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path: root/bgfx/shaders/dx9/chains/hlsl
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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-2912-0/+0
* bgfx shaders recompile Miodrag Milanovic2021-08-1322-0/+0
* Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... Julian Sikorski2019-11-1222-0/+0
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-073-0/+0
* Port scanline modification to BGFX W. M. Martinez2018-09-143-0/+0
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-0118-0/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-0/+0
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-0/+0
* Fixed several small issues in HLSL/BGFX Jezze2016-09-282-0/+0
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-0/+0
* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-1318-0/+0
* Small shader corrections (nw) ImJezze2016-06-202-0/+0
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-0/+0
* Procedural texture for vectors in HLSL ImJezze2016-06-051-0/+0
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-0/+0
* Small fixes (nw) ImJezze2016-04-221-0/+0
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-212-0/+0
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-0/+0
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-0/+0
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-1420-0/+0