path: root/src/emu/render.h
diff options
author Vas Crabb <>2019-03-26 11:13:37 +1100
committer Vas Crabb <>2019-03-26 11:13:37 +1100
commit97b67170277437131adf6ed4d60139c172529e4f (patch)
tree7a5cbf608f191075f1612b1af15832c206a3fe2d /src/emu/render.h
parentb380514764cf857469bae61c11143a19f79a74c5 (diff)
(nw) Clean up the mess on master
This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
Diffstat (limited to 'src/emu/render.h')
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emu/render.h b/src/emu/render.h
index 9660b8fc71f..93621ea92c1 100644
--- a/src/emu/render.h
+++ b/src/emu/render.h
@@ -852,6 +852,8 @@ public:
std::string m_input_tag; // input tag of this item
ioport_port * m_input_port; // input port of this item
ioport_value m_input_mask; // input mask of this item
+ u8 m_input_shift; // input mask rightshift for raw (trailing 0s)
+ bool m_input_raw; // get raw data from input port
screen_device * m_screen; // pointer to screen
int m_orientation; // orientation of this item
render_bounds m_bounds; // bounds of the item