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arm3_copro
asmjit
cdimono2_wip
cdplay
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deprecated
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draggable-layout
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hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
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MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
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osd
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modules
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font
/
font_windows.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-287
/
+0
*
did license settings for OG and Andrew, cleared up OSD part for licenses (nw)
Miodrag Milanovic
2015-05-09
1
-3
/
+3
*
Added license headers to the rest of files (nw)
Miodrag Milanovic
2015-05-07
1
-0
/
+2
*
moved all to std::string (nw)
Miodrag Milanovic
2015-04-22
1
-5
/
+5
*
more conversions to std::string (nw)
Miodrag Milanovic
2015-04-19
1
-1
/
+1
*
There is no implicit conversion to char* in std::string (nw)
Miodrag Milanovic
2015-04-12
1
-2
/
+2
*
Make OSD options an init parameter for modules
Vas Crabb
2015-04-07
1
-3
/
+4
*
font_windows.c: don't crash if no memory for bitmap [Peter Ferrie]
Peter Ferrie
2015-03-18
1
-67
/
+72
*
Cleanups and version bump
mame0158
Miodrag Milanovic
2015-01-28
1
-203
/
+203
*
Converted modules/debugger/* to new module infrastructure. (nw)
couriersud
2015-01-25
1
-41
/
+0
*
Added a generic module abstraction layer and migrated font modules to
couriersud
2015-01-23
1
-6
/
+26
*
Moved font code into osd/modules/font. Extended osd_font to a proper
couriersud
2015-01-19
1
-0
/
+300