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* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-1111-1/+2
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* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, ↵ MooglyGuy2017-06-1039-46/+1
| | | | xBR-lv2, xBR-lv3-noblend, and xBR-lv3. [Ryan Holtz]
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to ↵ MooglyGuy2017-05-189-0/+0
| | | | be a bit more involved. Will have proper commit message later. (nw)
* update shaders (nw) Miodrag Milanovic2017-03-2984-0/+0
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* Updates FSF address in a few files. (#2044) Luke Jones2017-02-063-6/+9
| | | | | | | | | | | | | | * Update hq2x.json Correct FSF address * Update hq3x.json Correct FSF address * Update hq4x.json Correct FSF address
* Rebuild shaders, only metal is affected (nw) Miodrag Milanovic2017-02-05153-0/+0
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* Fix for glsl (nw) Miodrag Milanovic2016-10-29227-0/+0
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* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-29395-0/+0
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* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-226-16/+2
| | | | | - removed second defocus pass - limited defocus stength to a maximum of 2.0
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-295-0/+0
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* Fixed several small issues in HLSL/BGFX Jezze2016-09-2812-0/+4
| | | | | | * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
* Fix GH#1364 [tabbycat12] therealmogminer@gmail.com2016-09-102-2/+2
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* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-0310-0/+0
| | | | Generated missing shaders (nw)
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-135-0/+0
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* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-13166-0/+0
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* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0363-0/+572
| | | | This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.
* Small shader corrections (nw) ImJezze2016-06-2010-0/+0
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* Fixed target scale of HQ3x and HQ4x chains (nw) ImJezze2016-06-182-2/+2
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* Fixed scanlines if the screen output is less than twice the size of the host ↵ ImJezze2016-06-065-0/+0
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* Procedural texture for vectors in HLSL ImJezze2016-06-055-0/+0
| | | | | | * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2753-4/+140
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* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-261-1/+1
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* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-12/+13
| | | | | - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options
* More bgfx settings refinement, nw therealmogminer@gmail.com2016-04-291-10/+10
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* Fix up bgfx NTSC shader, nw therealmogminer@gmail.com2016-04-292-16/+27
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* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25535-149/+2426
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* Added "selection" parameter to chain input sampler ImJezze2016-04-247-5/+11
| | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
* Simplified min, max, default and step value handling for chain configuration ImJezze2016-04-225-59/+55
| | | | - min, max, default and step are now floating points without an addition scale factor
* Small fixes (nw) ImJezze2016-04-225-0/+0
| | | | | - fixed not used u_humbar_hertz_rate parameter - fixed half pixel shift of the shadow mask along the screen diagonal
* Fix location of shader effect, nw therealmogminer@gmail.com2016-04-211-2/+2
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* Checkpoint 1, nw therealmogminer@gmail.com2016-04-21475-841/+1785
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* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-218-18/+21
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* Refactored BGFX distortion pass (nw) ImJezze2016-04-197-41/+51
| | | | - also removed vector hack
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-1923-0/+200
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* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron ↵ therealmogminer@gmail.com2016-04-1869-0/+630
| | | | Zemek,Maxim Stepin]
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-1724-48/+48
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* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-16138-0/+1194
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* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-14149-30/+45
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* Fixed typo and updated shaders (nw) Miodrag Milanovic2016-04-052-0/+0
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* Update generated shaders (nw) Miodrag Milanovic2016-04-0558-0/+0
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* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-6/+15
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* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-2970-74/+60
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* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-2931-21/+37
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* Final bgfx fixups for release therealmogminer@gmail.com2016-03-2853-42/+377
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* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-24/+24
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* Minor bgfx fixups, nw therealmogminer@gmail.com2016-03-261-3/+163
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* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-2550-61/+297
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* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-2546-29/+56
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* Update text (nw) Miodrag Milanovic2016-03-243-5/+5
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* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-2352-9/+12
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