index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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Commit message (
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Author
Age
Files
Lines
*
HLSL Color Transforms and 3D LUT (#4043)
Westley M. Martinez
2018-10-07
15
-0
/
+198
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
7
-17
/
+7
*
Change cached texture format to floating point.
Westley M. Martinez
2017-01-04
3
-5
/
+5
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
6
-8
/
+12
*
Tweak phosphor parameter scaling, update presets.
Westley M. Martinez
2016-12-30
3
-6
/
+7
*
Update presets for new persistence shaders.
Westley M. Martinez
2016-12-29
7
-7
/
+12
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
2
-4
/
+4
*
Normalized vector attenuation settings
ImJezze
2016-05-22
2
-4
/
+4
*
Small tweaks to raster.ini settings (nw)
ImJezze
2016-05-16
1
-5
/
+5
*
Fixed half texel offset of 'source' shadow mask tile mode
ImJezze
2016-05-05
1
-2
/
+2
*
Equalized options of HLSL and BGFX HLSL chain
ImJezze
2016-05-05
4
-16
/
+16
*
Refactored distortion pass
ImJezze
2016-04-19
7
-7
/
+21
*
Moved presets to subfolder (nw)
ImJezze
2016-03-28
7
-0
/
+172
*
Refactored Bloom
ImJezze
2016-03-28
4
-22
/
+14
*
Small adjustment (nw)
ImJezze
2016-03-26
1
-2
/
+2
*
Change vector and gameboy preset (nw)
ImJezze
2016-03-26
2
-13
/
+14
*
Scanline Variation
ImJezze
2016-03-15
4
-9
/
+5
*
HLSL presets
ImJezze
2016-03-05
4
-0
/
+245