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:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
modules
/
render
/
draw13.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
render/draw13.cpp: Avoid divide-by-zero with low-resolution time source. (#11...
Rob
2023-08-01
1
-1
/
+1
*
osd/modules/render/draw13.cpp: Fixed leaked/double freed texture data.
Vas Crabb
2023-02-04
1
-16
/
+11
*
osd/render/draw13.cpp: Got rid of a simple_list.
Vas Crabb
2023-02-04
1
-23
/
+22
*
osd: Fixed BGFX crash on toggling fullscreen on Linux.
Vas Crabb
2023-02-02
1
-8
/
+6
*
osd: Turned video modules into actual modules, fixed various issues.
Vas Crabb
2023-02-01
1
-231
/
+457
*
Various input and OSD refactoring:
Vas Crabb
2023-01-29
1
-11
/
+8
*
Got rid of global_alloc/global_free.
Vas Crabb
2020-10-03
1
-3
/
+3
*
use C++ library includes (nw)
firewave
2020-01-22
1
-2
/
+2
*
-core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz]
MooglyGuy
2019-07-10
1
-3
/
+0
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
1
-2
/
+2
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-14
/
+14
*
std::min and std:max instead of MIN and MAX, also some more macros converted ...
Miodrag Milanovic
2016-07-31
1
-1
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-14
/
+26
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-26
/
+14
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-14
/
+26
*
These init calls all returned false. No need for a return value in this
couriersud
2016-04-18
1
-3
/
+1
*
soft is hard and hard is soft. Two is one and one is two. No wonder
couriersud
2016-04-18
1
-22
/
+22
*
Standardize platform window pointer storage in osd_window.
Brad Hughes
2016-04-18
1
-2
/
+2
*
Iterate over core classes C++11 style
AJR
2016-03-31
1
-25
/
+24
*
Implement integer scaling in core renderer [Calamity]
Antonio Giner
2016-03-15
1
-2
/
+2
*
Fix D3D and BGFX fullscreen toggle issues, nw
therealmogminer@gmail.com
2016-02-22
1
-0
/
+26
*
Fix some compile errors, not sure if all(nw)
therealmogminer@gmail.com
2016-02-21
1
-29
/
+29
*
Final fixups, get sliders working again, nw
therealmogminer@gmail.com
2016-02-21
1
-20
/
+16
*
First take on render API reorg, nw
therealmogminer@gmail.com
2016-02-21
1
-262
/
+59
*
placed back OPENGL check since GL is not same as GLES (nw)
Miodrag Milanovic
2016-02-16
1
-0
/
+4
*
opengl as requirement (nw)
Miodrag Milanovic
2016-02-16
1
-4
/
+0
*
Remove SDL 1.2 support (nw)
Miodrag Milanovic
2016-02-16
1
-36
/
+0
*
macro removal INLINE -> static inline (nw)
Miodrag Milanovic
2015-12-12
1
-4
/
+4
*
fix SDL on Windows compile
Cowering
2015-12-06
1
-5
/
+5
*
Fix narrowing (nw)
Miodrag Milanovic
2015-12-04
1
-1
/
+1
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+1188