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path: root/src/osd/windows/video.h
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-6/+16
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-16/+6
* misc fixes Vas Crabb2019-02-181-6/+16
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-29/+1
* Make monitor list a list of shared_ptr like window_list (nw) Brad Hughes2016-07-011-1/+1
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-1/+1
* move common struct to common place (nw) Miodrag Milanovic2016-04-041-68/+0
* winmain compile for UWP Brad Hughes2016-04-031-0/+2
* Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-2/+0
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-112/+1
* Dropped ddraw renderer (nw) Miodrag Milanovic2016-02-171-4/+0
* placed back OPENGL check since GL is not same as GLES (nw) Miodrag Milanovic2016-02-161-0/+2
* BGFX mandatory requirement (nw) Miodrag Milanovic2016-02-161-2/+0
* opengl as requirement (nw) Miodrag Milanovic2016-02-161-2/+0
* fixing some more override (nw) Miodrag Milanovic2015-12-061-1/+1
* don't include it if you don't want it (nw) Cowering2015-07-081-1/+3
* Fix repetitive monitor updates. By design, MAME has an issue setting couriersud2015-04-201-5/+6
* Cleanups and version bumpmame0160 Miodrag Milanovic2015-03-251-4/+4
* Some more alignment. (nw) couriersud2015-03-011-3/+2
* Aligned monitor handling between sdl and baseline. [Couriersud] couriersud2015-03-011-15/+57
* Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code couriersud2015-03-011-1/+0
* Merged sdl_video_config and win_video_config couriersud2015-02-281-15/+27
* Fixed windows baseline build. couriersud2015-02-271-0/+2
* Introduced osd_rect and osd_dim to allow for more code alignment. (nw) couriersud2015-02-271-2/+53
* Moved opengl related stuff to modules/opengl couriersud2015-02-261-15/+2
* Cleanups and version bumpmame0159 Miodrag Milanovic2015-02-251-1/+1
* More alignment of code: couriersud2015-02-221-3/+6
* Make OpenGL renderer available in mainline build as well. This needs to couriersud2015-02-221-13/+42
* More code alignment for windows and renderer. (nw) couriersud2015-02-121-4/+6
* Added BGFX as video output. For now rendering info shown only (nw) Miodrag Milanovic2015-02-011-0/+1
* Cleanups and version bumpmame0155 Miodrag Milanovic2014-10-151-3/+3
* Added window to osd_interface (nw) Miodrag Milanovic2014-09-011-5/+11
* Merged in cleanup changes from osd branch (nw) Miodrag Milanovic2014-04-261-2/+0
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-28/+28
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-6/+3
* BIG update. Aaron Giles2011-03-291-1/+1
* Convert rendlay objects into C++, reduce the number of unused textures Aaron Giles2010-10-181-1/+3
* Cleanups and version bump.mame0134u3 Aaron Giles2009-10-121-22/+22
* Moved all the OSD/windows code over to straight BSD license. Aaron Giles2009-10-121-2/+34
* Copyright cleanup: Aaron Giles2008-01-061-1/+1
* Initial checkin of MAME 0.121.mame0121 Aaron Giles2007-12-171-0/+100