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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-18/+19
* (nw) misc cleanup: Vas Crabb2018-11-041-36/+36
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-2/+4
* Port scanline modification to BGFX W. M. Martinez2018-09-141-10/+1
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-0/+2
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-0/+1
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-1/+1
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-2/+2
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-291-4/+4
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-281-0/+53