/+19
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* Fixed Curvature zoom ImJezze2015-05-101-8/+14
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-0/+1
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-22/+38
* HLSL shader improvements ImJezze2015-05-031-77/+288
* This revert (r26927), as requested by author, fixes the regression of missing... Scott Stone2014-01-241-104/+104
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] Ryan Holtz2014-01-041-104/+104
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-301-40/+32
* uniform consolidation, nw Ryan Holtz2013-08-291-8/+8