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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-2999-0/+0
* bgfx: Re-built shaders for crt-geom update. Vas Crabb2022-07-078-0/+0
* -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) MooglyGuy2022-03-171-0/+0
* -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... MooglyGuy2022-03-121-0/+0
* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-041-0/+0
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... MooglyGuy2021-08-301-0/+0
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... MooglyGuy2021-08-241-0/+0
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-202-0/+0
* bgfx shaders recompile Miodrag Milanovic2021-08-13186-0/+0
* bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. Vas Crabb2021-03-206-0/+0
* bgfx: Compiled new shaders for Direct3D, ESSL, Metal and SPIR-V. Vas Crabb2021-02-214-0/+0
* bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... Vas Crabb2021-01-234-0/+0
* -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] Ryan Holtz2020-12-23156-0/+0
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-0/+0
* Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... Julian Sikorski2019-11-1222-0/+0
* -bgfx: Fixed opengl backend, nw MooglyGuy2019-10-2112-0/+0
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-133-0/+0
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-075-0/+0
* Port scanline modification to BGFX W. M. Martinez2018-09-143-0/+0
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-01168-0/+0
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-112-0/+0
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-107-0/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-0/+0
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-0/+0
* Fixed several small issues in HLSL/BGFX Jezze2016-09-282-0/+0
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-032-0/+0
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-0/+0
* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-13166-0/+0
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0311-0/+0
* Small shader corrections (nw) ImJezze2016-06-202-0/+0
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-0/+0
* Procedural texture for vectors in HLSL ImJezze2016-06-051-0/+0
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-279-0/+0
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-2596-0/+0
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-0/+0
* Small fixes (nw) ImJezze2016-04-221-0/+0
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-2186-0/+0
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-0/+0
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-0/+0
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-194-0/+0
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-1812-0/+0
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-174-0/+0
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-1624-0/+0
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-1428-0/+0
* Update generated shaders (nw) Miodrag Milanovic2016-04-0526-0/+0
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-298-0/+0
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-291-0/+0
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-282-0/+0
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-252-0/+0
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-254-0/+0