| Commit message (Expand) | Author | Age | Files | Lines |
| * | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] |  MooglyGuy | 2023-01-29 | 9 | -0/+0 |
| * | Update BGFX, BX and BIMG (#10789) |  Miodrag Milanović | 2023-01-05 | 91 | -0/+0 |
| * | Revert "Update BGFX, BX and BIMG (#10750)" (#10787) |  R. Belmont | 2023-01-04 | 91 | -0/+0 |
| * | Update BGFX, BX and BIMG (#10750) |  Miodrag Milanović | 2023-01-04 | 91 | -0/+0 |
| * | bgfx: crt-geom and crt-geom-deluxe improvements: (#8653) |  cgwg | 2022-07-07 | 6 | -0/+0 |
| * | -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) |  MooglyGuy | 2022-03-17 | 1 | -0/+0 |
| * | -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... |  MooglyGuy | 2022-03-12 | 1 | -0/+0 |
| * | -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... |  MooglyGuy | 2021-09-04 | 1 | -0/+0 |
| * | -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... |  MooglyGuy | 2021-08-30 | 1 | -0/+0 |
| * | -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... |  MooglyGuy | 2021-08-24 | 1 | -0/+0 |
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] |  MooglyGuy | 2021-08-20 | 2 | -0/+0 |
| * | bgfx shaders recompile |  Miodrag Milanovic | 2021-08-13 | 186 | -0/+0 |
| * | bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. |  Vas Crabb | 2021-03-20 | 2 | -0/+0 |
| * | bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) |  cgwg | 2021-03-20 | 6 | -0/+0 |
| * | bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) |  cgwg | 2021-02-21 | 4 | -0/+0 |
| * | bgfx: Added lcd-grid shader. (#7691) |  cgwg | 2021-01-23 | 4 | -0/+0 |
| * | -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] |  Ryan Holtz | 2020-12-23 | 131 | -0/+0 |
| * | Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... |  cgwg | 2020-12-23 | 11 | -0/+0 |
| * | -bgfx: Fixed Github issue #5961. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -0/+0 |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -0/+0 |
| * | -bgfx: Fixed opengl backend, nw |  MooglyGuy | 2019-10-21 | 13 | -0/+0 |
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] |  MooglyGuy | 2019-10-13 | 3 | -0/+0 |
| * | (nw) Clean up the mess on master |  Vas Crabb | 2019-03-26 | 22 | -0/+0 |
| * | Revert "conflict resolution (nw)" |  andreasnaive | 2019-03-25 | 22 | -0/+0 |
| * | Transposed transformation matrix to fix bgfx colors (nw) |  Henrik Algestam | 2019-01-08 | 22 | -0/+0 |
| * | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 5 | -0/+0 |
| * | Port scanline modification to BGFX |  W. M. Martinez | 2018-09-14 | 3 | -0/+0 |
| * | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... |  Miodrag Milanovic | 2017-12-01 | 168 | -0/+0 |
| * | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] |  MooglyGuy | 2017-06-11 | 2 | -0/+0 |
| * | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... |  MooglyGuy | 2017-06-10 | 7 | -0/+0 |
| * | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... |  MooglyGuy | 2017-05-18 | 3 | -0/+0 |
| * | Fix for glsl (nw) |  Miodrag Milanovic | 2016-10-29 | 168 | -0/+0 |
| * | Updated BGFX and BX and recompiled shaders (nw) |  Branimir Karadžić | 2016-10-29 | 168 | -0/+0 |
| * | Reduced defocus effect to one pass (HLSL/BGFX) |  Jezze | 2016-10-22 | 1 | -0/+0 |
| * | Fixed aspect ratio of rounded corners (nw) |  Jezze | 2016-09-29 | 1 | -0/+0 |
| * | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 2 | -0/+0 |
| * | Update BGFX and BX packages and update MAME code to support new API (nw) |  Miodrag Milanovic | 2016-09-03 | 2 | -0/+0 |
| * | - already fixed scanline issue also applied for swapped orientation (nw) |  Jezze | 2016-08-13 | 1 | -0/+0 |
| * | Added crt-geom and crt-geom-deluxe shaders for bgfx. |  Jeremy Green | 2016-07-03 | 11 | -0/+0 |
| * | Small shader corrections (nw) |  ImJezze | 2016-06-20 | 2 | -0/+0 |
| * | Fixed scanlines if the screen output is less than twice the size of the host ... |  ImJezze | 2016-06-06 | 1 | -0/+0 |
| * | Procedural texture for vectors in HLSL |  ImJezze | 2016-06-05 | 1 | -0/+0 |
| * | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 9 | -0/+0 |
| * | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 92 | -0/+0 |
| * | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 1 | -0/+0 |
| * | Small fixes (nw) |  ImJezze | 2016-04-22 | 1 | -0/+0 |
| * | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 86 | -0/+0 |
| * | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 1 | -0/+0 |
| * | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 1 | -0/+0 |
| * | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 4 | -0/+0 |