diff options
| author | 2012-04-21 23:26:27 +0000 | |
|---|---|---|
| committer | 2012-04-21 23:26:27 +0000 | |
| commit | b41e16264bc79618a3af7d9283fe58bec770bf9b (patch) | |
| tree | 20a65ad5db86e3e6b885a01d4eafdc2b0ae001c1 /src | |
| parent | 2cf4aa7f80e27c5c589795158489285931f5d20a (diff) | |
pokechmp.c: Correct dipswitches as per manual and add dipswitch locations. [Brian Troha]
Diffstat (limited to 'src')
| -rw-r--r-- | src/mame/drivers/pokechmp.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mame/drivers/pokechmp.c b/src/mame/drivers/pokechmp.c index 05ff356853b..2f434ddd665 100644 --- a/src/mame/drivers/pokechmp.c +++ b/src/mame/drivers/pokechmp.c @@ -165,29 +165,29 @@ static INPUT_PORTS_START( pokechmp ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_START("DSW") /* Dip switch */ - PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "Allow 2 Players Game" ) - PORT_DIPSETTING( 0x00, DEF_STR( No ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "Time" ) - PORT_DIPSETTING( 0x00, "100" ) - PORT_DIPSETTING( 0x20, "120" ) - PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPSETTING( 0x40, "4" ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8,7") + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Allow 2 Players Game" ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3") /* Affects Time: Normal=120 & Hardest=100 */ + PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2") /* Listed as "Number of Balls" in the manual */ + PORT_DIPSETTING( 0x00, "3" ) /* Manual shows 2 */ + PORT_DIPSETTING( 0x40, "4" ) /* Manual shows 3 */ + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* Not shown or listed in the manual */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /* this makes no sense at all! it seems impossible to get the colours to align up in the korean flag ingame and everything else is slightly broken too */ |
