diff options
author | therealmogminer@gmail.com <therealmogminer@gmail.com> | 2016-04-18 19:39:46 +0200 |
---|---|---|
committer | therealmogminer@gmail.com <therealmogminer@gmail.com> | 2016-04-18 19:40:07 +0200 |
commit | c64b88bc78a4810ce0c75eb4d6651e5a26cc2bad (patch) | |
tree | 5c98d0e527dfce7228b51215d69d58e95fc2e20d /bgfx | |
parent | 82188dee99ec811589a3b4f6838298408d96441a (diff) |
-Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin]
Diffstat (limited to 'bgfx')
69 files changed, 630 insertions, 0 deletions
diff --git a/bgfx/chains/hq2x.json b/bgfx/chains/hq2x.json new file mode 100644 index 00000000000..20303a64c90 --- /dev/null +++ b/bgfx/chains/hq2x.json @@ -0,0 +1,60 @@ +// license:LGPL-2.1+ +// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin + +/* +* Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com ) +* +* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net ) +* +* Copyright (C) 2014 Jules Blok ( jules@aerix.nl ) +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; either +* version 2.1 of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +{ + "name": "HQ2x", + "author": "libretro", + "targets": [ + { + "name": "scaled_out", + "mode": "guest", + "scale": 2, + "doublebuffer": true + }, + { + "name": "internal", + "mode": "native", + "doublebuffer": true + } + ], + "passes": [ + { + "effect": "hq2x/hq2x", + "name": "HQ2x pass", + "input": [ + { "sampler": "decal", "texture": "screen" }, + { "sampler": "LUT", "texture": "bgfx/chains/hq2x.png", "bilinear": true } + ], + "output": "scaled_out" + }, + { "effect": "hq2x/blit", + "name": "Final Blit", + "input": [ + { "sampler": "s_tex", "target": "scaled_out" } + ], + "output": "output" + } + ] +}
\ No newline at end of file diff --git a/bgfx/chains/hq3x.json b/bgfx/chains/hq3x.json new file mode 100644 index 00000000000..1f767b68825 --- /dev/null +++ b/bgfx/chains/hq3x.json @@ -0,0 +1,60 @@ +// license:LGPL-2.1+ +// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin + +/* +* Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com ) +* +* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net ) +* +* Copyright (C) 2014 Jules Blok ( jules@aerix.nl ) +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; either +* version 2.1 of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +{ + "name": "HQ3x", + "author": "libretro", + "targets": [ + { + "name": "scaled_out", + "mode": "guest", + "scale": 2, + "doublebuffer": true + }, + { + "name": "internal", + "mode": "native", + "doublebuffer": true + } + ], + "passes": [ + { + "effect": "hq3x/hq3x", + "name": "HQ3x pass", + "input": [ + { "sampler": "decal", "texture": "screen" }, + { "sampler": "LUT", "texture": "bgfx/chains/hq3x.png", "bilinear": false } + ], + "output": "scaled_out" + }, + { "effect": "hq3x/blit", + "name": "Final Blit", + "input": [ + { "sampler": "s_tex", "target": "scaled_out" } + ], + "output": "output" + } + ] +}
\ No newline at end of file diff --git a/bgfx/chains/hq4x.json b/bgfx/chains/hq4x.json new file mode 100644 index 00000000000..9232966ecc4 --- /dev/null +++ b/bgfx/chains/hq4x.json @@ -0,0 +1,60 @@ +// license:LGPL-2.1+ +// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin + +/* +* Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com ) +* +* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net ) +* +* Copyright (C) 2014 Jules Blok ( jules@aerix.nl ) +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; either +* version 2.1 of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +{ + "name": "HQ4x", + "author": "libretro", + "targets": [ + { + "name": "scaled_out", + "mode": "guest", + "scale": 2, + "doublebuffer": true + }, + { + "name": "internal", + "mode": "native", + "doublebuffer": true + } + ], + "passes": [ + { + "effect": "hq4x/hq4x", + "name": "HQ4x pass", + "input": [ + { "sampler": "decal", "texture": "screen" }, + { "sampler": "LUT", "texture": "bgfx/chains/hq4x.png", "bilinear": false } + ], + "output": "scaled_out" + }, + { "effect": "hq4x/blit", + "name": "Final Blit", + "input": [ + { "sampler": "s_tex", "target": "scaled_out" } + ], + "output": "output" + } + ] +}
\ No newline at end of file diff --git a/bgfx/effects/hq2x/blit.json b/bgfx/effects/hq2x/blit.json new file mode 100644 index 00000000000..9ea3078b35a --- /dev/null +++ b/bgfx/effects/hq2x/blit.json @@ -0,0 +1,121 @@ +// license:BSD-3-Clause +// copyright-holders:Ryan Holtz +//============================================================ +// +// blit.json: A simple texture-to-target copy. +// +//============================================================ +{ + // blend (required): The blend state for this effect. + "blend": { + // equation (optional): What equation to perform on the source and destination blend values. + // values: "add", "sub", "revSub", "min", "max" + // default: "add" + // + // "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub" + "equation": "add", + + // blend function parameters (optional): What factors to use in the blend function when calculating the final pixel. + // values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha" + // defaults (srcColor, srcAlpha): "1" + // defaults (dstColor, dstAlpha): "0" + // + // "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha" + "srcColor": "srcalpha", + "dstColor": "1-srcalpha", + "srcAlpha": "srcalpha", + "dstAlpha": "1-srcalpha" + }, + + // depth (required): The depth state for this effect. + "depth": { + // function (optional): The depth function to use when drawing. + // values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always" + // default: "always" + "function": "always", + + // writeenable (optional): Whether to store Z-buffer data. + // values: true, false + // default: false + "writeenable": false + }, + + // cull (required): The cull mode for this effect. + "cull": { + // mode (optional): What winding, if any, to cull. + // values: "none", "cw", "ccw" + // default: "ccw" + // + // "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw" + "mode": "none" + }, + + // write (required): Write enable for color and alpha channels. + "write": { + // rgb (optional): Whether to store color data when drawing. + // values: true, false + // default: false + "rgb": true, + + // alpha (optional): Whether to store alpha data when drawing. + // values: true, false + // default: false + "alpha": true + }, + + // vertex (required): The vertex shader to use when drawing. + // value: A string containing the path and name of a shader file to use, minus the extension. + "vertex": "chains/hq2x/vs_blit", + + // pixel/fragment (required): The pixel or fragment shader to use when drawing. + // value: A string containing the path and name of a shader file to use, minus the extension. + "fragment": "chains/hq2x/fs_blit", + + // uniforms (required): The list of uniforms for this effect. Can be empty, but must exist. + "uniforms": [ + { + // name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader. + // value: A string containing the name of the uniform as described above. + // + // NOTE: Some names correspond to special values that will be automatically filled by the BGFX + // code if they are used by the shader. These names are: + // "u_screen_dims" + // The dimensions of the first texture input if present, otherwise the dimensions of the output window. + // Valid values: xy + // "u_inv_screen_dims" + // The reciprocal of u_screen_dims. + // Valid values: xy + // "u_source_dims" + // The size, in pixels, of the screen texture incoming to the chain. + // Valid values: xy + // "u_rotation_type" + // This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270. + // Valid values: x + // "u_swap_xy" + // Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false. + // Valid values: x + // "u_quad_dims" + // The dimensions, in pixels, occupied by this one screen primitive itself in the output window. + // Valid values: xy + // "u_tex_sizeN" + // The dimensions, in pixels, of the texture in input pair N. Starts at 0. + // valid values: xy + "name": "s_tex", + + // type (required): The type of the uniform. + // values: "int", "vec4", "mat3", "mat4" + // + // Note: "int" should only be used for samplers. + "type": "int", + + // values (required): The array of numbers with which to initialize the uniform. + // value: A JSON array containin the correct amount of numbers to initialize a uniform of the + // above-specified type. The following size rules should be followed: + // "int": 1 float + // "vec4": 4 floats + // "mat3": 9 floats + // "mat4": 16 floats + "values": [ 1.0 ] + } + ] +}
\ No newline at end of file diff --git a/bgfx/effects/hq2x/hq2x.json b/bgfx/effects/hq2x/hq2x.json new file mode 100644 index 00000000000..9b67b562b02 --- /dev/null +++ b/bgfx/effects/hq2x/hq2x.json @@ -0,0 +1,29 @@ +// license:LGPL-2.1+ +// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin +{ + "blend": { + "equation": "add", + "srcColor": "1", + "dstColor": "0", + "srcAlpha": "1", + "dstAlpha": "0" + }, + "depth": { + "function": "always", + "writeenable": false + }, + "cull": { + "mode": "none" + }, + "write": { + "rgb": true, + "alpha": true + }, + "vertex": "chains/hq2x/vs_hq2x", + "fragment": "chains/hq2x/fs_hq2x", + "uniforms": [ + { "name": "decal", "type": "int", "values": [ 1.0 ] }, + { "name": "LUT", "type": "int", "values": [ 1.0 ] }, + { "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } + ] +}
\ No newline at end of file diff --git a/bgfx/effects/hq3x/blit.json b/bgfx/effects/hq3x/blit.json new file mode 100644 index 00000000000..a3c21b9cf67 --- /dev/null +++ b/bgfx/effects/hq3x/blit.json @@ -0,0 +1,121 @@ +// license:BSD-3-Clause +// copyright-holders:Ryan Holtz +//============================================================ +// +// blit.json: A simple texture-to-target copy. +// +//============================================================ +{ + // blend (required): The blend state for this effect. + "blend": { + // equation (optional): What equation to perform on the source and destination blend values. + // values: "add", "sub", "revSub", "min", "max" + // default: "add" + // + // "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub" + "equation": "add", + + // blend function parameters (optional): What factors to use in the blend function when calculating the final pixel. + // values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha" + // defaults (srcColor, srcAlpha): "1" + // defaults (dstColor, dstAlpha): "0" + // + // "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha" + "srcColor": "srcalpha", + "dstColor": "1-srcalpha", + "srcAlpha": "srcalpha", + "dstAlpha": "1-srcalpha" + }, + + // depth (required): The depth state for this effect. + "depth": { + // function (optional): The depth function to use when drawing. + // values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always" + // default: "always" + "function": "always", + + // writeenable (optional): Whether to store Z-buffer data. + // values: true, false + // default: false + "writeenable": false + }, + + // cull (required): The cull mode for this effect. + "cull": { + // mode (optional): What winding, if any, to cull. + // values: "none", "cw", "ccw" + // default: "ccw" + // + // "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw" + "mode": "none" + }, + + // write (required): Write enable for color and alpha channels. + "write": { + // rgb (optional): Whether to store color data when drawing. + // values: true, false + // default: false + "rgb": true, + + // alpha (optional): Whether to store alpha data when drawing. + // values: true, false + // default: false + "alpha": true + }, + + // vertex (required): The vertex shader to use when drawing. + // value: A string containing the path and name of a shader file to use, minus the extension. + "vertex": "chains/hq3x/vs_blit", + + // pixel/fragment (required): The pixel or fragment shader to use when drawing. + // value: A string containing the path and name of a shader file to use, minus the extension. + "fragment": "chains/hq3x/fs_blit", + + // uniforms (required): The list of uniforms for this effect. Can be empty, but must exist. + "uniforms": [ + { + // name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader. + // value: A string containing the name of the uniform as described above. + // + // NOTE: Some names correspond to special values that will be automatically filled by the BGFX + // code if they are used by the shader. These names are: + // "u_screen_dims" + // The dimensions of the first texture input if present, otherwise the dimensions of the output window. + // Valid values: xy + // "u_inv_screen_dims" + // The reciprocal of u_screen_dims. + // Valid values: xy + // "u_source_dims" + // The size, in pixels, of the screen texture incoming to the chain. + // Valid values: xy + // "u_rotation_type" + // This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270. + // Valid values: x + // "u_swap_xy" + // Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false. + // Valid values: x + // "u_quad_dims" + // The dimensions, in pixels, occupied by this one screen primitive itself in the output window. + // Valid values: xy + // "u_tex_sizeN" + // The dimensions, in pixels, of the texture in input pair N. Starts at 0. + // valid values: xy + "name": "s_tex", + + // type (required): The type of the uniform. + // values: "int", "vec4", "mat3", "mat4" + // + // Note: "int" should only be used for samplers. + "type": "int", + + // values (required): The array of numbers with which to initialize the uniform. + // value: A JSON array containin the correct amount of numbers to initialize a uniform of the + // above-specified type. The following size rules should be followed: + // "int": 1 float + // "vec4": 4 floats + // "mat3": 9 floats + // "mat4": 16 floats + "values": [ 1.0 ] + } + ] +}
\ No newline at end of file diff --git a/bgfx/effects/hq3x/hq3x.json b/bgfx/effects/hq3x/hq3x.json new file mode 100644 index 00000000000..4cc61706dce --- /dev/null +++ b/bgfx/effects/hq3x/hq3x.json @@ -0,0 +1,29 @@ +// license:LGPL-2.1+ +// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin +{ + "blend": { + "equation": "add", + "srcColor": "1", + "dstColor": "0", + "srcAlpha": "1", + "dstAlpha": "0" + }, + "depth": { + "function": "always", + "writeenable": false + }, + "cull": { + "mode": "none" + }, + "write": { + "rgb": true, + "alpha": true + }, + "vertex": "chains/hq3x/vs_hq3x", + "fragment": "chains/hq3x/fs_hq3x", + "uniforms": [ + { "name": "decal", "type": "int", "values": [ 1.0 ] }, + { "name": "LUT", "type": "int", "values": [ 1.0 ] }, + { "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } + ] +}
\ No newline at end of file diff --git a/bgfx/effects/hq4x/blit.json b/bgfx/effects/hq4x/blit.json new file mode 100644 index 00000000000..ddaab93e2ea --- /dev/null +++ b/bgfx/effects/hq4x/blit.json @@ -0,0 +1,121 @@ +// license:BSD-3-Clause +// copyright-holders:Ryan Holtz +//============================================================ +// +// blit.json: A simple texture-to-target copy. +// +//============================================================ +{ + // blend (required): The blend state for this effect. + "blend": { + // equation (optional): What equation to perform on the source and destination blend values. + // values: "add", "sub", "revSub", "min", "max" + // default: "add" + // + // "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub" + "equation": "add", + + // blend function parameters (optional): What factors to use in the blend function when calculating the final pixel. + // values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha" + // defaults (srcColor, srcAlpha): "1" + // defaults (dstColor, dstAlpha): "0" + // + // "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha" + "srcColor": "srcalpha", + "dstColor": "1-srcalpha", + "srcAlpha": "srcalpha", + "dstAlpha": "1-srcalpha" + }, + + // depth (required): The depth state for this effect. + "depth": { + // function (optional): The depth function to use when drawing. + // values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always" + // default: "always" + "function": "always", + + // writeenable (optional): Whether to store Z-buffer data. + // values: true, false + // default: false + "writeenable": false + }, + + // cull (required): The cull mode for this effect. + "cull": { + // mode (optional): What winding, if any, to cull. + // values: "none", "cw", "ccw" + // default: "ccw" + // + // "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw" + "mode": "none" + }, + + // write (required): Write enable for color and alpha channels. + "write": { + // rgb (optional): Whether to store color data when drawing. + // values: true, false + // default: false + "rgb": true, + + // alpha (optional): Whether to store alpha data when drawing. + // values: true, false + // default: false + "alpha": true + }, + + // vertex (required): The vertex shader to use when drawing. + // value: A string containing the path and name of a shader file to use, minus the extension. + "vertex": "chains/hq4x/vs_blit", + + // pixel/fragment (required): The pixel or fragment shader to use when drawing. + // value: A string containing the path and name of a shader file to use, minus the extension. + "fragment": "chains/hq4x/fs_blit", + + // uniforms (required): The list of uniforms for this effect. Can be empty, but must exist. + "uniforms": [ + { + // name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader. + // value: A string containing the name of the uniform as described above. + // + // NOTE: Some names correspond to special values that will be automatically filled by the BGFX + // code if they are used by the shader. These names are: + // "u_screen_dims" + // The dimensions of the first texture input if present, otherwise the dimensions of the output window. + // Valid values: xy + // "u_inv_screen_dims" + // The reciprocal of u_screen_dims. + // Valid values: xy + // "u_source_dims" + // The size, in pixels, of the screen texture incoming to the chain. + // Valid values: xy + // "u_rotation_type" + // This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270. + // Valid values: x + // "u_swap_xy" + // Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false. + // Valid values: x + // "u_quad_dims" + // The dimensions, in pixels, occupied by this one screen primitive itself in the output window. + // Valid values: xy + // "u_tex_sizeN" + // The dimensions, in pixels, of the texture in input pair N. Starts at 0. + // valid values: xy + "name": "s_tex", + + // type (required): The type of the uniform. + // values: "int", "vec4", "mat3", "mat4" + // + // Note: "int" should only be used for samplers. + "type": "int", + + // values (required): The array of numbers with which to initialize the uniform. + // value: A JSON array containin the correct amount of numbers to initialize a uniform of the + // above-specified type. The following size rules should be followed: + // "int": 1 float + // "vec4": 4 floats + // "mat3": 9 floats + // "mat4": 16 floats + "values": [ 1.0 ] + } + ] +}
\ No newline at end of file diff --git a/bgfx/effects/hq4x/hq4x.json b/bgfx/effects/hq4x/hq4x.json new file mode 100644 index 00000000000..8d2221896ce --- /dev/null +++ b/bgfx/effects/hq4x/hq4x.json @@ -0,0 +1,29 @@ +// license:LGPL-2.1+ +// copyright-holders:Jules Blok,Cameron Zemek,Maxim Stepin +{ + "blend": { + "equation": "add", + "srcColor": "1", + "dstColor": "0", + "srcAlpha": "1", + "dstAlpha": "0" + }, + "depth": { + "function": "always", + "writeenable": false + }, + "cull": { + "mode": "none" + }, + "write": { + "rgb": true, + "alpha": true + }, + "vertex": "chains/hq4x/vs_hq4x", + "fragment": "chains/hq4x/fs_hq4x", + "uniforms": [ + { "name": "decal", "type": "int", "values": [ 1.0 ] }, + { "name": "LUT", "type": "int", "values": [ 1.0 ] }, + { "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } + ] +}
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