diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/osd/sdl/README_SDL20.txt | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/src/osd/sdl/README_SDL20.txt b/src/osd/sdl/README_SDL20.txt deleted file mode 100644 index 7787bdc5e39..00000000000 --- a/src/osd/sdl/README_SDL20.txt +++ /dev/null @@ -1,130 +0,0 @@ -====================================================================================== -SDLMAME now supports SDL from version 2.0 on upwards. -======================================================================================= - - -Warning -======= - -- SDL2.0 still is still under development, the following may or may not - work. -- if you are using wine on unix be sure to disable wintab32.dll - -Known bugs: -=========== - -* SDL1.3/X11: Some compound keys, e.g. "'" are not supported by SDL driver -* SDL2.0: sdlvideofps does not take -numscreens>1 into account. -* SDL1.3/WIN32: crashes with -rd d3d -* SDL1.3/WIN32: resizing does not work - -Build SDL 2.0 from HG -====================== - -Pull 2.0 from hg. Then - -sh autogen.sh -./configure --prefix=/usr/local/sdl13/ --disable-video-svga --enable-video-directfb --enable-fusionsound -make -[sudo] make install - -You may leave away the last two enables, if you do not want to play around with directfb - although it is lightning fast now :-) - -To build the files in test, do - -cd test -./configure --prefix=/usr/local/sdl13/ --with-sdl-pfx=/usr/local/sdl13 -make - -Replace /usr/local/sdl13 above with a safe location, this may as well be a directory in $HOME. - -Edit sdl.mak to have - -SDL_LIBVER = sdl2 -SDL_INSTALL_ROOT = /usr/local/sdl13 - -That's it. - -make -./mame -video sdl13 -rd opengl dkong - - -All drivers -=========== - -should support: - --waitvsync --prescale --resolution[X] --switchres --numscreens --screen[X] - -The following modes are working: - -SDL13 -===== - -This is driver using SDL texture and line drawing support. It supports --prescale, -filter and -waitvsync. The driver determines which pixel -formats perform best and converts textures to these pixel formats and at -the same time performs any necessary rotation. - -Basic usage examples: - -X11/opengl: ./mamed -video sdl13 -rd opengl mario -DFB/DFB: ./mamed -video sdl13 -vd directfb -rd directfb mario - -The performance of the directfb driver depends on the combined -support of the kernel framebuffer driver and the directfb driver. -Having loaded radeonfb I get the same performance as with the open source -radeon X11 driver. - -Using the SDL software renderer (preferred is -video soft, thought) - -X11,DFB,WIN32 ./mamed -video sdl13 -rd software - -Soft: -===== - -./mamed -mt -video soft -sm none -numscreens 2 mario - -OpenGL: -======= - -Plain opengl does work. Anything more advanced like pbo, fbo or glsl will -most probably not work with more than one screen. - - ./mamed -mt -video opengl mario -nogl_pbo -nogl_vbo -nogl_glsl -numscreens 2 - -YUV - modes: -============ - - ./mamed -mt -video soft -sm yuy2 mario - -Using DirectFB, the following should get you going - - ./mamed -mt -video soft -sm yuy2 -vd directfb -rd directfb mario - -for accelerated blitting on the framebuffer - provided directfb supports it. -At least my Radeon R480 is supported. - --video soft and -scale_mode (-sm) -================================= - -sdlmame supports 7 scale modes using textures in -video soft: - -none: All rendering/scaling in software. - -hwblit: Rendering in software/scaling with hardware (if supported) - -hwbest: Rendering in software/antialiased scaling with hardware (if supported) - -yv12, yv12x2, yuy2, yuy2x2: -Rendering in software / scaling with hardware (if supported) - -Whether these are actually hardware accelerated depends on the SDL driver -and the hardware. The SDL directfb driver supports all above if the hardware -supports it. However, only one YUV-texture per display is supported. -The second window consequently will get "software" YUV blitting. |