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author Robbbert <robbbert@users.noreply.github.com>2013-01-07 23:59:53 +0000
committer Robbbert <robbbert@users.noreply.github.com>2013-01-07 23:59:53 +0000
commit306f908c0f0b87c7f8790d6e32ba15ab1da40da3 (patch)
treef535834a24e088da2db6bee060c1525bba5a6fdd /src
parent25129a9ef726bfe20c2eb794a222b7367d08b3f8 (diff)
changed a note (nw)
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/8080bw.c15
1 files changed, 2 insertions, 13 deletions
diff --git a/src/mame/drivers/8080bw.c b/src/mame/drivers/8080bw.c
index 6c643cbe332..dfbcb6bf537 100644
--- a/src/mame/drivers/8080bw.c
+++ b/src/mame/drivers/8080bw.c
@@ -123,15 +123,8 @@
there at all
- Space Chaser (schaser)
- 1. The "missile" sound is incorrect. This is how it should be:
- It should be a constant "klunkity-klunk", and should only be
- heard while missiles are seen to be moving. When the red
- missiles speed up, there should be more "klunks per second"
- with the pitch staying constant.
- 8/8/8 D.R. - Who says? According to the schematic the sounds are
- correct. Make a video showing otherwise or trace SX0 & SX1 on
- a real PCB to find the difference.
- Currently it beeps every time a player eats a dot. Seems right.
+ 1. Strange bug; sometimes the missile sound continues into the
+ music/explosion.
2. If "Hard" mode is selected, numerous bugs appear which
seems to be an emulation fault. Every revision we have
shows the problem, whereas the real hardware works fine.
@@ -162,10 +155,6 @@
- Solfight
On the stage with rolling balls, lots of random dashes appear.
- - Shuttle Invader
- There's a colour prom on the net (see misfitmame), but no evidence
- of an actual machine.
-
*****************************************************************************/