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authorGravatarGravatar ImJezze <jezze@gmx.net>2016-04-18 20:25:28 +0200
committerGravatarGravatar ImJezze <jezze@gmx.net>2016-04-19 21:13:20 +0200
commit8ed3a7d94a65ee01bf1adce3ea8118c04d41a18d (patch) (github)
treeef8996c9bae5d8498b45064924d0831a285e8434 /ini
parenta86983713dffcc926c50227a9e26091022bbc32c (diff)
downloadmame-8ed3a7d94a65ee01bf1adce3ea8118c04d41a18d.tar.bz2
mame-8ed3a7d94a65ee01bf1adce3ea8118c04d41a18d.zip
Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion
Diffstat (limited to 'ini')
-rw-r--r--ini/presets/gameboy.ini4
-rw-r--r--ini/presets/gba.ini4
-rw-r--r--ini/presets/lcd-matrix.ini4
-rw-r--r--ini/presets/lcd.ini4
-rw-r--r--ini/presets/raster.ini4
-rw-r--r--ini/presets/vector-mono.ini4
-rw-r--r--ini/presets/vector.ini4
7 files changed, 21 insertions, 7 deletions
diff --git a/ini/presets/gameboy.ini b/ini/presets/gameboy.ini
index 763ce5b78d5..f24453232ce 100644
--- a/ini/presets/gameboy.ini
+++ b/ini/presets/gameboy.ini
@@ -10,7 +10,9 @@ shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
diff --git a/ini/presets/gba.ini b/ini/presets/gba.ini
index 0c8308fc072..40b1274b52f 100644
--- a/ini/presets/gba.ini
+++ b/ini/presets/gba.ini
@@ -10,7 +10,9 @@ shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
diff --git a/ini/presets/lcd-matrix.ini b/ini/presets/lcd-matrix.ini
index f9de4013eca..7c97229d9f4 100644
--- a/ini/presets/lcd-matrix.ini
+++ b/ini/presets/lcd-matrix.ini
@@ -10,7 +10,9 @@ shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
diff --git a/ini/presets/lcd.ini b/ini/presets/lcd.ini
index 0c8308fc072..40b1274b52f 100644
--- a/ini/presets/lcd.ini
+++ b/ini/presets/lcd.ini
@@ -10,7 +10,9 @@ shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
diff --git a/ini/presets/raster.ini b/ini/presets/raster.ini
index 7e589fe9cb2..302ef5904fa 100644
--- a/ini/presets/raster.ini
+++ b/ini/presets/raster.ini
@@ -10,7 +10,9 @@ shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
diff --git a/ini/presets/vector-mono.ini b/ini/presets/vector-mono.ini
index 6a3db343cb3..5ff73b66c21 100644
--- a/ini/presets/vector-mono.ini
+++ b/ini/presets/vector-mono.ini
@@ -17,7 +17,9 @@ flicker 0.15
#
hlsl_oversampling 0
shadow_mask_alpha 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
diff --git a/ini/presets/vector.ini b/ini/presets/vector.ini
index 1aeb22c5f86..f7311cceb38 100644
--- a/ini/presets/vector.ini
+++ b/ini/presets/vector.ini
@@ -20,7 +20,9 @@ shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
-curvature 0.0
+distortion 0.0
+cubic_distortion 0.0
+distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0