summaryrefslogtreecommitdiffstatshomepage
path: root/src
diff options
context:
space:
mode:
author hap <happppp@users.noreply.github.com>2023-11-25 13:51:42 +0100
committer hap <happppp@users.noreply.github.com>2023-11-25 13:51:55 +0100
commit928aa6732d02b47362ad5eca34b99985c06b46f8 (patch)
treeaf716dd5aec162cec2dc5d3a9da7802305544186 /src
parent1bf9acb0ce83277bea31a9a0e48a04582b1db26c (diff)
New working systems
------------------- Super Enterprise (model 210) [hap, Sean Riddle]
Diffstat (limited to 'src')
-rw-r--r--src/mame/cxg/dominator.cpp4
-rw-r--r--src/mame/cxg/senterprise.cpp246
-rw-r--r--src/mame/layout/cxg_enterprise.lay45
-rw-r--r--src/mame/layout/cxg_galaxy.lay25
-rw-r--r--src/mame/layout/cxg_senterprise.lay593
-rw-r--r--src/mame/layout/saitek_simultano.lay2
-rw-r--r--src/mame/layout/saitek_tking.lay2
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/saitek/companion2.cpp16
9 files changed, 884 insertions, 52 deletions
diff --git a/src/mame/cxg/dominator.cpp b/src/mame/cxg/dominator.cpp
index e9f4df6b377..83621d9519c 100644
--- a/src/mame/cxg/dominator.cpp
+++ b/src/mame/cxg/dominator.cpp
@@ -202,7 +202,7 @@ static INPUT_PORTS_START( dominator )
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Replay")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("Library/Clear")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library/Clear")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Colour")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
@@ -231,7 +231,7 @@ static INPUT_PORTS_START( galaxy )
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color")
- PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("Library/Clearboard")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library/Clearboard")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Multi Move")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint")
diff --git a/src/mame/cxg/senterprise.cpp b/src/mame/cxg/senterprise.cpp
new file mode 100644
index 00000000000..a6346385237
--- /dev/null
+++ b/src/mame/cxg/senterprise.cpp
@@ -0,0 +1,246 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Sean Riddle
+/*******************************************************************************
+
+CXG Super Enterprise
+
+The chess engine is Kaare Danielsen's Enterprise program. It's the 16KB 'sequel'
+to LogiChess used in Enterprise "S" (emulated in saitek/companion2.cpp).
+
+NOTE: It triggers an NMI when the power switch is changed from ON to SAVE.
+If this is not done, NVRAM won't save properly.
+
+TODO:
+- if/when MAME supports an exit callback, hook up power-off NMI to that
+- dump/add model 210.C (it has two small LCDs like Sphinx Galaxy)
+
+Hardware notes:
+- PCB label (Super Crown): CXG 218-600-001
+- Hitachi HD6301Y0 @ 8MHz
+- 2KB battery-backed RAM
+- chessboard buttons, 24 LEDs, piezo
+
+210 MCU is used in:
+- CXG Super Enterprise (model 210, black/brown/blue)
+- CXG Advanced Star Chess (model 211)
+- CXG Super Crown (model 218, black/brown)
+- Mephisto Merlin 16K (H+G brand Super Crown)
+
+210C MCU is used in:
+- CXG Super Enterprise (model 210.C)
+- CXG Sphinx Titan (model 270, suspected)
+
+*******************************************************************************/
+
+#include "emu.h"
+
+#include "cpu/m6800/m6801.h"
+#include "machine/nvram.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "video/pwm.h"
+
+#include "speaker.h"
+
+// internal artwork
+#include "cxg_senterprise.lh"
+
+
+namespace {
+
+class senterp_state : public driver_device
+{
+public:
+ senterp_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_board(*this, "board"),
+ m_display(*this, "display"),
+ m_dac(*this, "dac"),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ DECLARE_INPUT_CHANGED_MEMBER(power_off);
+
+ void senterp(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<hd6301y0_cpu_device> m_maincpu;
+ required_device<sensorboard_device> m_board;
+ required_device<pwm_display_device> m_display;
+ required_device<dac_bit_interface> m_dac;
+ required_ioport_array<2> m_inputs;
+
+ void main_map(address_map &map);
+
+ // I/O handlers
+ u8 input1_r();
+ u8 input2_r();
+ void control_w(u8 data);
+ void mux_w(u8 data);
+
+ u8 m_inp_mux = 0;
+};
+
+void senterp_state::machine_start()
+{
+ save_item(NAME(m_inp_mux));
+}
+
+
+
+/*******************************************************************************
+ I/O
+*******************************************************************************/
+
+INPUT_CHANGED_MEMBER(senterp_state::power_off)
+{
+ // NMI when power switch is set to SAVE, which will trigger standby mode
+ if (newval && !m_maincpu->standby())
+ m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
+}
+
+u8 senterp_state::input1_r()
+{
+ u8 data = 0;
+
+ // P20,P21: read buttons
+ for (int i = 0; i < 2; i++)
+ if (m_inp_mux & m_inputs[i]->read())
+ data |= 1 << i;
+
+ // P26,P27: freq sel
+ return ~data ^ 0x80;
+}
+
+u8 senterp_state::input2_r()
+{
+ u8 data = 0;
+
+ // P50-P57: read chessboard
+ for (int i = 0; i < 8; i++)
+ if (BIT(m_inp_mux, i))
+ data |= m_board->read_rank(i);
+
+ return ~data;
+}
+
+void senterp_state::control_w(u8 data)
+{
+ // P22: speaker out
+ m_dac->write(BIT(data, 2));
+
+ // P23-P25: led select
+ m_display->write_my(~data >> 3 & 7);
+}
+
+void senterp_state::mux_w(u8 data)
+{
+ // P60-P67: input mux, led data
+ m_inp_mux = ~data;
+ m_display->write_mx(m_inp_mux);
+}
+
+
+
+/*******************************************************************************
+ Address Maps
+*******************************************************************************/
+
+void senterp_state::main_map(address_map &map)
+{
+ map(0x4000, 0x47ff).mirror(0x3800).ram().share("nvram");
+}
+
+
+
+/*******************************************************************************
+ Input Ports
+*******************************************************************************/
+
+static INPUT_PORTS_START( senterp )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Move")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
+
+ PORT_START("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Time")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library/Clearboard")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
+
+ PORT_START("POWER") // needs to be triggered for nvram to work
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, senterp_state, power_off, 0) PORT_NAME("Power Off")
+INPUT_PORTS_END
+
+
+
+/*******************************************************************************
+ Machine Configs
+*******************************************************************************/
+
+void senterp_state::senterp(machine_config &config)
+{
+ // basic machine hardware
+ HD6301Y0(config, m_maincpu, 8_MHz_XTAL);
+ m_maincpu->set_addrmap(AS_PROGRAM, &senterp_state::main_map);
+ m_maincpu->nvram_enable_backup(true);
+ m_maincpu->standby_cb().set(m_maincpu, FUNC(hd6301y0_cpu_device::nvram_set_battery));
+ m_maincpu->standby_cb().append([this](int state) { if (state) m_display->clear(); });
+ m_maincpu->in_p2_cb().set(FUNC(senterp_state::input1_r));
+ m_maincpu->out_p2_cb().set(FUNC(senterp_state::control_w));
+ m_maincpu->in_p5_cb().set(FUNC(senterp_state::input2_r));
+ m_maincpu->out_p6_cb().set(FUNC(senterp_state::mux_w));
+
+ NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+ m_board->set_nvram_enable(true);
+
+ // video hardware
+ PWM_DISPLAY(config, m_display).set_size(3, 8);
+ config.set_default_layout(layout_cxg_senterprise);
+
+ // sound hardware
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+}
+
+
+
+/*******************************************************************************
+ ROM Definitions
+*******************************************************************************/
+
+ROM_START( senterp )
+ ROM_REGION( 0x4000, "maincpu", 0 )
+ ROM_LOAD("1985_210_newcrest_hd6301y0a14p", 0x0000, 0x4000, CRC(871719c8) SHA1(8c0f5bef2573b9cbebe87be3a899fec6308603be) )
+ROM_END
+
+} // anonymous namespace
+
+
+
+/*******************************************************************************
+ Drivers
+*******************************************************************************/
+
+// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+SYST( 1986, senterp, 0, 0, senterp, senterp, senterp_state, empty_init, "CXG Systems / Newcrest Technology", "Super Enterprise (model 210)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/layout/cxg_enterprise.lay b/src/mame/layout/cxg_enterprise.lay
index 7172231c5c0..e56806ca575 100644
--- a/src/mame/layout/cxg_enterprise.lay
+++ b/src/mame/layout/cxg_enterprise.lay
@@ -8,10 +8,6 @@ license:CC0-1.0
<element name="led" defstate="0">
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
- <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
- </element>
- <element name="led2" defstate="0">
- <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
<disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk>
</element>
@@ -466,26 +462,26 @@ license:CC0-1.0
<!-- buttons -->
- <element name="whiter"><rect><color red="1" green="1" blue="1" /></rect></element>
+ <element name="whiter"><rect><color red="0.9" green="0.9" blue="0.9" /></rect></element>
<element name="butw" defstate="0">
<rect state="0"><color red="0.9" green="0.9" blue="0.92" /></rect>
<rect state="1"><color red="0.65" green="0.65" blue="0.66" /></rect>
</element>
- <element name="text_l1"><text string="NEW GAME" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l2"><text string="TAKE BACK" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l3"><text string="ENTER POSITION" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l4"><text string="MULTI MOVE" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l5"><text string="HINT" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l6"><text string="SOUND/COLOR" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l7"><text string="LEVEL" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l8"><text string="MOVE" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l1"><text string="NEW GAME" align="2"></text></element>
+ <element name="text_l2"><text string="TAKE BACK" align="2"></text></element>
+ <element name="text_l3"><text string="ENTER POSITION" align="2"></text></element>
+ <element name="text_l4"><text string="MULTI MOVE" align="2"></text></element>
+ <element name="text_l5"><text string="HINT" align="2"></text></element>
+ <element name="text_l6"><text string="SOUND/COLOR" align="2"></text></element>
+ <element name="text_l7"><text string="LEVEL" align="2"></text></element>
+ <element name="text_l8"><text string="MOVE" align="2"></text></element>
- <element name="text_l11"><text string="BLACK" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l12"><text string="WHITE" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l13"><text string="CHECK" align="2"><color red="1" green="1" blue="1" /></text></element>
- <element name="text_l14"><text string="DRAW/MATE" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l11"><text string="BLACK" align="2"></text></element>
+ <element name="text_l12"><text string="WHITE" align="2"></text></element>
+ <element name="text_l13"><text string="CHECK" align="2"></text></element>
+ <element name="text_l14"><text string="DRAW/MATE" align="2"></text></element>
<element name="text_p1"><image file="chess/wk.svg"/></element>
<element name="text_p2"><image file="chess/wq.svg"/></element>
@@ -522,11 +518,11 @@ license:CC0-1.0
<element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element>
- <element name="1.a" ref="led2"><bounds x="3.5" yc="16.725" width="1.5" height="1.5" /></element>
- <element name="0.a" ref="led2"><bounds x="3.5" yc="19.625" width="1.5" height="1.5" /></element>
- <element name="3.a" ref="led2"><bounds x="3.5" yc="22.525" width="1.5" height="1.5" /></element>
- <element name="4.a" ref="led2"><bounds x="3.5" yc="25.425" width="1.5" height="1.5" /></element>
- <element name="2.a" ref="led2"><bounds x="3.5" yc="40.5" width="1.5" height="1.5" /></element>
+ <element name="1.a" ref="led"><bounds x="3.5" yc="16.725" width="1.5" height="1.5" /></element>
+ <element name="0.a" ref="led"><bounds x="3.5" yc="19.625" width="1.5" height="1.5" /></element>
+ <element name="3.a" ref="led"><bounds x="3.5" yc="22.525" width="1.5" height="1.5" /></element>
+ <element name="4.a" ref="led"><bounds x="3.5" yc="25.425" width="1.5" height="1.5" /></element>
+ <element name="2.a" ref="led"><bounds x="3.5" yc="40.5" width="1.5" height="1.5" /></element>
<element ref="butw" inputtag="IN.1" inputmask="0x80"><bounds x="20" yc="30.5" width="8" height="1.15" /></element>
<element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="20" yc="35.5" width="8" height="1.15" /></element>
@@ -548,14 +544,13 @@ license:CC0-1.0
<!-- build screen -->
<view name="Internal Layout">
- <bounds left="-7" right="122" top="6" bottom="94" />
+ <bounds left="-6" right="122" top="6" bottom="94" />
<group ref="panel"><bounds x="91" y="-5.6" width="50" height="100" /></group>
- <element ref="cblack"><bounds x="6" y="9.5" width="84.5" height="84.5" /></element>
<element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element>
<group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
- <group ref="sb_ui"><bounds x="-5.5" y="10" width="10" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-4.5" y="10" width="10" height="80" /></group>
<!-- leds -->
<repeat count="8">
diff --git a/src/mame/layout/cxg_galaxy.lay b/src/mame/layout/cxg_galaxy.lay
index cea01dba3cd..fa43fc13c52 100644
--- a/src/mame/layout/cxg_galaxy.lay
+++ b/src/mame/layout/cxg_galaxy.lay
@@ -8,10 +8,6 @@ license:CC0-1.0
<element name="led" defstate="0">
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
- <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
- </element>
- <element name="led2" defstate="0">
- <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
<disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk>
</element>
@@ -578,15 +574,15 @@ license:CC0-1.0
<element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element>
- <element name="7.6" ref="led2"><bounds x="1.7" yc="16.2" width="1.5" height="1.5" /></element>
- <element name="6.6" ref="led2"><bounds x="1.7" yc="19.9" width="1.5" height="1.5" /></element>
+ <element name="7.6" ref="led"><bounds x="1.7" yc="16.2" width="1.5" height="1.5" /></element>
+ <element name="6.6" ref="led"><bounds x="1.7" yc="19.9" width="1.5" height="1.5" /></element>
- <element name="5.6" ref="led2"><bounds x="1.7" y="69.75" width="1.5" height="1.5" /></element>
- <element name="4.6" ref="led2"><bounds x="1.7" y="74.75" width="1.5" height="1.5" /></element>
- <element name="3.6" ref="led2"><bounds x="1.7" y="79.75" width="1.5" height="1.5" /></element>
- <element name="2.6" ref="led2"><bounds x="1.7" y="84.75" width="1.5" height="1.5" /></element>
- <element name="1.6" ref="led2"><bounds x="1.7" y="89.75" width="1.5" height="1.5" /></element>
- <element name="0.6" ref="led2"><bounds x="1.7" y="94.75" width="1.5" height="1.5" /></element>
+ <element name="5.6" ref="led"><bounds x="1.7" y="69.75" width="1.5" height="1.5" /></element>
+ <element name="4.6" ref="led"><bounds x="1.7" y="74.75" width="1.5" height="1.5" /></element>
+ <element name="3.6" ref="led"><bounds x="1.7" y="79.75" width="1.5" height="1.5" /></element>
+ <element name="2.6" ref="led"><bounds x="1.7" y="84.75" width="1.5" height="1.5" /></element>
+ <element name="1.6" ref="led"><bounds x="1.7" y="89.75" width="1.5" height="1.5" /></element>
+ <element name="0.6" ref="led"><bounds x="1.7" y="94.75" width="1.5" height="1.5" /></element>
<group ref="lcd1"><bounds x="4.5" y="37.8" width="11.5" height="5.4" /></group>
<group ref="lcd2"><bounds x="4.5" y="50" width="11.5" height="5.4" /></group>
@@ -613,14 +609,13 @@ license:CC0-1.0
<!-- build screen -->
<view name="Internal Layout">
- <bounds left="-7" right="123.5" top="6" bottom="94" />
+ <bounds left="-6" right="123.5" top="6" bottom="94" />
<group ref="panel"><bounds x="92.5" y="-5.6" width="50" height="100" /></group>
- <element ref="cblack"><bounds x="6" y="9.5" width="84.5" height="84.5" /></element>
<element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element>
<group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
- <group ref="sb_ui"><bounds x="-5.5" y="10" width="10" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-4.5" y="10" width="10" height="80" /></group>
<!-- leds -->
<repeat count="8">
diff --git a/src/mame/layout/cxg_senterprise.lay b/src/mame/layout/cxg_senterprise.lay
new file mode 100644
index 00000000000..74dd5fbee4d
--- /dev/null
+++ b/src/mame/layout/cxg_senterprise.lay
@@ -0,0 +1,593 @@
+<?xml version="1.0"?>
+<!--
+license:CC0-1.0
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="led" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk>
+ </element>
+
+ <element name="text_10">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="1" align="1"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_20">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="2" align="1"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_30">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="3" align="1"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_40">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="4" align="1"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_50">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="5" align="1"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_60">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="6" align="1"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_70">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="7" align="1"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_80">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="8" align="1"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+
+ <element name="text_11">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="1" align="2"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_21">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="2" align="2"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_31">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="3" align="2"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_41">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="4" align="2"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_51">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="5" align="2"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_61">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="6" align="2"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_71">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="7" align="2"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_81">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="8" align="2"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+
+ <element name="text_a0">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="A"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_b0">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="B"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_c0">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="C"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_d0">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="D"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_e0">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="E"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_f0">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="F"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_g0">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="G"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_h0">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="H"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+
+ <element name="text_a1">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="A"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_b1">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="B"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_c1">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="C"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_d1">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="D"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_e1">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="E"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_f1">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="F"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+ <element name="text_g1">
+ <rect><color red="0.41" green="0.4" blue="0.39" /></rect>
+ <text string="G"><color red="0.9" green="0.9" blue="0.9" /></text>
+ </element>
+ <element name="text_h1">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="H"><color red="0.05" green="0.05" blue="0.05" /></text>
+ </element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
+ <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.svg" state="1"/>
+ <image file="chess/wn.svg" state="2"/>
+ <image file="chess/wb.svg" state="3"/>
+ <image file="chess/wr.svg" state="4"/>
+ <image file="chess/wq.svg" state="5"/>
+ <image file="chess/wk.svg" state="6"/>
+
+ <image file="chess/bp.svg" state="7"/>
+ <image file="chess/bn.svg" state="8"/>
+ <image file="chess/bb.svg" state="9"/>
+ <image file="chess/br.svg" state="10"/>
+ <image file="chess/bq.svg" state="11"/>
+ <image file="chess/bk.svg" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
+
+ <!-- coords -->
+ <element ref="text_80"><bounds x="0.25" y="4.3" width="2" height="1.4" /></element>
+ <element ref="text_70"><bounds x="0.25" y="14.3" width="2" height="1.4" /></element>
+ <element ref="text_60"><bounds x="0.25" y="24.3" width="2" height="1.4" /></element>
+ <element ref="text_50"><bounds x="0.25" y="34.3" width="2" height="1.4" /></element>
+ <element ref="text_40"><bounds x="0.25" y="44.3" width="2" height="1.4" /></element>
+ <element ref="text_30"><bounds x="0.25" y="54.3" width="2" height="1.4" /></element>
+ <element ref="text_20"><bounds x="0.25" y="64.3" width="2" height="1.4" /></element>
+ <element ref="text_10"><bounds x="0.25" y="74.3" width="2" height="1.4" /></element>
+
+ <element ref="text_81"><bounds x="77.75" y="4.3" width="2" height="1.4" /></element>
+ <element ref="text_71"><bounds x="77.75" y="14.3" width="2" height="1.4" /></element>
+ <element ref="text_61"><bounds x="77.75" y="24.3" width="2" height="1.4" /></element>
+ <element ref="text_51"><bounds x="77.75" y="34.3" width="2" height="1.4" /></element>
+ <element ref="text_41"><bounds x="77.75" y="44.3" width="2" height="1.4" /></element>
+ <element ref="text_31"><bounds x="77.75" y="54.3" width="2" height="1.4" /></element>
+ <element ref="text_21"><bounds x="77.75" y="64.3" width="2" height="1.4" /></element>
+ <element ref="text_11"><bounds x="77.75" y="74.3" width="2" height="1.4" /></element>
+
+ <element ref="text_a0"><bounds x="4" y="0" width="2" height="1.4" /></element>
+ <element ref="text_b0"><bounds x="14" y="0" width="2" height="1.4" /></element>
+ <element ref="text_c0"><bounds x="24" y="0" width="2" height="1.4" /></element>
+ <element ref="text_d0"><bounds x="34" y="0" width="2" height="1.4" /></element>
+ <element ref="text_e0"><bounds x="44" y="0" width="2" height="1.4" /></element>
+ <element ref="text_f0"><bounds x="54" y="0" width="2" height="1.4" /></element>
+ <element ref="text_g0"><bounds x="64" y="0" width="2" height="1.4" /></element>
+ <element ref="text_h0"><bounds x="74" y="0" width="2" height="1.4" /></element>
+
+ <element ref="text_a1"><bounds x="4" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_b1"><bounds x="14" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_c1"><bounds x="24" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_d1"><bounds x="34" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_e1"><bounds x="44" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_f1"><bounds x="54" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_g1"><bounds x="64" y="78.55" width="2" height="1.4" /></element>
+ <element ref="text_h1"><bounds x="74" y="78.55" width="2" height="1.4" /></element>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+
+ <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
+ <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
+ <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
+ <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
+ <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
+ <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
+ <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
+ <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uib3">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2b">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2c">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2d">
+ <rect><color red="0.81" green="0.8" blue="0.79" /></rect>
+ <text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
+ <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
+ <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
+
+ <!-- board -->
+ <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
+ <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
+
+ <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
+ <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- spawn -->
+ <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
+ <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
+
+ <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
+ <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
+ <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
+ <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
+ <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
+ <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
+ <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
+ <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
+ <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
+ <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
+ <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
+ <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+
+ <!-- hand -->
+ <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
+ <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
+ <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
+
+ <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
+ <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- undo -->
+ <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
+ <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+
+ <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
+ <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
+ <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
+ </group>
+
+
+<!-- buttons -->
+
+ <element name="whiter"><rect><color red="1" green="1" blue="1" /></rect></element>
+ <element name="blackr">
+ <rect>
+ <bounds x="0" y="0" width="10" height="10" />
+ <color red="1" green="1" blue="1" />
+ </rect>
+ <rect>
+ <bounds x="1" y="1" width="8" height="8" />
+ <color red="0" green="0" blue="0" />
+ </rect>
+ </element>
+
+ <element name="butw" defstate="0">
+ <rect state="0"><color red="0.9" green="0.9" blue="0.92" /></rect>
+ <rect state="1"><color red="0.65" green="0.65" blue="0.66" /></rect>
+ </element>
+
+ <element name="text_l1"><text string="NEW GAME" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l2"><text string="ENTER POSITION" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l3"><text string="SOUND/COLOR" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l4"><text string="LIBRARY/CLEARBOARD" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l5"><text string="TIME" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l6"><text string="HINT" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l7"><text string="LEVEL" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l8"><text string="MULTI MOVE" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l9"><text string="TAKE BACK" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l10"><text string="MOVE" align="2"><color red="1" green="1" blue="1" /></text></element>
+
+ <element name="text_l11"><text string="ERROR" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l12"><text string="CHECK" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l13"><text string="MATE" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l14"><text string="DRAW" align="2"><color red="1" green="1" blue="1" /></text></element>
+ <element name="text_l15"><text string="3RD REPET" align="2"><color red="1" green="1" blue="1" /></text></element> <!-- sic -->
+ <element name="text_l16"><text string="RESIGN" align="2"><color red="1" green="1" blue="1" /></text></element>
+
+ <element name="text_p1"><image file="chess/wk.svg"/></element>
+ <element name="text_p2"><image file="chess/wq.svg"/></element>
+ <element name="text_p3"><image file="chess/wr.svg"/></element>
+ <element name="text_p4"><image file="chess/wb.svg"/></element>
+ <element name="text_p5"><image file="chess/wn.svg"/></element>
+ <element name="text_p6"><image file="chess/wp.svg"/></element>
+
+ <group name="panel">
+ <bounds x="0" y="0" width="50" height="100" />
+
+ <repeat count="10">
+ <param name="y" start="19.75" increment="5" />
+ <param name="i" start="1" increment="1" />
+ <element ref="text_l~i~"><bounds x="3.75" y="~y~" width="15" height="1.5" /></element>
+ </repeat>
+
+ <repeat count="6">
+ <param name="y" start="69.1" increment="5" />
+ <param name="i" start="1" increment="1" />
+ <element ref="text_p~i~"><bounds x="16.5" y="~y~" width="2.5" height="2.5" /></element>
+ </repeat>
+
+ <repeat count="6">
+ <param name="y" start="69.75" increment="5" />
+ <param name="i" start="11" increment="1" />
+ <element ref="text_l~i~"><bounds x="1" y="~y~" width="15" height="1.5" /></element>
+ </repeat>
+
+ <element ref="whiter"><bounds x="4.5" yc="70.5" width="6.0" height="0.15" /></element>
+ <element ref="whiter"><bounds x="4.5" yc="75.5" width="6.2" height="0.15" /></element>
+ <element ref="whiter"><bounds x="4.5" yc="80.5" width="6.9" height="0.15" /></element>
+ <element ref="whiter"><bounds x="4.5" yc="85.5" width="6.5" height="0.15" /></element>
+ <element ref="whiter"><bounds x="4.5" yc="90.5" width="4.0" height="0.15" /></element>
+ <element ref="whiter"><bounds x="4.5" yc="95.5" width="5.8" height="0.15" /></element>
+
+ <element ref="whiter"><bounds x="4.5" yc="16.1" width="1.8" height="1.8" /></element>
+ <element ref="blackr"><bounds x="4.5" yc="19.8" width="1.8" height="1.8" /></element>
+
+ <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element>
+
+ <element name="0.6" ref="led"><bounds x="1.7" yc="16.2" width="1.5" height="1.5" /></element>
+ <element name="0.7" ref="led"><bounds x="1.7" yc="19.9" width="1.5" height="1.5" /></element>
+
+ <element name="0.5" ref="led"><bounds x="1.7" y="69.75" width="1.5" height="1.5" /></element>
+ <element name="0.4" ref="led"><bounds x="1.7" y="74.75" width="1.5" height="1.5" /></element>
+ <element name="0.3" ref="led"><bounds x="1.7" y="79.75" width="1.5" height="1.5" /></element>
+ <element name="0.2" ref="led"><bounds x="1.7" y="84.75" width="1.5" height="1.5" /></element>
+ <element name="0.1" ref="led"><bounds x="1.7" y="89.75" width="1.5" height="1.5" /></element>
+ <element name="0.0" ref="led"><bounds x="1.7" y="94.75" width="1.5" height="1.5" /></element>
+
+ <element ref="butw" inputtag="IN.1" inputmask="0x80"><bounds x="20" yc="20.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="20" yc="25.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x20"><bounds x="20" yc="30.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x10"><bounds x="20" yc="35.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x08"><bounds x="20" yc="40.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x04"><bounds x="20" yc="45.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x02"><bounds x="20" yc="50.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.1" inputmask="0x01"><bounds x="20" yc="55.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x02"><bounds x="20" yc="60.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x01"><bounds x="20" yc="65.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x80"><bounds x="20" yc="70.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x40"><bounds x="20" yc="75.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x20"><bounds x="20" yc="80.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x10"><bounds x="20" yc="85.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x08"><bounds x="20" yc="90.5" width="8" height="1.15" /></element>
+ <element ref="butw" inputtag="IN.0" inputmask="0x04"><bounds x="20" yc="95.5" width="8" height="1.15" /></element>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-6" right="123.5" top="6" bottom="94" />
+
+ <group ref="panel"><bounds x="92.5" y="-5.6" width="50" height="100" /></group>
+
+ <element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element>
+ <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-4.5" y="10" width="10" height="80" /></group>
+
+ <!-- leds -->
+ <repeat count="8">
+ <param name="x" start="14.25" increment="10" />
+ <param name="i" start="0" increment="1" />
+ <element name="2.~i~" ref="led"><bounds x="~x~" y="91.5" width="1.5" height="1.5" /></element>
+ </repeat>
+ <repeat count="8">
+ <param name="y" start="14.25" increment="10" />
+ <param name="i" start="7" increment="-1" />
+ <element name="1.~i~" ref="led"><bounds x="7" y="~y~" width="1.5" height="1.5" /></element>
+ </repeat>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/saitek_simultano.lay b/src/mame/layout/saitek_simultano.lay
index 88c2d1b99df..9e8c765bbca 100644
--- a/src/mame/layout/saitek_simultano.lay
+++ b/src/mame/layout/saitek_simultano.lay
@@ -411,7 +411,7 @@ license:CC0-1.0
<!-- build screen -->
<view name="Internal Layout (Full)">
- <bounds left="-13.5" right="132.5" top="-1" bottom="90" />
+ <bounds left="-13.5" right="132.5" top="1" bottom="90" />
<group ref="sb_board"><bounds x="4" y="3" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group>
diff --git a/src/mame/layout/saitek_tking.lay b/src/mame/layout/saitek_tking.lay
index 155038e6147..4ef4d08e351 100644
--- a/src/mame/layout/saitek_tking.lay
+++ b/src/mame/layout/saitek_tking.lay
@@ -708,7 +708,7 @@ license:CC0-1.0
<!-- build screen -->
<view name="Internal Layout">
- <bounds left="-4.5" right="127.5" top="8.5" bottom="94" />
+ <bounds left="-4.5" right="127.5" top="8" bottom="94" />
<group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="-3" y="10" width="10" height="80" /></group>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 360a04cb917..8af28f1c3e7 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -16401,6 +16401,9 @@ sgalaxyb
scptchess
scptchessa
+@source:cxg/senterprise.cpp
+senterp
+
@source:cxg/sphinx40.cpp
sphinx40
diff --git a/src/mame/saitek/companion2.cpp b/src/mame/saitek/companion2.cpp
index 510a2b6088e..901ebd3566c 100644
--- a/src/mame/saitek/companion2.cpp
+++ b/src/mame/saitek/companion2.cpp
@@ -61,12 +61,12 @@ Hardware notes:
- port 2 I/O is changed a bit, rest is same as compan2
HD6301V1C42P MCU is used in:
-- CXG Enterprise "S" (black/brown/blue)
-- CXG Star Chess (black/gray)
-- CXG Computachess III
-- CXG Super Computachess
-- CXG Crown
-- CXG Sphinx Galaxy 2 (suspected)
+- CXG Enterprise "S" (model 208, black/brown/blue)
+- CXG Star Chess (model 209, black/gray)
+- CXG Computachess III (model 008)
+- CXG Super Computachess (model 009)
+- CXG Crown (model 228)
+- CXG Sphinx Galaxy 2 (model 628, suspected)
- Fidelity Genesis (Fidelity brand Computachess III)
- Mephisto Merlin 4K (H+G brand Computachess III)
- Multitech Enterprise (Multitech brand Super Computachess)
@@ -226,7 +226,7 @@ u8 compan2_state::input2_r()
void compan2_state::mux_w(u8 data)
{
// P30-P37: input mux, led data
- m_inp_mux = data ^ 0xff;
+ m_inp_mux = ~data;
m_display->write_mx(m_inp_mux);
}
@@ -278,7 +278,7 @@ static INPUT_PORTS_START( enterp )
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound/Color")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")