| Commit message (Expand) | Author | Age | Files | Lines |
* | Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... |  Julian Sikorski | 2019-11-12 | 89 | -0/+0 |
* | -bgfx: Fixed opengl backend, nw |  MooglyGuy | 2019-10-21 | 67 | -0/+0 |
* | Add missing spirv shaders (nw) |  Olivier Galibert | 2019-10-14 | 3 | -0/+0 |
* | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] |  MooglyGuy | 2019-10-13 | 19 | -0/+201 |
* | WIP: sync bgfx, bx and bimg with latest upstream (#5723) |  Julian Sikorski | 2019-10-13 | 174 | -0/+0 |
* | (nw) Clean up the mess on master |  Vas Crabb | 2019-03-26 | 66 | -0/+0 |
* | Revert "conflict resolution (nw)" |  andreasnaive | 2019-03-25 | 66 | -0/+0 |
* | Transposed transformation matrix to fix bgfx colors (nw) |  Henrik Algestam | 2019-01-08 | 66 | -0/+0 |
* | (nw) misc cleanup: |  Vas Crabb | 2018-11-04 | 1 | -36/+36 |
* | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 30 | -62/+228 |
* | Port scanline modification to BGFX |  W. M. Martinez | 2018-09-14 | 18 | -19/+68 |
* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... |  Miodrag Milanovic | 2017-12-01 | 840 | -0/+0 |
* | fix some typos (#2772) |  Martin Lindhe | 2017-11-03 | 6 | -6/+6 |
* | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] |  MooglyGuy | 2017-06-11 | 11 | -1/+2 |
* | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... |  MooglyGuy | 2017-06-10 | 39 | -46/+1 |
* | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... |  MooglyGuy | 2017-05-18 | 9 | -0/+0 |
* | update shaders (nw) |  Miodrag Milanovic | 2017-03-29 | 84 | -0/+0 |
* | Updates FSF address in a few files. (#2044) |  Luke Jones | 2017-02-06 | 3 | -6/+9 |
* | Rebuild shaders, only metal is affected (nw) |  Miodrag Milanovic | 2017-02-05 | 153 | -0/+0 |
* | Fix for glsl (nw) |  Miodrag Milanovic | 2016-10-29 | 227 | -0/+0 |
* | Updated BGFX and BX and recompiled shaders (nw) |  Branimir Karadžić | 2016-10-29 | 395 | -0/+0 |
* | Reduced defocus effect to one pass (HLSL/BGFX) |  Jezze | 2016-10-22 | 6 | -16/+2 |
* | Fixed aspect ratio of rounded corners (nw) |  Jezze | 2016-09-29 | 5 | -0/+0 |
* | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 12 | -0/+4 |
* | Fix GH#1364 [tabbycat12] |  therealmogminer@gmail.com | 2016-09-10 | 2 | -2/+2 |
* | Update BGFX and BX packages and update MAME code to support new API (nw) |  Miodrag Milanovic | 2016-09-03 | 10 | -0/+0 |
* | - already fixed scanline issue also applied for swapped orientation (nw) |  Jezze | 2016-08-13 | 5 | -0/+0 |
* | - updated shader binaries which have changed after the last BGFX update (nw) |  Jezze | 2016-08-13 | 166 | -0/+0 |
* | Added crt-geom and crt-geom-deluxe shaders for bgfx. |  Jeremy Green | 2016-07-03 | 63 | -0/+572 |
* | Small shader corrections (nw) |  ImJezze | 2016-06-20 | 10 | -0/+0 |
* | Fixed target scale of HQ3x and HQ4x chains (nw) |  ImJezze | 2016-06-18 | 2 | -2/+2 |
* | Fixed scanlines if the screen output is less than twice the size of the host ... |  ImJezze | 2016-06-06 | 5 | -0/+0 |
* | Procedural texture for vectors in HLSL |  ImJezze | 2016-06-05 | 5 | -0/+0 |
* | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 53 | -4/+140 |
* | Fix debug crash with bgfx screen chains |  therealmogminer@gmail.com | 2016-05-26 | 1 | -1/+1 |
* | Equalized options of HLSL and BGFX HLSL chain |  ImJezze | 2016-05-05 | 1 | -12/+13 |
* | More bgfx settings refinement, nw |  therealmogminer@gmail.com | 2016-04-29 | 1 | -10/+10 |
* | Fix up bgfx NTSC shader, nw |  therealmogminer@gmail.com | 2016-04-29 | 2 | -16/+27 |
* | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 535 | -149/+2426 |
* | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 7 | -5/+11 |
* | Simplified min, max, default and step value handling for chain configuration |  ImJezze | 2016-04-22 | 5 | -59/+55 |
* | Small fixes (nw) |  ImJezze | 2016-04-22 | 5 | -0/+0 |
* | Fix location of shader effect, nw |  therealmogminer@gmail.com | 2016-04-21 | 1 | -2/+2 |
* | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 475 | -841/+1785 |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 8 | -18/+21 |
* | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 7 | -41/+51 |
* | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 23 | -0/+200 |
* | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... |  therealmogminer@gmail.com | 2016-04-18 | 69 | -0/+630 |
* | Minor fixups to pillarboxing shaders |  therealmogminer@gmail.com | 2016-04-17 | 24 | -48/+48 |
* | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 138 | -0/+1194 |