| Commit message (Collapse) | Author | Age | Files | Lines |
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[Juergen Buchmueller]
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Sent: Sunday, June 21, 2009 6:15 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: Re: [patch] Convert most legacy drawgfx apis to new apis
On Sun, 21 Jun 2009 18:12:39 -0700, you wrote:
Woops, hit send before I attaches the patches.
>Hi mamedev,
>
>The following set of patches migrates much of MAME from the legacy
>drawgfx apis to the new drawgfx apis introduced in January.
>
>0. This removes the machine parameter from some custom drawgfx
>routines to align them better with the current idiom.
>1. This changes some custom drawgfx routines to follow the (bitmap,
>cliprect, gfx, ...) convention of the new drawgfx apis and adjusts a
>few apis to use an explicit transparency constant.
>2. This patch is entirely mechanical (generated by gfx07.pl) and
>converts legacys apis to the new apis.
>3. This patch fixes a few cases where the last patch mangled the
>code.
>
>This leaves about twenty uses of the legacy drawgfx apis in MAME. I'll
>likely try to modify most of these before moving the legacy apis to
>deprecat.h
>
>~aa
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Date: Sun, 21 Jun 2009 11:36:01 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: Patch file with various changes and updates
Hi,
Attached is a patch file that has the following changes:
* GALs dumped from Klax with Set 3 ROMs (All revisions has been updated to use these GALs.)
* Fixed the ROM names in Klax by including the board location as the file extension
* Updated Bally Sente Spiker with the cartridge type and added notice that it has an undumped PAL
* Added some information to the Gottlieb driver about the board ids of Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game ids
* Removed Shooting Master Unprotected set since the initial dump was bad and turned out to match the EVG revision
Kevin Eshbach
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Kaneko16 improvements.
This is the one that eliminates the hardcoded table with the initial
program snippet in, gets it from the rom instead, and generally cleans
things up.
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- fixed sprite data fetching and sprite colors
Cubo CD32 update [Stephane Humbert]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Candy Puzzle [Mariusz Wojcieszek, Stephane Humbert]
Harem Challenge [Mariusz Wojcieszek, Stephane Humbert]
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now confirming on real machine
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SUBA INDY, SUBB INDY, SUBA EXT, SUBB EXT, NEG EXT, NEG INDX, NEG INDY, SBA
Catched a silly bug with SUBA DIR
Made many fixes with Hit Poker, finally got something that isn't just text...
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Added support for cocktail mode.
Previous version is renamed to lupin3a (it seems to be official modification from invaders board)
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Fixed gfx decoding in Hit Poker [David Haywood]
Made some logic fixes to Hit Poker, it now gets to a "Test IRQ" msg [Angelo Salese]
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INDX, SBCB INDY, added basic hook-up for TEST opcode.
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New Clone Added:
---------------------------
Asteroids (rev 4) [Andy Welburn, Dumping Union]
Minor information update included as well
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BSET INDX, CLC, NOP, SUBB DIR, SUBA DIR, SUBA INDX, SUBB INDX, SUBD IMM
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CPY INDY
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Added PCB layout for Gaelco's Bang!, corrected Bang! rom names and minor correction of Snowboard PCB layout [Brian Troha]
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and any attempt at proper cycle counts. [MooglyGuy]
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PCB. Also named the sound roms the same for both sets as one had "mk4_l2.u2" while the other had "mk4_l2.2" same roms just the second set omitted the "u" in name.
mk4a was definitely incorrect as it's program roms were rev 2.1 with rev l3 (IE: rev 3.0) graphics...
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New Clone Added
--------------------------------
High Impact Football (rev LA1 12/16/90) [K. Lee, M. Josephson, Smitdogg]
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Added some basic video emulation to Hit Poker, to let it show "9rror / 3hut 5own -achine"
=========================================================================================
http://mamedev.emulab.it/kale/fast/files/0013_1049739007.png
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that it wants an irq.
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Fixed Hit Poker vram accessing.
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since this game writes 0xff to 0x00-0x3f I/O ports.
Fixed CMPA INDY wrong opcode bug.
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Fixed sprite flipping bits in Pro Sports [Angelo Salese]
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------------------------------------
Hit Poker
=======================================================================
No credit please, it's just a skeleton driver with another unknown CPU
(Haze did the gfxdecoding iirc)
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---------------------------------------------------
Pro Sports [Angelo Salese]
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a proper fix for the regression rather than me simply reverting code.
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