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-rw-r--r--src/devices/cpu/unsp/unsp.cpp2
-rw-r--r--src/devices/cpu/unsp/unspdrc.cpp8
-rw-r--r--src/mame/drivers/vii.cpp11
3 files changed, 11 insertions, 10 deletions
diff --git a/src/devices/cpu/unsp/unsp.cpp b/src/devices/cpu/unsp/unsp.cpp
index 6c64eba3d50..bec95cafe71 100644
--- a/src/devices/cpu/unsp/unsp.cpp
+++ b/src/devices/cpu/unsp/unsp.cpp
@@ -226,6 +226,8 @@ void unsp_device::log_regs()
void unsp_device::log_write(uint32_t addr, uint32_t data)
{
+ if (m_log_ops == 0)
+ return;
addr |= 0x80000000;
fwrite(&addr, sizeof(uint32_t), 1, m_log_file);
fwrite(&data, sizeof(uint32_t), 1, m_log_file);
diff --git a/src/devices/cpu/unsp/unspdrc.cpp b/src/devices/cpu/unsp/unspdrc.cpp
index d7ac50fb329..f2f8f409ee8 100644
--- a/src/devices/cpu/unsp/unspdrc.cpp
+++ b/src/devices/cpu/unsp/unspdrc.cpp
@@ -943,14 +943,14 @@ bool unsp_device::generate_opcode(drcuml_block &block, compiler_state &compiler,
UML_TEST(block, I1, 0x00008000);
UML_JMPc(block, uml::COND_Z, mul_opb_nohi);
- UML_SHL(block, I0, I0, 16);
- UML_SUB(block, I2, I2, I0);
+ UML_SHL(block, I3, I0, 16);
+ UML_SUB(block, I2, I2, I3);
UML_LABEL(block, mul_opb_nohi);
UML_TEST(block, I0, 0x00008000);
UML_JMPc(block, uml::COND_Z, mul_opa_nohi);
- UML_SHL(block, I1, I1, 16);
- UML_SUB(block, I2, I2, I1);
+ UML_SHL(block, I3, I1, 16);
+ UML_SUB(block, I2, I2, I3);
UML_LABEL(block, mul_opa_nohi);
UML_SHR(block, mem(&m_core->m_r[REG_R4]), I2, 16);
diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp
index e9e19146ffe..6e5e7691e91 100644
--- a/src/mame/drivers/vii.cpp
+++ b/src/mame/drivers/vii.cpp
@@ -81,7 +81,7 @@
"SunPlus PA7801" ( known as Sunplus SPG110? )
- see spg110.cpp instead
- "GCM394" (this is clearly newer, has extra opcodes, different internal map etc. also scaling and higher resolutions based on Spongebob)
+ "GCM394" (this is clearly newer, has extra opcodes, different internal map etc. also scaling and higher resolutions based on Spongebob)
- see sunplus_gcm394.cpp instead
Status:
@@ -100,12 +100,11 @@
jak_wall, jak_sdoo:
Game seems unhappy with NVRAM, clears contents on each boot.
jak_pooh:
- In the 'Light Tag' minigame (select the rock) you can't move left with the DRC (ok with -nodrc)
- and the game usually softlocks when you find a friend (with or without DRC)
+ In the 'Light Tag' minigame (select the rock) the game usually softlocks when you find a friend (with or without DRC)
jak_disf:
- shows corrupt logo on first boot with no valid nvram (possibly hardware does too, or layer disable?)
+ Shows corrupt logo on first boot with no valid nvram (possibly hardware does too, or layer disable?)
jak_nick:
- channel chasers (first game) title screen background should be blue, not the current pattern (possible layer disable?)
+ Channel chasers (first game) title screen background should be blue, not the current pattern (possible layer disable?)
vii:
When loading a cart from file manager, sometimes MAME will crash.
@@ -122,7 +121,7 @@
Justice League : press UP, DOWN, LEFT, BT3 on the JAKKS logo in that order, quickly, to get test menu
WWE : press UP, BT1, BT2 together during startup logos
- Disney Friends, MS Pacman, WallE, Batman (and some other HotGen GameKKeys) for test mode, hold UP,
+ Disney Friends, MS Pacman, WallE, Batman (and some other HotGen GameKeys) for test mode, hold UP,
press A, press DOWN during startup
TODO: