Commit message (Expand) | Author | Age | Files | Lines | |
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* | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] | 2023-01-29 | 1 | -18/+19 | |
* | (nw) misc cleanup: | 2018-11-04 | 1 | -36/+36 | |
* | HLSL Color Transforms and 3D LUT (#4043) | 2018-10-07 | 1 | -2/+4 | |
* | Port scanline modification to BGFX | 2018-09-14 | 1 | -10/+1 | |
* | Fixed several small issues in HLSL/BGFX | 2016-09-28 | 1 | -0/+2 | |
* | Added "selection" parameter to chain input sampler | 2016-04-24 | 1 | -0/+1 | |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) | 2016-04-21 | 1 | -1/+1 | |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 1 | -2/+2 | |
* | Get bgfx post-processing working with laserdisc games, nw | 2016-03-29 | 1 | -4/+4 | |
* | Final bgfx fixups for release | 2016-03-28 | 1 | -0/+53 |