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* Don't show disclaimers/warnings if the debugger is enabled. Aaron Giles2008-06-091-2/+3
* Oops, broke the TLB. Aaron Giles2008-06-091-2/+2
* PPC DRC: Aaron Giles2008-06-093-245/+311
* Improvements to Sandii' games driver: Roberto Fresca2008-06-092-4/+9
* American Poker II driver: Roberto Fresca2008-06-093-0/+19
* New driver for italian gambling games based on Mitsubishi/Renesas M16C MCU fa... Roberto Fresca2008-06-094-59/+327
* Cal Omega driver: Roberto Fresca2008-06-092-8/+39
* x86/x64 back-ends: Aaron Giles2008-06-096-25/+101
* Italian gambling games based on H8/3048 + OKI 6295: Roberto Fresca2008-06-092-10/+86
* removed GAME_IMPERFECT_GRAPHIC flag from dynablsb and bomblord Roberto Zandona2008-06-082-3/+2
* implementation of line scroll in bomblord Roberto Zandona2008-06-082-13/+23
* adds new subsino.c to mame.mak so the build will complete Brian Troha2008-06-081-0/+1
* fix scroll video register in bomblord Roberto Zandona2008-06-081-8/+8
* clean up offset and priorities in bomblord and dynablsb Roberto Zandona2008-06-081-12/+10
* simplified palette handling Nicola Salmoria2008-06-082-372/+286
* implementation of the scroll video register in dynablsb Roberto Zandona2008-06-081-14/+15
* Preliminary driver for Subsino's gambling games. Luca Elia2008-06-082-0/+716
* fix layer select in dynablsb Roberto Zandona2008-06-082-4/+11
* blackt96> found where the sprites are.. not got them hooekd up properly yet davidhay2008-06-081-7/+92
* more blackt96 progress. Marked PIC as NO_DUMP, it's used for the sound. davidhay2008-06-081-67/+75
* blackt96 - current progress davidhay2008-06-081-40/+258
* Fixed palette animation (very subtle!) Nicola Salmoria2008-06-084-72/+131
* Fixed bug in x86 and x64 backends where sometimes the flags would be corrupted. Aaron Giles2008-06-082-78/+128
* Removed a commented line that was left there by mistake. Roberto Fresca2008-06-081-2/+1
* fixed colortable creation (01880: All sets in mrdo.c: Color Regression) Nicola Salmoria2008-06-081-6/+6
* Italian gambling games based on H8/3048 + OKI 6295: Roberto Fresca2008-06-082-2/+61
* 64-bit GCC compile fixes. R. Belmont2008-06-082-2/+3
* fix offset in dynablsb Roberto Zandona2008-06-071-3/+6
* fix graphic layer in dynablsb Roberto Zandona2008-06-071-17/+22
* New clones added Brian Troha2008-06-072-2/+59
* identified blackt96 text layer davidhay2008-06-071-28/+68
* fix an error in the video register in bomblord Roberto Zandona2008-06-071-8/+8
* implementation of the video register for select different resolution in bombl... Roberto Zandona2008-06-072-37/+130
* allow wraparound to be turned off (sarukani..) davidhay2008-06-071-18/+50
* added a note about what needs fixing for the sengekis sprite zoom (shrink fla... davidhay2008-06-071-2/+16
* suprnova video changes. priorities should be correct from start to end in cy... davidhay2008-06-072-118/+169
* fixed player #1 and player #2 controls in dynablsb (clone of dynablst) Roberto Zandona2008-06-071-2/+78
* dynablsb (dynablst clone) Roberto Zandona2008-06-071-1/+1
* dynablsb (dynablst clone) Roberto Zandona2008-06-072-35/+49
* bomblord (bbmanw clone) Roberto Zandona2008-06-072-2/+80
* semplificated m90 video update routine Roberto Zandona2008-06-071-16/+12
* 01870: skylance, skylancr: cocktail mode, player 2's shots are offset from pl... Nicola Salmoria2008-06-072-25/+10
* gticlub: Aaron Giles2008-06-076-251/+296
* Italian gambling games based on H8/3337 MCU + NEC D7759GC: Roberto Fresca2008-06-072-48/+48
* UML: Aaron Giles2008-06-065-22/+139
* UML: Aaron Giles2008-06-064-21/+112
* more suprnova work, no visible changes. davidhay2008-06-061-22/+54
* suprnova update. now uses our own draw roz function, which supports linescro... davidhay2008-06-061-78/+126
* UML: Aaron Giles2008-06-063-590/+540
* UML: Aaron Giles2008-06-066-2/+32