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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz,ImJezze
//============================================================
//
// post.json: Scanline, hum-bar, shadow-mask, and final
// color convolution shader for CRT simulation.
//
//============================================================
{
"blend": {
"equation": "add",
"srcColor": "srcalpha",
"dstColor": "1-srcalpha",
"srcAlpha": "srcalpha",
"dstAlpha": "1-srcalpha"
},
"depth": {
"function": "always"
},
"cull": { "mode": "none" },
"write": {
"rgb": true,
"alpha": true
},
"vertex": "chains/hlsl/vs_post",
"fragment": "chains/hlsl/fs_post",
"uniforms": [
{ "name": "s_tex", "type": "int", "values": [ 0.0 ] },
{ "name": "s_shadow", "type": "int", "values": [ 1.0 ] },
{ "name": "u_swap_xy", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_source_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
{ "name": "u_quad_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
{ "name": "u_humbar_hertz_rate", "type": "vec4", "values": [ 0.001, 0.0, 0.0, 0.0 ] },
{ "name": "u_humbar_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_time", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_screen_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_screen_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_scale", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_bright_scale", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_bright_offset", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_jitter", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_height", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_scanline_variation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_jitter_amount", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_shadow_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_shadow_count", "type": "vec4", "values": [ 12.0, 12.0, 0.0, 0.0 ] },
{ "name": "u_shadow_uv", "type": "vec4", "values": [ 0.25, 0.25, 0.0, 0.0 ] },
{ "name": "u_shadow_uv_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_power", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 0.0 ] },
{ "name": "u_floor", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }
]
}
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