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-rw-r--r--src/mame/drivers/taitojc.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mame/drivers/taitojc.c b/src/mame/drivers/taitojc.c
index d36f3ee9e16..0512a9f5d7d 100644
--- a/src/mame/drivers/taitojc.c
+++ b/src/mame/drivers/taitojc.c
@@ -341,11 +341,12 @@ Notes:
TODO:
- dendego intro object RAM usage has various gfx bugs (check video file)
- dendego title screen builds up and it shouldn't
+ - dendego attract mode train doesn't ride, the doors light doesn't turn on.
+ - dendego/dendego2 train board (external sound board with OKI6295) is not emulated. where is it accessed???
+ - dendego2 shows a debug string during gameplay? it also shows up in the 2nd demo run.
- landgear has some weird crashes (after playing one round, after a couple of loops in attract mode) (needs testing -AS)
- landgear has huge 3d problems on gameplay (CPU comms?)
- - dendego2 shows a debug string during gameplay?
- - Train board (external sound board with OKI6295) is not emulated.
- - dangcurv DSP program crashes very soon, so no 3d is currently shown.
+ - dangcurv DSP program crashes very soon due to undumped rom, so no 3d is currently shown.
- add idle skips if possible
- POST has a PCB ID (shown at top of screen) that can't be faked without a proper reference.
*/
@@ -1141,7 +1142,7 @@ static INPUT_PORTS_START( common )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -1162,7 +1163,7 @@ static INPUT_PORTS_START( common )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // debug related in dendego/sidebs
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("BUTTONS")