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author AJR <ajrhacker@users.noreply.github.com>2021-12-30 15:44:57 -0500
committer AJR <ajrhacker@users.noreply.github.com>2021-12-30 15:47:16 -0500
commit4aca8e189096236b4d5586cf993882a5f2a30e66 (patch)
tree39f1849fc15d4b988a868119c07cfdcd3aac960e /src/emu/render.h
parenta93426ab33a6b64289595ecdd250e42bcc6a59c5 (diff)
Render-related cleanup
- Undo inclusion of screen.h within render.h and update many source files that were stealth-including the former - Move texture_format enum to rendertypes.h - rendlay.h: Make a few methods static - ui/info.cpp: Use C++11-style iteration for render targets
Diffstat (limited to 'src/emu/render.h')
-rw-r--r--src/emu/render.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/emu/render.h b/src/emu/render.h
index d7158340c8f..27205206d1f 100644
--- a/src/emu/render.h
+++ b/src/emu/render.h
@@ -47,18 +47,11 @@
#define MAME_EMU_RENDER_H
#include "rendertypes.h"
-#include "screen.h"
-#include <array>
#include <cmath>
-#include <functional>
-#include <map>
+#include <list>
#include <memory>
#include <mutex>
-#include <string>
-#include <string_view>
-#include <tuple>
-#include <unordered_map>
#include <utility>
#include <vector>