diff options
author | ImJezze <jezze@gmx.net> | 2016-06-19 22:23:02 +0200 |
---|---|---|
committer | ImJezze <jezze@gmx.net> | 2016-06-20 00:03:44 +0200 |
commit | 2f06a08ec466b21223abe6de277889f269c45890 (patch) | |
tree | 1f1505b7d58623189573e99aa0031c20a05f0332 /hlsl/post.fx | |
parent | f056b622bcad7c19a521a9a5a181471ff301f5f2 (diff) |
Small shader corrections (nw)
Diffstat (limited to 'hlsl/post.fx')
-rw-r--r-- | hlsl/post.fx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx index 93a871a629a..6d8077e2037 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -67,7 +67,7 @@ struct PS_INPUT //----------------------------------------------------------------------------- static const float PI = 3.1415927f; -static const float PHI = 1.618034f; +static const float HalfPI = PI * 0.5f; //----------------------------------------------------------------------------- // Scanline & Shadowmask Vertex Shader @@ -259,7 +259,7 @@ float4 ps_main(PS_INPUT Input) : COLOR ScanlineCoord *= SourceDims.y * ScanlineScale * PI; - float ScanlineCoordJitter = ScanlineOffset * PHI; + float ScanlineCoordJitter = ScanlineOffset * HalfPI; float ScanlineSine = sin(ScanlineCoord + ScanlineCoordJitter); float ScanlineWide = ScanlineHeight + ScanlineVariation * max(1.0f, ScanlineHeight) * (1.0f - ColorBrightness); float ScanlineAmount = pow(ScanlineSine * ScanlineSine, ScanlineWide); |