// license:BSD-3-Clause // copyright-holders:Ryan Holtz,ImJezze //============================================================ // // post.json: Scanline, hum-bar, shadow-mask, and final // color convolution shader for CRT simulation. // //============================================================ { "blend": { "equation": "add", "srcColor": "srcalpha", "dstColor": "1-srcalpha", "srcAlpha": "srcalpha", "dstAlpha": "1-srcalpha" }, "depth": { "function": "always" }, "cull": { "mode": "none" }, "write": { "rgb": true, "alpha": true }, "vertex": "chains/hlsl/vs_post", "fragment": "chains/hlsl/fs_post", "uniforms": [ { "name": "s_tex", "type": "int", "values": [ 0.0 ] }, { "name": "s_shadow", "type": "int", "values": [ 1.0 ] }, { "name": "u_swap_xy", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_source_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] }, { "name": "u_quad_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] }, { "name": "u_humbar_hertz_rate", "type": "vec4", "values": [ 0.001, 0.0, 0.0, 0.0 ] }, { "name": "u_humbar_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_time", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_screen_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }, { "name": "u_screen_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_scale", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_bright_scale", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_bright_offset", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_jitter", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_height", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_scanline_variation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }, { "name": "u_jitter_amount", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_shadow_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_shadow_count", "type": "vec4", "values": [ 12.0, 12.0, 0.0, 0.0 ] }, { "name": "u_shadow_uv", "type": "vec4", "values": [ 0.25, 0.25, 0.0, 0.0 ] }, { "name": "u_shadow_uv_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, { "name": "u_power", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 0.0 ] }, { "name": "u_floor", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] } ] }