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authorGravatarGravatar ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committerGravatarGravatar ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch) (github)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /ini
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
downloadmame-6ea15072a718b093e3688d22f7f6954e44e383b6.tar.bz2
mame-6ea15072a718b093e3688d22f7f6954e44e383b6.zip
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'ini')
-rw-r--r--ini/presets/vector-mono.ini4
-rw-r--r--ini/presets/vector.ini4
2 files changed, 4 insertions, 4 deletions
diff --git a/ini/presets/vector-mono.ini b/ini/presets/vector-mono.ini
index 1aa5f0915df..00ff7978f5d 100644
--- a/ini/presets/vector-mono.ini
+++ b/ini/presets/vector-mono.ini
@@ -6,8 +6,7 @@ gamma 0.50
#
# CORE VECTOR OPTIONS
#
-antialias 1
-beam_width_min 0.75
+beam_width_min 1.00
beam_width_max 4.00
beam_intensity_weight 0.75
flicker 0.15
@@ -48,6 +47,7 @@ yiq_enable 0
#
# VECTOR POST-PROCESSING OPTIONS
#
+vector_beam_smooth 0.0
vector_length_scale 0.5
vector_length_ratio 0.5
diff --git a/ini/presets/vector.ini b/ini/presets/vector.ini
index 8422d816d8b..ea41036f3e5 100644
--- a/ini/presets/vector.ini
+++ b/ini/presets/vector.ini
@@ -1,8 +1,7 @@
#
# CORE VECTOR OPTIONS
#
-antialias 1
-beam_width_min 0.75
+beam_width_min 1.00
beam_width_max 4.00
beam_intensity_weight 0.75
flicker 0.15
@@ -51,6 +50,7 @@ yiq_enable 0
#
# VECTOR POST-PROCESSING OPTIONS
#
+vector_beam_smooth 0.0
vector_length_scale 0.5
vector_length_ratio 0.5