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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-297-0/+0
* Update BGFX, BX and BIMG (#10789) Miodrag Milanović2023-01-0516-0/+0
* Revert "Update BGFX, BX and BIMG (#10750)" (#10787) R. Belmont2023-01-0416-0/+0
* Update BGFX, BX and BIMG (#10750) Miodrag Milanović2023-01-0416-0/+0
* -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) MooglyGuy2022-03-171-0/+0
* -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... MooglyGuy2022-03-121-0/+0
* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-041-0/+0
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... MooglyGuy2021-08-301-0/+0
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... MooglyGuy2021-08-241-0/+0
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-202-0/+0
* bgfx shaders recompile Miodrag Milanovic2021-08-1316-0/+0
* -bgfx: Fixed Github issue #5961. [Ryan Holtz] MooglyGuy2019-11-241-0/+0
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-2416-0/+0
* -bgfx: Fixed opengl backend, nw MooglyGuy2019-10-211-0/+0
* Add missing spirv shaders (nw) Olivier Galibert2019-10-143-0/+0
* WIP: sync bgfx, bx and bimg with latest upstream (#5723) Julian Sikorski2019-10-1312-0/+0