| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] | 2017-06-11 | 11 | -1/+2 | |
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| * | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, ↵ | 2017-06-10 | 39 | -46/+1 | |
| | | | | | xBR-lv2, xBR-lv3-noblend, and xBR-lv3. [Ryan Holtz] | ||||
| * | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to ↵ | 2017-05-18 | 9 | -0/+0 | |
| | | | | | be a bit more involved. Will have proper commit message later. (nw) | ||||
| * | update shaders (nw) | 2017-03-29 | 84 | -0/+0 | |
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| * | Updates FSF address in a few files. (#2044) | 2017-02-06 | 3 | -6/+9 | |
| | | | | | | | | | | | | | | | * Update hq2x.json Correct FSF address * Update hq3x.json Correct FSF address * Update hq4x.json Correct FSF address | ||||
| * | Rebuild shaders, only metal is affected (nw) | 2017-02-05 | 153 | -0/+0 | |
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| * | Fix for glsl (nw) | 2016-10-29 | 227 | -0/+0 | |
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| * | Updated BGFX and BX and recompiled shaders (nw) | 2016-10-29 | 395 | -0/+0 | |
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| * | Reduced defocus effect to one pass (HLSL/BGFX) | 2016-10-22 | 6 | -16/+2 | |
| | | | | | | - removed second defocus pass - limited defocus stength to a maximum of 2.0 | ||||
| * | Fixed aspect ratio of rounded corners (nw) | 2016-09-29 | 5 | -0/+0 | |
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| * | Fixed several small issues in HLSL/BGFX | 2016-09-28 | 12 | -0/+4 | |
| | | | | | | | * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only) | ||||
| * | Fix GH#1364 [tabbycat12] | 2016-09-10 | 2 | -2/+2 | |
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| * | Update BGFX and BX packages and update MAME code to support new API (nw) | 2016-09-03 | 10 | -0/+0 | |
| | | | | | Generated missing shaders (nw) | ||||
| * | - already fixed scanline issue also applied for swapped orientation (nw) | 2016-08-13 | 5 | -0/+0 | |
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| * | - updated shader binaries which have changed after the last BGFX update (nw) | 2016-08-13 | 166 | -0/+0 | |
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| * | Added crt-geom and crt-geom-deluxe shaders for bgfx. | 2016-07-03 | 63 | -0/+572 | |
| | | | | | This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display. | ||||
| * | Small shader corrections (nw) | 2016-06-20 | 10 | -0/+0 | |
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| * | Fixed target scale of HQ3x and HQ4x chains (nw) | 2016-06-18 | 2 | -2/+2 | |
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| * | Fixed scanlines if the screen output is less than twice the size of the host ↵ | 2016-06-06 | 5 | -0/+0 | |
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| * | Procedural texture for vectors in HLSL | 2016-06-05 | 5 | -0/+0 | |
| | | | | | | | * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D | ||||
| * | Fix crash when using pillarbox shaders, nw | 2016-05-27 | 53 | -4/+140 | |
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| * | Fix debug crash with bgfx screen chains | 2016-05-26 | 1 | -1/+1 | |
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| * | Equalized options of HLSL and BGFX HLSL chain | 2016-05-05 | 1 | -12/+13 | |
| | | | | | | - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options | ||||
| * | More bgfx settings refinement, nw | 2016-04-29 | 1 | -10/+10 | |
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| * | Fix up bgfx NTSC shader, nw | 2016-04-29 | 2 | -16/+27 | |
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| * | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] | 2016-04-25 | 535 | -149/+2426 | |
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| * | Added "selection" parameter to chain input sampler | 2016-04-24 | 7 | -5/+11 | |
| | | | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain | ||||
| * | Simplified min, max, default and step value handling for chain configuration | 2016-04-22 | 5 | -59/+55 | |
| | | | | | - min, max, default and step are now floating points without an addition scale factor | ||||
| * | Small fixes (nw) | 2016-04-22 | 5 | -0/+0 | |
| | | | | | | - fixed not used u_humbar_hertz_rate parameter - fixed half pixel shift of the shadow mask along the screen diagonal | ||||
| * | Fix location of shader effect, nw | 2016-04-21 | 1 | -2/+2 | |
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| * | Checkpoint 1, nw | 2016-04-21 | 475 | -841/+1785 | |
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| * | Implemented handling for u_screen_scale and u_screen_offset (nw) | 2016-04-21 | 8 | -18/+21 | |
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| * | Refactored BGFX distortion pass (nw) | 2016-04-19 | 7 | -41/+51 | |
| | | | | | - also removed vector hack | ||||
| * | bgfx: Added SuperEagle shader. [Ryan Holtz] | 2016-04-19 | 23 | -0/+200 | |
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| * | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron ↵ | 2016-04-18 | 69 | -0/+630 | |
| | | | | | Zemek,Maxim Stepin] | ||||
| * | Minor fixups to pillarboxing shaders | 2016-04-17 | 24 | -48/+48 | |
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| * | Add pillarboxing shaders and layout for bgfx, nw | 2016-04-16 | 138 | -0/+1194 | |
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| * | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 149 | -30/+45 | |
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| * | Fixed typo and updated shaders (nw) | 2016-04-05 | 2 | -0/+0 | |
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| * | Update generated shaders (nw) | 2016-04-05 | 58 | -0/+0 | |
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| * | Reinstate scale param for bgfx texture, nw | 2016-03-30 | 1 | -6/+15 | |
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| * | Get bgfx post-processing working with laserdisc games, nw | 2016-03-29 | 70 | -74/+60 | |
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| * | Get NTSC working in both bgfx and d3d, nw | 2016-03-29 | 31 | -21/+37 | |
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| * | Final bgfx fixups for release | 2016-03-28 | 53 | -42/+377 | |
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| * | Adjust some minor things in bgfx, nw | 2016-03-27 | 1 | -24/+24 | |
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| * | Minor bgfx fixups, nw | 2016-03-26 | 1 | -3/+163 | |
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| * | Cleanup in the bgfx aisle, nw | 2016-03-25 | 50 | -61/+297 | |
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| * | Huge cleanup of render target handling, nw | 2016-03-25 | 46 | -29/+56 | |
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| * | Update text (nw) | 2016-03-24 | 3 | -5/+5 | |
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| * | Add screen-specific shader chain support, nw | 2016-03-23 | 52 | -9/+12 | |
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