diff options
| author | 2015-12-30 14:08:47 +1100 | |
|---|---|---|
| committer | 2015-12-30 14:09:02 +1100 | |
| commit | b61095988bf50fbf11e22fc05e3939dfc402c36f (patch) | |
| tree | c8c4c5383edafcfdee4b313dd23fc63c2ec05d2a /src | |
| parent | c1f1046b1748e992f81c14a9fdbf7ac5312317a5 (diff) | |
more note (nw)
Diffstat (limited to 'src')
| -rw-r--r-- | src/mame/drivers/laserbat.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mame/drivers/laserbat.cpp b/src/mame/drivers/laserbat.cpp index 78fe69546a2..545fee182bf 100644 --- a/src/mame/drivers/laserbat.cpp +++ b/src/mame/drivers/laserbat.cpp @@ -53,6 +53,11 @@ of an area on dying and not giving continues Cat and Mouse notes: + * This game is designed to work with two-way joysticks - up/down + directions are ignored and not shown on wiring diagram + * The input lines used for the fire buttons are chosen so that if + you plug it in to a Laser Battle control panel, the Fire Up button + will be used * Tilt input causes loss of one credit * Service coin 1 input grants two credits the first time it's pushed, but remembers this and won't grant credits again unless |
