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author etabeta78 <etabeta78@users.noreply.github.com>2014-11-23 08:49:08 +0100
committer etabeta78 <etabeta78@users.noreply.github.com>2014-11-23 08:49:08 +0100
commitaaeb81d7b9c03f53567bfe3bbec9c583ddd3d103 (patch)
treebeb238493cab3c62f8af1f8867822beb9f093d1c /src
parent447ff80eb5a0b6f33efbcd8a499517bb4f6a39db (diff)
Skeleton driver for the PSE Desert Patrol, so to document the
dumped PROMs [Dave Widel, gregf]
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/pse.c164
-rw-r--r--src/mame/mame.lst1
-rw-r--r--src/mame/mame.mak1
3 files changed, 166 insertions, 0 deletions
diff --git a/src/mame/drivers/pse.c b/src/mame/drivers/pse.c
new file mode 100644
index 00000000000..cca4620c330
--- /dev/null
+++ b/src/mame/drivers/pse.c
@@ -0,0 +1,164 @@
+/***************************************************************************
+
+ Project Support Engineering Games
+
+ Game Name DATA
+ --------------------------------
+ Knights in Armor (1976) YES
+ Desert Patrol (1977) YES
+ Game Tree (1978) YES
+
+ ***************************************************************************/
+
+
+#include "emu.h"
+
+#include "machine/netlist.h"
+#include "netlist/devices/net_lib.h"
+#include "video/fixfreq.h"
+
+// copied by Pong, not accurate for this driver!
+// start
+#define MASTER_CLOCK 7159000
+#define V_TOTAL (0x105+1) // 262
+#define H_TOTAL (0x1C6+1) // 454
+
+#define HBSTART (H_TOTAL)
+#define HBEND (80)
+#define VBSTART (V_TOTAL)
+#define VBEND (16)
+
+#define HRES_MULT (1)
+// end
+
+
+class pse_state : public driver_device
+{
+public:
+ pse_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_video(*this, "fixfreq")
+ {
+ }
+
+ // devices
+ required_device<netlist_mame_device_t> m_maincpu;
+ required_device<fixedfreq_device> m_video;
+
+protected:
+
+ // driver_device overrides
+ virtual void machine_start();
+ virtual void machine_reset();
+
+ virtual void video_start();
+
+private:
+
+};
+
+
+static NETLIST_START(pse)
+ SOLVER(Solver, 48000)
+// PARAM(Solver.FREQ, 48000)
+ PARAM(Solver.ACCURACY, 1e-4) // works and is sufficient
+
+ // schematics
+ //...
+
+// NETDEV_ANALOG_CALLBACK(sound_cb, sound, psettl_state, sound_cb, "")
+// NETDEV_ANALOG_CALLBACK(video_cb, videomix, fixedfreq_device, update_vid, "fixfreq")
+NETLIST_END()
+
+
+
+void pse_state::machine_start()
+{
+}
+
+void pse_state::machine_reset()
+{
+}
+
+
+void pse_state::video_start()
+{
+}
+
+static MACHINE_CONFIG_START( pse, pse_state )
+
+ /* basic machine hardware */
+ MCFG_DEVICE_ADD("maincpu", NETLIST_CPU, NETLIST_CLOCK)
+ MCFG_NETLIST_SETUP(pse)
+
+ /* video hardware */
+ MCFG_FIXFREQ_ADD("fixfreq", "screen")
+ MCFG_FIXFREQ_MONITOR_CLOCK(MASTER_CLOCK)
+ MCFG_FIXFREQ_HORZ_PARAMS(H_TOTAL-67,H_TOTAL-40,H_TOTAL-8,H_TOTAL)
+ MCFG_FIXFREQ_VERT_PARAMS(V_TOTAL-22,V_TOTAL-19,V_TOTAL-12,V_TOTAL)
+ MCFG_FIXFREQ_FIELDCOUNT(1)
+ MCFG_FIXFREQ_SYNC_THRESHOLD(0.30)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+ ***************************************************************************/
+
+
+ROM_START( dpatrol )
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+
+ ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
+ ROM_LOAD( "bd1.d2", 0x0000, 0x0400, CRC(e4c8e4ab) SHA1(0b989ca9369139f212dcea1d1461998f20057db8)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
+ // the one below should be at e2 according to schematics?
+ ROM_LOAD( "bd1.f2", 0x0000, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
+
+ ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // prom 1 contains aircraft target images and explosion image. pcb has 82S141; schematics show 6341-1
+ ROM_LOAD( "bd2.l1", 0x0000, 0x0800, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // prom 2 contains parachute and man, falling man. pcb has 82S141; schematics show 6341-1
+
+ ROM_LOAD( "bd2.h7", 0x0000, 0x0020, NO_DUMP) // contains prom address codes and image speeds. Each image has its own speed and address block in the image PROM. chip is 82S123
+
+ ROM_LOAD( "bd3.d1", 0x0000, 0x0020, NO_DUMP ) // data in prom is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J
+ROM_END
+
+/*
+ROM_START( knightar )
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+
+ ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
+ ROM_LOAD( "1.m1" ) // Man rom stores image characters of knights. 82S115P or 8205R according to KIA schematics
+ ROM_LOAD( "2.m2" ) // Horse rom stores image characters of horses. 82S115P or 8205R according to KIA schematics
+ROM_END
+*/
+
+/*
+ROM_START( gametree )
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+
+ ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
+ ROM_LOAD( "bd1.d2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
+ ROM_LOAD( "bd1.e2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
+
+ ROM_LOAD( "bd2.f12" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
+ ROM_LOAD( "bd2.f14" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
+
+
+ ROM_LOAD( "bd2.e12" ) // prom 2 contains other targets (rabbit and turkey) and point values
+ ROM_LOAD( "bd2.e14" ) // prom 2 82S141 or 6341-1 according to Game Tree layout.
+
+
+ ROM_LOAD( "bd2.a2" ) // contains prom address codes and image speeds. Each has its own speed and address block in the image prom.
+
+ ROM_LOAD( "bd2.a3" ) // contains prom address codes and image speeds. 82S123 or 6331-1 according to Game Tree layout.
+ROM_END
+*/
+
+
+GAME( 1977, dpatrol, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Desert Patrol [TTL]", GAME_IS_SKELETON )
+//GAME( 1976, knightar, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Knights in Armor [TTL]", GAME_IS_SKELETON )
+//GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", GAME_IS_SKELETON )
+
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index dc94c411310..f0d60f5e0f2 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -12788,6 +12788,7 @@ attckexd // (c) 1977 Exidy
deathrac // (c) 1976 Exidy
biplane4 // (c) 1976 Fun Games
take5 // (c) 1975 Fun Games
+dpatrol // (c) 1977 PSE
bballrmt // (c) 1974 Ramtek
cleanswp // (c) 1974 Ramtek
vollyrmt // (c) 1973 Ramtek
diff --git a/src/mame/mame.mak b/src/mame/mame.mak
index 84b500cd810..98da64d8181 100644
--- a/src/mame/mame.mak
+++ b/src/mame/mame.mak
@@ -2391,6 +2391,7 @@ $(MAMEOBJ)/misc.a: \
$(DRIVERS)/potgoldu.o \
$(DRIVERS)/proconn.o \
$(DRIVERS)/psattack.o \
+ $(DRIVERS)/pse.o \
$(DRIVERS)/quizo.o \
$(DRIVERS)/quizpun2.o \
$(DRIVERS)/rbmk.o \