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author ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committer ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /bgfx/shaders/dx9
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'bgfx/shaders/dx9')
-rw-r--r--bgfx/shaders/dx9/chains/hlsl/fs_distortion.binbin2843 -> 2823 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/bgfx/shaders/dx9/chains/hlsl/fs_distortion.bin b/bgfx/shaders/dx9/chains/hlsl/fs_distortion.bin
index b12b9d953cf..a89c29f59b6 100644
--- a/bgfx/shaders/dx9/chains/hlsl/fs_distortion.bin
+++ b/bgfx/shaders/dx9/chains/hlsl/fs_distortion.bin
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