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author | 2023-01-28 17:59:25 +0100 | |
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committer | 2023-01-29 03:59:25 +1100 | |
commit | 5671484fc87fc11b536a0b0f6cb0efb1e680d489 (patch) | |
tree | 57d713a7d5ed6936a691473ade2962569849ecfa /bgfx/effects/hlsl/post.json | |
parent | cc7ad69ddd6d0fdb515db586ff1345e1eeaf38f4 (diff) |
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
Diffstat (limited to 'bgfx/effects/hlsl/post.json')
-rw-r--r-- | bgfx/effects/hlsl/post.json | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/bgfx/effects/hlsl/post.json b/bgfx/effects/hlsl/post.json index 41fbd4b2f40..d6c25b4c84e 100644 --- a/bgfx/effects/hlsl/post.json +++ b/bgfx/effects/hlsl/post.json @@ -27,23 +27,24 @@ "uniforms": [ { "name": "s_tex", "type": "int", "values": [ 0.0 ] }, { "name": "s_shadow", "type": "int", "values": [ 1.0 ] }, - { "name": "u_swap_xy", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_source_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] }, - { "name": "u_target_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] }, - { "name": "u_target_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }, - { "name": "u_humbar_hertz_rate", "type": "vec4", "values": [ 0.001, 0.0, 0.0, 0.0 ] }, - { "name": "u_humbar_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_time", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_screen_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }, - { "name": "u_screen_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_shadow_tile_mode", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_shadow_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_shadow_count", "type": "vec4", "values": [ 12.0, 12.0, 0.0, 0.0 ] }, - { "name": "u_shadow_uv", "type": "vec4", "values": [ 0.25, 0.25, 0.0, 0.0 ] }, - { "name": "u_shadow_uv_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_power", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 0.0 ] }, - { "name": "u_floor", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_chroma_mode", "type": "vec4", "values": [ 3.0, 0.0, 0.0, 0.0 ] }, - { "name": "u_conversion_gain", "type": "vec4", "values": [ 0.299, 0.587, 0.114, 0.0 ] } + { "name": "u_swap_xy", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_source_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] }, + { "name": "u_target_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] }, + { "name": "u_target_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }, + { "name": "u_humbar_hertz_rate", "type": "vec4", "values": [ 0.001, 0.0, 0.0, 0.0 ] }, + { "name": "u_humbar_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_time", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_screen_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] }, + { "name": "u_screen_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_shadow_tile_mode", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_shadow_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_shadow_count", "type": "vec4", "values": [ 12.0, 12.0, 0.0, 0.0 ] }, + { "name": "u_shadow_uv", "type": "vec4", "values": [ 0.25, 0.25, 0.0, 0.0 ] }, + { "name": "u_shadow_uv_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_power", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 0.0 ] }, + { "name": "u_floor", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_chroma_mode", "type": "vec4", "values": [ 3.0, 0.0, 0.0, 0.0 ] }, + { "name": "u_conversion_gain", "type": "vec4", "values": [ 0.299, 0.587, 0.114, 0.0 ] }, + { "name": "u_inv_view_dims", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] } ] } |