| Commit message (Expand) | Author | Age | Files | Lines |
* | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] | MooglyGuy | 2023-01-29 | 100 | -375/+494 |
* | Revert "-bgfx: Adjusted per-pass blending handling - fixes MT07586 and MT0758... | MooglyGuy | 2022-12-26 | 4 | -127/+10 |
* | -bgfx: Adjusted per-pass blending handling - fixes MT07586 and MT07587. (#107... | MooglyGuy | 2022-12-26 | 4 | -10/+127 |
* | bgfx: crt-geom and crt-geom-deluxe improvements: (#8653) | cgwg | 2022-07-07 | 2 | -0/+2 |
* | -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... | MooglyGuy | 2022-03-12 | 1 | -9/+4 |
* | srcclean: Added JSON cleaning support, and some cleanup. | Vas Crabb | 2021-08-20 | 98 | -2992/+2992 |
* | BGFX fixes for various backends (#8469) [Ryan Holtz] | MooglyGuy | 2021-08-20 | 2 | -0/+4 |
* | bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) | cgwg | 2021-03-20 | 5 | -1/+39 |
* | bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) | cgwg | 2021-02-21 | 7 | -116/+150 |
* | bgfx: Added lcd-grid shader. (#7691) | cgwg | 2021-01-23 | 2 | -0/+64 |
* | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | MooglyGuy | 2019-11-24 | 2 | -21/+26 |
* | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | MooglyGuy | 2019-10-13 | 4 | -0/+201 |
* | (nw) misc cleanup: | Vas Crabb | 2018-11-04 | 1 | -36/+36 |
* | HLSL Color Transforms and 3D LUT (#4043) | Westley M. Martinez | 2018-10-07 | 3 | -2/+69 |
* | Port scanline modification to BGFX | W. M. Martinez | 2018-09-14 | 2 | -10/+45 |
* | fix some typos (#2772) | Martin Lindhe | 2017-11-03 | 4 | -4/+4 |
* | Fixed several small issues in HLSL/BGFX | Jezze | 2016-09-28 | 2 | -0/+4 |
* | Added crt-geom and crt-geom-deluxe shaders for bgfx. | Jeremy Green | 2016-07-03 | 6 | -0/+200 |
* | Fix crash when using pillarbox shaders, nw | therealmogminer@gmail.com | 2016-05-27 | 4 | -0/+136 |
* | Fix up bgfx NTSC shader, nw | therealmogminer@gmail.com | 2016-04-29 | 1 | -4/+4 |
* | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] | therealmogminer@gmail.com | 2016-04-25 | 36 | -129/+1577 |
* | Added "selection" parameter to chain input sampler | ImJezze | 2016-04-24 | 1 | -0/+1 |
* | Fix location of shader effect, nw | therealmogminer@gmail.com | 2016-04-21 | 1 | -2/+2 |
* | Checkpoint 1, nw | therealmogminer@gmail.com | 2016-04-21 | 27 | -820/+875 |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) | ImJezze | 2016-04-21 | 2 | -18/+18 |
* | Refactored BGFX distortion pass (nw) | ImJezze | 2016-04-19 | 1 | -11/+12 |
* | bgfx: Added SuperEagle shader. [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-19 | 2 | -0/+156 |
* | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... | therealmogminer@gmail.com | 2016-04-18 | 6 | -0/+450 |
* | Add pillarboxing shaders and layout for bgfx, nw | therealmogminer@gmail.com | 2016-04-16 | 12 | -0/+732 |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-14 | 12 | -30/+30 |
* | Get bgfx post-processing working with laserdisc games, nw | therealmogminer@gmail.com | 2016-03-29 | 12 | -50/+51 |
* | Final bgfx fixups for release | therealmogminer@gmail.com | 2016-03-28 | 18 | -7/+342 |
* | Cleanup in the bgfx aisle, nw | therealmogminer@gmail.com | 2016-03-25 | 18 | -61/+297 |
* | Huge cleanup of render target handling, nw | therealmogminer@gmail.com | 2016-03-25 | 3 | -3/+28 |
* | Update text (nw) | Miodrag Milanovic | 2016-03-24 | 1 | -2/+2 |
* | Add screen-specific shader chain support, nw | therealmogminer@gmail.com | 2016-03-23 | 2 | -9/+12 |
* | Polishing up BGFX shader system, nw | therealmogminer@gmail.com | 2016-03-18 | 12 | -126/+76 |
* | More bgfx HLSL fixups, nw | therealmogminer@gmail.com | 2016-03-16 | 13 | -63/+63 |
* | Add most of the rest of the D3D HLSL chain, nw | therealmogminer@gmail.com | 2016-03-15 | 6 | -4/+129 |
* | Add bgfx command line options, major shakeup of organization, nw | therealmogminer@gmail.com | 2016-03-13 | 4 | -0/+127 |
* | Add dynamic skipping of shader chain passes, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -2/+1 |
* | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -3/+4 |
* | Fix up a few things in chain JSON loading, nw | therealmogminer@gmail.com | 2016-02-27 | 4 | -0/+97 |
* | First take on render API reorg, nw | therealmogminer@gmail.com | 2016-02-21 | 8 | -0/+180 |