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* Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)" Vas Crabb2023-09-081-0/+0
* Updated bgfx, bx and bimg to current upstream versions. (#11493) Julian Sikorski2023-09-061-0/+0
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-29100-0/+0
* Update BGFX, BX and BIMG (#10789) Miodrag Milanović2023-01-05186-0/+0
* Revert "Update BGFX, BX and BIMG (#10750)" (#10787) R. Belmont2023-01-04186-0/+0
* Update BGFX, BX and BIMG (#10750) Miodrag Milanović2023-01-04186-0/+0
* bgfx: crt-geom and crt-geom-deluxe improvements: (#8653) cgwg2022-07-076-0/+0
* -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) MooglyGuy2022-03-171-0/+0
* -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... MooglyGuy2022-03-121-0/+0
* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-041-0/+0
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... MooglyGuy2021-08-301-0/+0
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... MooglyGuy2021-08-241-0/+0
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-202-0/+0
* bgfx shaders recompile Miodrag Milanovic2021-08-13186-0/+0
* bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. Vas Crabb2021-03-202-0/+0
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) cgwg2021-03-206-0/+0
* bgfx: Compiled new shaders for Direct3D, ESSL, Metal and SPIR-V. Vas Crabb2021-02-214-0/+0
* bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... Vas Crabb2021-01-234-0/+0
* -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] Ryan Holtz2020-12-23140-0/+0
* -bgfx: Fixed Github issue #5961. [Ryan Holtz] MooglyGuy2019-11-241-0/+0
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-2416-0/+0
* Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... Julian Sikorski2019-11-1222-0/+0
* -bgfx: Fixed opengl backend, nw MooglyGuy2019-10-211-0/+0
* Add missing spirv shaders (nw) Olivier Galibert2019-10-143-0/+0
* WIP: sync bgfx, bx and bimg with latest upstream (#5723) Julian Sikorski2019-10-13174-0/+0