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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-0/+0
* Update BGFX, BX and BIMG (#10789) Miodrag Milanović2023-01-056-0/+0
* Revert "Update BGFX, BX and BIMG (#10750)" (#10787) R. Belmont2023-01-046-0/+0
* Update BGFX, BX and BIMG (#10750) Miodrag Milanović2023-01-046-0/+0
* -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) MooglyGuy2022-03-171-0/+0
* -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... MooglyGuy2022-03-121-0/+0
* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-041-0/+0
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... MooglyGuy2021-08-301-0/+0
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... MooglyGuy2021-08-241-0/+0
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-202-0/+0
* bgfx shaders recompile Miodrag Milanovic2021-08-1316-0/+0
* -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] Ryan Holtz2020-12-232-0/+0
* -bgfx: Fixed Github issue #5961. [Ryan Holtz] MooglyGuy2019-11-241-0/+0
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-0/+0
* -bgfx: Fixed opengl backend, nw MooglyGuy2019-10-2113-0/+0
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-133-0/+0
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-072-0/+0
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-0110-0/+0
* Fix for glsl (nw) Miodrag Milanovic2016-10-2910-0/+0
* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-2910-0/+0
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-271-0/+0
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-2110-0/+0