| Commit message (Expand) | Author | Age | Files | Lines |
| * | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] |  MooglyGuy | 2023-01-29 | 1 | -0/+0 |
| * | Update BGFX, BX and BIMG (#10789) |  Miodrag Milanović | 2023-01-05 | 6 | -0/+0 |
| * | Revert "Update BGFX, BX and BIMG (#10750)" (#10787) |  R. Belmont | 2023-01-04 | 6 | -0/+0 |
| * | Update BGFX, BX and BIMG (#10750) |  Miodrag Milanović | 2023-01-04 | 6 | -0/+0 |
| * | -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) |  MooglyGuy | 2022-03-17 | 1 | -0/+0 |
| * | -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... |  MooglyGuy | 2022-03-12 | 1 | -0/+0 |
| * | -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... |  MooglyGuy | 2021-09-04 | 1 | -0/+0 |
| * | -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... |  MooglyGuy | 2021-08-30 | 1 | -0/+0 |
| * | -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... |  MooglyGuy | 2021-08-24 | 1 | -0/+0 |
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] |  MooglyGuy | 2021-08-20 | 2 | -0/+0 |
| * | bgfx shaders recompile |  Miodrag Milanovic | 2021-08-13 | 16 | -0/+0 |
| * | -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] |  Ryan Holtz | 2020-12-23 | 2 | -0/+0 |
| * | -bgfx: Fixed Github issue #5961. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -0/+0 |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -0/+0 |
| * | -bgfx: Fixed opengl backend, nw |  MooglyGuy | 2019-10-21 | 13 | -0/+0 |
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] |  MooglyGuy | 2019-10-13 | 3 | -0/+0 |
| * | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 2 | -0/+0 |
| * | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... |  Miodrag Milanovic | 2017-12-01 | 10 | -0/+0 |
| * | Fix for glsl (nw) |  Miodrag Milanovic | 2016-10-29 | 10 | -0/+0 |
| * | Updated BGFX and BX and recompiled shaders (nw) |  Branimir Karadžić | 2016-10-29 | 10 | -0/+0 |
| * | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 1 | -0/+0 |
| * | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 10 | -0/+0 |