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* Initial touch input support: Vas Crabb12 days1-19/+36
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-0/+1
* Some layouts need more scales on the same texture Olivier Galibert2022-10-121-1/+1
* Render-related cleanup AJR2021-12-301-8/+1
* -emu/render.cpp: Get the initial view check off the hot path (fixes MT08159). Vas Crabb2021-12-241-1/+1
* render.cpp: Use simple_list instead of std::list for containers; remove old r... AJR2021-11-211-18/+5
* emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. Vas Crabb2021-11-181-1/+1
* API cleanups and miscellaneous fixes. Vas Crabb2021-07-151-1/+1
* Remove emualloc.* AJR2021-06-221-3/+0
* render: increase MAX_TEXTURE_SCALES a bit hap2021-05-081-1/+1
* render.h, rendlay.h: Dependency refactoring AJR2021-01-041-555/+3
* Add "Non-Integer Scaling" and "Keep Aspect" settings to UI video options menu... AJR2020-12-171-0/+1
* -luaengine.cpp: Clean up render classes and expose screen image adjustments. Vas Crabb2020-12-131-2/+2
* C++17 string handling updates (without charconv so as not to break GCC 7) AJR2020-12-081-1/+2
* Expose enough of the layout system to Lua to allow position and colour to be ... Vas Crabb2020-12-051-0/+14
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-14/+52
* -unidasm: Allow input piped from stdin by specifying a bare hyphen as the fil... Vas Crabb2020-11-181-1/+4
* -Switch to building MAME as C++17. Vas Crabb2020-11-151-2/+2
* -emu/devfind: More cleanup/consistency changes. Vas Crabb2020-11-131-7/+25
* emu/rendlay.cpp: Draw disk components with area-based anti-aliasing. Vas Crabb2020-10-141-2/+3
* -emu/render.cpp: Load from all external artwork paths. Vas Crabb2020-10-131-8/+7
* Various improvements to image file handling: Vas Crabb2020-10-081-69/+11
* -emu/rendlay.cpp: Allow item animation. Vas Crabb2020-10-051-31/+56
* emu/rendlay.cpp: Pre-load image components when changing video options. Vas Crabb2020-10-031-17/+24
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-031-4/+5
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-4/+3
* emu/rendlay.cpp: Added parameter animation and state masks. Vas Crabb2020-09-161-12/+34
* emu/render.cpp: Apply target orientation when mapping points to layout elements. Vas Crabb2020-09-121-20/+69
* -Fix layout regressions in spacezap/ebases and ccompan. Vas Crabb2020-09-091-2/+2
* Finished adding new mechanism for allowing parts of views to be hidden. Vas Crabb2020-09-071-0/+1
* -util/xmlfile: Escape attribute and element content. Vas Crabb2020-09-061-37/+74
* ui: only warn about external artwork when it wasn't loaded (nw) hap2020-06-131-0/+2
* use C++ library includes (nw) firewave2020-01-221-1/+1
* Clean up render_screen_list code, replacing simple_list with std::list (nw) AJR2019-11-241-47/+4
* srcclean (nw) Vas Crabb2019-10-261-1/+1
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-2/+3
* MT07379: better automatic group bounds behaviour Vas Crabb2019-08-201-0/+1
* render: more caching gone wrong (nw) Vas Crabb2019-07-061-1/+1
* Make layout format more flexible: Vas Crabb2019-07-061-71/+35
* (nw) Clean up the mess on master Vas Crabb2019-03-261-0/+2
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-2/+0
* hh_tms1k: added switches to simon layout, added buttons to zodiac layout, cha... hap2019-03-231-0/+1
* layout: added "inputraw" parameter, for use with inputtag and inputmask. It s... hap2019-03-231-0/+1
* fixup (nw) Vas Crabb2018-08-271-5/+5
* -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] mooglyguy2018-08-271-4/+7
* (nw) Further layout work: Vas Crabb2018-08-021-4/+11
* allow repeating elements and groups - useful if you need e.g. a lot of number... Vas Crabb2018-07-221-0/+11
* rendlay: allow user variables and repetition in layouts, also add a few more ... Vas Crabb2018-07-221-83/+98
* Allow per-device internal layouts and remove some more MCFG_ macros. Vas Crabb2018-07-161-6/+8
* better handling for arbitrary numbers of screens (nw) Vas Crabb2018-03-121-0/+6