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author Vas Crabb <vas@vastheman.com>2015-12-30 14:08:47 +1100
committer Vas Crabb <vas@vastheman.com>2015-12-30 14:09:02 +1100
commitb61095988bf50fbf11e22fc05e3939dfc402c36f (patch)
treec8c4c5383edafcfdee4b313dd23fc63c2ec05d2a /src
parentc1f1046b1748e992f81c14a9fdbf7ac5312317a5 (diff)
more note (nw)
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/laserbat.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mame/drivers/laserbat.cpp b/src/mame/drivers/laserbat.cpp
index 78fe69546a2..545fee182bf 100644
--- a/src/mame/drivers/laserbat.cpp
+++ b/src/mame/drivers/laserbat.cpp
@@ -53,6 +53,11 @@
of an area on dying and not giving continues
Cat and Mouse notes:
+ * This game is designed to work with two-way joysticks - up/down
+ directions are ignored and not shown on wiring diagram
+ * The input lines used for the fire buttons are chosen so that if
+ you plug it in to a Laser Battle control panel, the Fire Up button
+ will be used
* Tilt input causes loss of one credit
* Service coin 1 input grants two credits the first time it's
pushed, but remembers this and won't grant credits again unless