index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
emu
/
render.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Initial touch input support:
Vas Crabb
2024-04-12
1
-19
/
+36
*
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
MooglyGuy
2023-01-29
1
-0
/
+1
*
Some layouts need more scales on the same texture
Olivier Galibert
2022-10-12
1
-1
/
+1
*
Render-related cleanup
AJR
2021-12-30
1
-8
/
+1
*
-emu/render.cpp: Get the initial view check off the hot path (fixes MT08159).
Vas Crabb
2021-12-24
1
-1
/
+1
*
render.cpp: Use simple_list instead of std::list for containers; remove old r...
AJR
2021-11-21
1
-18
/
+5
*
emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements.
Vas Crabb
2021-11-18
1
-1
/
+1
*
API cleanups and miscellaneous fixes.
Vas Crabb
2021-07-15
1
-1
/
+1
*
Remove emualloc.*
AJR
2021-06-22
1
-3
/
+0
*
render: increase MAX_TEXTURE_SCALES a bit
hap
2021-05-08
1
-1
/
+1
*
render.h, rendlay.h: Dependency refactoring
AJR
2021-01-04
1
-555
/
+3
*
Add "Non-Integer Scaling" and "Keep Aspect" settings to UI video options menu...
AJR
2020-12-17
1
-0
/
+1
*
-luaengine.cpp: Clean up render classes and expose screen image adjustments.
Vas Crabb
2020-12-13
1
-2
/
+2
*
C++17 string handling updates (without charconv so as not to break GCC 7)
AJR
2020-12-08
1
-1
/
+2
*
Expose enough of the layout system to Lua to allow position and colour to be ...
Vas Crabb
2020-12-05
1
-0
/
+14
*
Fairly significant overhaul of Lua engine and some cleanup.
Vas Crabb
2020-11-25
1
-14
/
+52
*
-unidasm: Allow input piped from stdin by specifying a bare hyphen as the fil...
Vas Crabb
2020-11-18
1
-1
/
+4
*
-Switch to building MAME as C++17.
Vas Crabb
2020-11-15
1
-2
/
+2
*
-emu/devfind: More cleanup/consistency changes.
Vas Crabb
2020-11-13
1
-7
/
+25
*
emu/rendlay.cpp: Draw disk components with area-based anti-aliasing.
Vas Crabb
2020-10-14
1
-2
/
+3
*
-emu/render.cpp: Load from all external artwork paths.
Vas Crabb
2020-10-13
1
-8
/
+7
*
Various improvements to image file handling:
Vas Crabb
2020-10-08
1
-69
/
+11
*
-emu/rendlay.cpp: Allow item animation.
Vas Crabb
2020-10-05
1
-31
/
+56
*
emu/rendlay.cpp: Pre-load image components when changing video options.
Vas Crabb
2020-10-03
1
-17
/
+24
*
emu/render.cpp: Consider that screens can be hidden when choosing a default v...
Vas Crabb
2020-10-03
1
-4
/
+5
*
Got rid of global_alloc/global_free.
Vas Crabb
2020-10-03
1
-4
/
+3
*
emu/rendlay.cpp: Added parameter animation and state masks.
Vas Crabb
2020-09-16
1
-12
/
+34
*
emu/render.cpp: Apply target orientation when mapping points to layout elements.
Vas Crabb
2020-09-12
1
-20
/
+69
*
-Fix layout regressions in spacezap/ebases and ccompan.
Vas Crabb
2020-09-09
1
-2
/
+2
*
Finished adding new mechanism for allowing parts of views to be hidden.
Vas Crabb
2020-09-07
1
-0
/
+1
*
-util/xmlfile: Escape attribute and element content.
Vas Crabb
2020-09-06
1
-37
/
+74
*
ui: only warn about external artwork when it wasn't loaded (nw)
hap
2020-06-13
1
-0
/
+2
*
use C++ library includes (nw)
firewave
2020-01-22
1
-1
/
+1
*
Clean up render_screen_list code, replacing simple_list with std::list (nw)
AJR
2019-11-24
1
-47
/
+4
*
srcclean (nw)
Vas Crabb
2019-10-26
1
-1
/
+1
*
-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
MooglyGuy
2019-10-13
1
-2
/
+3
*
MT07379: better automatic group bounds behaviour
Vas Crabb
2019-08-20
1
-0
/
+1
*
render: more caching gone wrong (nw)
Vas Crabb
2019-07-06
1
-1
/
+1
*
Make layout format more flexible:
Vas Crabb
2019-07-06
1
-71
/
+35
*
(nw) Clean up the mess on master
Vas Crabb
2019-03-26
1
-0
/
+2
*
Revert "conflict resolution (nw)"
andreasnaive
2019-03-25
1
-2
/
+0
*
hh_tms1k: added switches to simon layout, added buttons to zodiac layout, cha...
hap
2019-03-23
1
-0
/
+1
*
layout: added "inputraw" parameter, for use with inputtag and inputmask. It s...
hap
2019-03-23
1
-0
/
+1
*
fixup (nw)
Vas Crabb
2018-08-27
1
-5
/
+5
*
-bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz]
mooglyguy
2018-08-27
1
-4
/
+7
*
(nw) Further layout work:
Vas Crabb
2018-08-02
1
-4
/
+11
*
allow repeating elements and groups - useful if you need e.g. a lot of number...
Vas Crabb
2018-07-22
1
-0
/
+11
*
rendlay: allow user variables and repetition in layouts, also add a few more ...
Vas Crabb
2018-07-22
1
-83
/
+98
*
Allow per-device internal layouts and remove some more MCFG_ macros.
Vas Crabb
2018-07-16
1
-6
/
+8
*
better handling for arbitrary numbers of screens (nw)
Vas Crabb
2018-03-12
1
-0
/
+6
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