diff options
| author | 2023-11-25 13:51:42 +0100 | |
|---|---|---|
| committer | 2023-11-25 13:51:55 +0100 | |
| commit | 928aa6732d02b47362ad5eca34b99985c06b46f8 (patch) | |
| tree | af716dd5aec162cec2dc5d3a9da7802305544186 /src | |
| parent | 1bf9acb0ce83277bea31a9a0e48a04582b1db26c (diff) | |
New working systems
-------------------
Super Enterprise (model 210) [hap, Sean Riddle]
Diffstat (limited to 'src')
| -rw-r--r-- | src/mame/cxg/dominator.cpp | 4 | ||||
| -rw-r--r-- | src/mame/cxg/senterprise.cpp | 246 | ||||
| -rw-r--r-- | src/mame/layout/cxg_enterprise.lay | 45 | ||||
| -rw-r--r-- | src/mame/layout/cxg_galaxy.lay | 25 | ||||
| -rw-r--r-- | src/mame/layout/cxg_senterprise.lay | 593 | ||||
| -rw-r--r-- | src/mame/layout/saitek_simultano.lay | 2 | ||||
| -rw-r--r-- | src/mame/layout/saitek_tking.lay | 2 | ||||
| -rw-r--r-- | src/mame/mame.lst | 3 | ||||
| -rw-r--r-- | src/mame/saitek/companion2.cpp | 16 |
9 files changed, 884 insertions, 52 deletions
diff --git a/src/mame/cxg/dominator.cpp b/src/mame/cxg/dominator.cpp index e9f4df6b377..83621d9519c 100644 --- a/src/mame/cxg/dominator.cpp +++ b/src/mame/cxg/dominator.cpp @@ -202,7 +202,7 @@ static INPUT_PORTS_START( dominator ) PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint") PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Replay") - PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("Library/Clear") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library/Clear") PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Colour") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position") PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") @@ -231,7 +231,7 @@ static INPUT_PORTS_START( galaxy ) PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("Library/Clearboard") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library/Clearboard") PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Multi Move") PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint") diff --git a/src/mame/cxg/senterprise.cpp b/src/mame/cxg/senterprise.cpp new file mode 100644 index 00000000000..a6346385237 --- /dev/null +++ b/src/mame/cxg/senterprise.cpp @@ -0,0 +1,246 @@ +// license:BSD-3-Clause +// copyright-holders:hap +// thanks-to:Sean Riddle +/******************************************************************************* + +CXG Super Enterprise + +The chess engine is Kaare Danielsen's Enterprise program. It's the 16KB 'sequel' +to LogiChess used in Enterprise "S" (emulated in saitek/companion2.cpp). + +NOTE: It triggers an NMI when the power switch is changed from ON to SAVE. +If this is not done, NVRAM won't save properly. + +TODO: +- if/when MAME supports an exit callback, hook up power-off NMI to that +- dump/add model 210.C (it has two small LCDs like Sphinx Galaxy) + +Hardware notes: +- PCB label (Super Crown): CXG 218-600-001 +- Hitachi HD6301Y0 @ 8MHz +- 2KB battery-backed RAM +- chessboard buttons, 24 LEDs, piezo + +210 MCU is used in: +- CXG Super Enterprise (model 210, black/brown/blue) +- CXG Advanced Star Chess (model 211) +- CXG Super Crown (model 218, black/brown) +- Mephisto Merlin 16K (H+G brand Super Crown) + +210C MCU is used in: +- CXG Super Enterprise (model 210.C) +- CXG Sphinx Titan (model 270, suspected) + +*******************************************************************************/ + +#include "emu.h" + +#include "cpu/m6800/m6801.h" +#include "machine/nvram.h" +#include "machine/sensorboard.h" +#include "sound/dac.h" +#include "video/pwm.h" + +#include "speaker.h" + +// internal artwork +#include "cxg_senterprise.lh" + + +namespace { + +class senterp_state : public driver_device +{ +public: + senterp_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_board(*this, "board"), + m_display(*this, "display"), + m_dac(*this, "dac"), + m_inputs(*this, "IN.%u", 0) + { } + + DECLARE_INPUT_CHANGED_MEMBER(power_off); + + void senterp(machine_config &config); + +protected: + virtual void machine_start() override; + +private: + // devices/pointers + required_device<hd6301y0_cpu_device> m_maincpu; + required_device<sensorboard_device> m_board; + required_device<pwm_display_device> m_display; + required_device<dac_bit_interface> m_dac; + required_ioport_array<2> m_inputs; + + void main_map(address_map &map); + + // I/O handlers + u8 input1_r(); + u8 input2_r(); + void control_w(u8 data); + void mux_w(u8 data); + + u8 m_inp_mux = 0; +}; + +void senterp_state::machine_start() +{ + save_item(NAME(m_inp_mux)); +} + + + +/******************************************************************************* + I/O +*******************************************************************************/ + +INPUT_CHANGED_MEMBER(senterp_state::power_off) +{ + // NMI when power switch is set to SAVE, which will trigger standby mode + if (newval && !m_maincpu->standby()) + m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); +} + +u8 senterp_state::input1_r() +{ + u8 data = 0; + + // P20,P21: read buttons + for (int i = 0; i < 2; i++) + if (m_inp_mux & m_inputs[i]->read()) + data |= 1 << i; + + // P26,P27: freq sel + return ~data ^ 0x80; +} + +u8 senterp_state::input2_r() +{ + u8 data = 0; + + // P50-P57: read chessboard + for (int i = 0; i < 8; i++) + if (BIT(m_inp_mux, i)) + data |= m_board->read_rank(i); + + return ~data; +} + +void senterp_state::control_w(u8 data) +{ + // P22: speaker out + m_dac->write(BIT(data, 2)); + + // P23-P25: led select + m_display->write_my(~data >> 3 & 7); +} + +void senterp_state::mux_w(u8 data) +{ + // P60-P67: input mux, led data + m_inp_mux = ~data; + m_display->write_mx(m_inp_mux); +} + + + +/******************************************************************************* + Address Maps +*******************************************************************************/ + +void senterp_state::main_map(address_map &map) +{ + map(0x4000, 0x47ff).mirror(0x3800).ram().share("nvram"); +} + + + +/******************************************************************************* + Input Ports +*******************************************************************************/ + +static INPUT_PORTS_START( senterp ) + PORT_START("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Move") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King") + + PORT_START("IN.1") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Time") + PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library/Clearboard") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") + + PORT_START("POWER") // needs to be triggered for nvram to work + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, senterp_state, power_off, 0) PORT_NAME("Power Off") +INPUT_PORTS_END + + + +/******************************************************************************* + Machine Configs +*******************************************************************************/ + +void senterp_state::senterp(machine_config &config) +{ + // basic machine hardware + HD6301Y0(config, m_maincpu, 8_MHz_XTAL); + m_maincpu->set_addrmap(AS_PROGRAM, &senterp_state::main_map); + m_maincpu->nvram_enable_backup(true); + m_maincpu->standby_cb().set(m_maincpu, FUNC(hd6301y0_cpu_device::nvram_set_battery)); + m_maincpu->standby_cb().append([this](int state) { if (state) m_display->clear(); }); + m_maincpu->in_p2_cb().set(FUNC(senterp_state::input1_r)); + m_maincpu->out_p2_cb().set(FUNC(senterp_state::control_w)); + m_maincpu->in_p5_cb().set(FUNC(senterp_state::input2_r)); + m_maincpu->out_p6_cb().set(FUNC(senterp_state::mux_w)); + + NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); + + SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_delay(attotime::from_msec(150)); + m_board->set_nvram_enable(true); + + // video hardware + PWM_DISPLAY(config, m_display).set_size(3, 8); + config.set_default_layout(layout_cxg_senterprise); + + // sound hardware + SPEAKER(config, "speaker").front_center(); + DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); +} + + + +/******************************************************************************* + ROM Definitions +*******************************************************************************/ + +ROM_START( senterp ) + ROM_REGION( 0x4000, "maincpu", 0 ) + ROM_LOAD("1985_210_newcrest_hd6301y0a14p", 0x0000, 0x4000, CRC(871719c8) SHA1(8c0f5bef2573b9cbebe87be3a899fec6308603be) ) +ROM_END + +} // anonymous namespace + + + +/******************************************************************************* + Drivers +*******************************************************************************/ + +// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS +SYST( 1986, senterp, 0, 0, senterp, senterp, senterp_state, empty_init, "CXG Systems / Newcrest Technology", "Super Enterprise (model 210)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) diff --git a/src/mame/layout/cxg_enterprise.lay b/src/mame/layout/cxg_enterprise.lay index 7172231c5c0..e56806ca575 100644 --- a/src/mame/layout/cxg_enterprise.lay +++ b/src/mame/layout/cxg_enterprise.lay @@ -8,10 +8,6 @@ license:CC0-1.0 <element name="led" defstate="0"> <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> - <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk> - </element> - <element name="led2" defstate="0"> - <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> <disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk> </element> @@ -466,26 +462,26 @@ license:CC0-1.0 <!-- buttons --> - <element name="whiter"><rect><color red="1" green="1" blue="1" /></rect></element> + <element name="whiter"><rect><color red="0.9" green="0.9" blue="0.9" /></rect></element> <element name="butw" defstate="0"> <rect state="0"><color red="0.9" green="0.9" blue="0.92" /></rect> <rect state="1"><color red="0.65" green="0.65" blue="0.66" /></rect> </element> - <element name="text_l1"><text string="NEW GAME" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l2"><text string="TAKE BACK" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l3"><text string="ENTER POSITION" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l4"><text string="MULTI MOVE" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l5"><text string="HINT" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l6"><text string="SOUND/COLOR" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l7"><text string="LEVEL" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l8"><text string="MOVE" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l1"><text string="NEW GAME" align="2"></text></element> + <element name="text_l2"><text string="TAKE BACK" align="2"></text></element> + <element name="text_l3"><text string="ENTER POSITION" align="2"></text></element> + <element name="text_l4"><text string="MULTI MOVE" align="2"></text></element> + <element name="text_l5"><text string="HINT" align="2"></text></element> + <element name="text_l6"><text string="SOUND/COLOR" align="2"></text></element> + <element name="text_l7"><text string="LEVEL" align="2"></text></element> + <element name="text_l8"><text string="MOVE" align="2"></text></element> - <element name="text_l11"><text string="BLACK" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l12"><text string="WHITE" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l13"><text string="CHECK" align="2"><color red="1" green="1" blue="1" /></text></element> - <element name="text_l14"><text string="DRAW/MATE" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l11"><text string="BLACK" align="2"></text></element> + <element name="text_l12"><text string="WHITE" align="2"></text></element> + <element name="text_l13"><text string="CHECK" align="2"></text></element> + <element name="text_l14"><text string="DRAW/MATE" align="2"></text></element> <element name="text_p1"><image file="chess/wk.svg"/></element> <element name="text_p2"><image file="chess/wq.svg"/></element> @@ -522,11 +518,11 @@ license:CC0-1.0 <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element> - <element name="1.a" ref="led2"><bounds x="3.5" yc="16.725" width="1.5" height="1.5" /></element> - <element name="0.a" ref="led2"><bounds x="3.5" yc="19.625" width="1.5" height="1.5" /></element> - <element name="3.a" ref="led2"><bounds x="3.5" yc="22.525" width="1.5" height="1.5" /></element> - <element name="4.a" ref="led2"><bounds x="3.5" yc="25.425" width="1.5" height="1.5" /></element> - <element name="2.a" ref="led2"><bounds x="3.5" yc="40.5" width="1.5" height="1.5" /></element> + <element name="1.a" ref="led"><bounds x="3.5" yc="16.725" width="1.5" height="1.5" /></element> + <element name="0.a" ref="led"><bounds x="3.5" yc="19.625" width="1.5" height="1.5" /></element> + <element name="3.a" ref="led"><bounds x="3.5" yc="22.525" width="1.5" height="1.5" /></element> + <element name="4.a" ref="led"><bounds x="3.5" yc="25.425" width="1.5" height="1.5" /></element> + <element name="2.a" ref="led"><bounds x="3.5" yc="40.5" width="1.5" height="1.5" /></element> <element ref="butw" inputtag="IN.1" inputmask="0x80"><bounds x="20" yc="30.5" width="8" height="1.15" /></element> <element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="20" yc="35.5" width="8" height="1.15" /></element> @@ -548,14 +544,13 @@ license:CC0-1.0 <!-- build screen --> <view name="Internal Layout"> - <bounds left="-7" right="122" top="6" bottom="94" /> + <bounds left="-6" right="122" top="6" bottom="94" /> <group ref="panel"><bounds x="91" y="-5.6" width="50" height="100" /></group> - <element ref="cblack"><bounds x="6" y="9.5" width="84.5" height="84.5" /></element> <element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element> <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group> - <group ref="sb_ui"><bounds x="-5.5" y="10" width="10" height="80" /></group> + <group ref="sb_ui"><bounds x="-4.5" y="10" width="10" height="80" /></group> <!-- leds --> <repeat count="8"> diff --git a/src/mame/layout/cxg_galaxy.lay b/src/mame/layout/cxg_galaxy.lay index cea01dba3cd..fa43fc13c52 100644 --- a/src/mame/layout/cxg_galaxy.lay +++ b/src/mame/layout/cxg_galaxy.lay @@ -8,10 +8,6 @@ license:CC0-1.0 <element name="led" defstate="0"> <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> - <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk> - </element> - <element name="led2" defstate="0"> - <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> <disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk> </element> @@ -578,15 +574,15 @@ license:CC0-1.0 <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element> - <element name="7.6" ref="led2"><bounds x="1.7" yc="16.2" width="1.5" height="1.5" /></element> - <element name="6.6" ref="led2"><bounds x="1.7" yc="19.9" width="1.5" height="1.5" /></element> + <element name="7.6" ref="led"><bounds x="1.7" yc="16.2" width="1.5" height="1.5" /></element> + <element name="6.6" ref="led"><bounds x="1.7" yc="19.9" width="1.5" height="1.5" /></element> - <element name="5.6" ref="led2"><bounds x="1.7" y="69.75" width="1.5" height="1.5" /></element> - <element name="4.6" ref="led2"><bounds x="1.7" y="74.75" width="1.5" height="1.5" /></element> - <element name="3.6" ref="led2"><bounds x="1.7" y="79.75" width="1.5" height="1.5" /></element> - <element name="2.6" ref="led2"><bounds x="1.7" y="84.75" width="1.5" height="1.5" /></element> - <element name="1.6" ref="led2"><bounds x="1.7" y="89.75" width="1.5" height="1.5" /></element> - <element name="0.6" ref="led2"><bounds x="1.7" y="94.75" width="1.5" height="1.5" /></element> + <element name="5.6" ref="led"><bounds x="1.7" y="69.75" width="1.5" height="1.5" /></element> + <element name="4.6" ref="led"><bounds x="1.7" y="74.75" width="1.5" height="1.5" /></element> + <element name="3.6" ref="led"><bounds x="1.7" y="79.75" width="1.5" height="1.5" /></element> + <element name="2.6" ref="led"><bounds x="1.7" y="84.75" width="1.5" height="1.5" /></element> + <element name="1.6" ref="led"><bounds x="1.7" y="89.75" width="1.5" height="1.5" /></element> + <element name="0.6" ref="led"><bounds x="1.7" y="94.75" width="1.5" height="1.5" /></element> <group ref="lcd1"><bounds x="4.5" y="37.8" width="11.5" height="5.4" /></group> <group ref="lcd2"><bounds x="4.5" y="50" width="11.5" height="5.4" /></group> @@ -613,14 +609,13 @@ license:CC0-1.0 <!-- build screen --> <view name="Internal Layout"> - <bounds left="-7" right="123.5" top="6" bottom="94" /> + <bounds left="-6" right="123.5" top="6" bottom="94" /> <group ref="panel"><bounds x="92.5" y="-5.6" width="50" height="100" /></group> - <element ref="cblack"><bounds x="6" y="9.5" width="84.5" height="84.5" /></element> <element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element> <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group> - <group ref="sb_ui"><bounds x="-5.5" y="10" width="10" height="80" /></group> + <group ref="sb_ui"><bounds x="-4.5" y="10" width="10" height="80" /></group> <!-- leds --> <repeat count="8"> diff --git a/src/mame/layout/cxg_senterprise.lay b/src/mame/layout/cxg_senterprise.lay new file mode 100644 index 00000000000..74dd5fbee4d --- /dev/null +++ b/src/mame/layout/cxg_senterprise.lay @@ -0,0 +1,593 @@ +<?xml version="1.0"?> +<!-- +license:CC0-1.0 +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="led" defstate="0"> + <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk> + <disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk> + </element> + + <element name="text_10"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="1" align="1"><color red="0.9" green="0.9" blue="0.9" /></text> + </element> + <element name="text_20"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="2" align="1"><color red="0.05" green="0.05" blue="0.05" /></text> + </element> + <element name="text_30"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="3" align="1"><color red="0.9" green="0.9" blue="0.9" /></text> + </element> + <element name="text_40"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="4" align="1"><color red="0.05" green="0.05" blue="0.05" /></text> + </element> + <element name="text_50"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="5" align="1"><color 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--> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" 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green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element> + <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element> + <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element> + + <!-- board --> + <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element> + <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element> + + <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element> + <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- spawn --> + <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element> + <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element> + + <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element> + <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element> + <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element> + <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element> + <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element> + <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element> + <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element> + <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element> + <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element> + <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element> + <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element> + <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element> + + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element> + + <!-- hand --> + <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element> + <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element> + <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element> + + <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element> + <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- undo --> + <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element> + <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + + <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element> + <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element> + <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element> + </group> + + +<!-- buttons --> + + <element name="whiter"><rect><color red="1" green="1" blue="1" /></rect></element> + <element name="blackr"> + <rect> + <bounds x="0" y="0" width="10" height="10" /> + <color red="1" green="1" blue="1" /> + </rect> + <rect> + <bounds x="1" y="1" width="8" height="8" /> + <color red="0" green="0" blue="0" /> + </rect> + </element> + + <element name="butw" defstate="0"> + <rect state="0"><color red="0.9" green="0.9" blue="0.92" /></rect> + <rect state="1"><color red="0.65" green="0.65" blue="0.66" /></rect> + </element> + + <element name="text_l1"><text string="NEW GAME" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l2"><text string="ENTER POSITION" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l3"><text string="SOUND/COLOR" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l4"><text string="LIBRARY/CLEARBOARD" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l5"><text string="TIME" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l6"><text string="HINT" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l7"><text string="LEVEL" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l8"><text string="MULTI MOVE" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l9"><text string="TAKE BACK" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l10"><text string="MOVE" align="2"><color red="1" green="1" blue="1" /></text></element> + + <element name="text_l11"><text string="ERROR" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l12"><text string="CHECK" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l13"><text string="MATE" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l14"><text string="DRAW" align="2"><color red="1" green="1" blue="1" /></text></element> + <element name="text_l15"><text string="3RD REPET" align="2"><color red="1" green="1" blue="1" /></text></element> <!-- sic --> + <element name="text_l16"><text string="RESIGN" align="2"><color red="1" green="1" blue="1" /></text></element> + + <element name="text_p1"><image file="chess/wk.svg"/></element> + <element name="text_p2"><image file="chess/wq.svg"/></element> + <element name="text_p3"><image file="chess/wr.svg"/></element> + <element name="text_p4"><image file="chess/wb.svg"/></element> + <element name="text_p5"><image file="chess/wn.svg"/></element> + <element name="text_p6"><image file="chess/wp.svg"/></element> + + <group name="panel"> + <bounds x="0" y="0" width="50" height="100" /> + + <repeat count="10"> + <param name="y" start="19.75" increment="5" /> + <param name="i" start="1" increment="1" /> + <element ref="text_l~i~"><bounds x="3.75" y="~y~" width="15" height="1.5" /></element> + </repeat> + + <repeat count="6"> + <param name="y" start="69.1" increment="5" /> + <param name="i" start="1" increment="1" /> + <element ref="text_p~i~"><bounds x="16.5" y="~y~" width="2.5" height="2.5" /></element> + </repeat> + + <repeat count="6"> + <param name="y" start="69.75" increment="5" /> + <param name="i" start="11" increment="1" /> + <element ref="text_l~i~"><bounds x="1" y="~y~" width="15" height="1.5" /></element> + </repeat> + + <element ref="whiter"><bounds x="4.5" yc="70.5" width="6.0" height="0.15" /></element> + <element ref="whiter"><bounds x="4.5" yc="75.5" width="6.2" height="0.15" /></element> + <element ref="whiter"><bounds x="4.5" yc="80.5" width="6.9" height="0.15" /></element> + <element ref="whiter"><bounds x="4.5" yc="85.5" width="6.5" height="0.15" /></element> + <element ref="whiter"><bounds x="4.5" yc="90.5" width="4.0" height="0.15" /></element> + <element ref="whiter"><bounds x="4.5" yc="95.5" width="5.8" height="0.15" /></element> + + <element ref="whiter"><bounds x="4.5" yc="16.1" width="1.8" height="1.8" /></element> + <element ref="blackr"><bounds x="4.5" yc="19.8" width="1.8" height="1.8" /></element> + + <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element> + + <element name="0.6" ref="led"><bounds x="1.7" yc="16.2" width="1.5" height="1.5" /></element> + <element name="0.7" ref="led"><bounds x="1.7" yc="19.9" width="1.5" height="1.5" /></element> + + <element name="0.5" ref="led"><bounds x="1.7" y="69.75" width="1.5" height="1.5" /></element> + <element name="0.4" ref="led"><bounds x="1.7" y="74.75" width="1.5" height="1.5" /></element> + <element name="0.3" ref="led"><bounds x="1.7" y="79.75" width="1.5" height="1.5" /></element> + <element name="0.2" ref="led"><bounds x="1.7" y="84.75" width="1.5" height="1.5" /></element> + <element name="0.1" ref="led"><bounds x="1.7" y="89.75" width="1.5" height="1.5" /></element> + <element name="0.0" ref="led"><bounds x="1.7" y="94.75" width="1.5" height="1.5" /></element> + + <element ref="butw" inputtag="IN.1" inputmask="0x80"><bounds x="20" yc="20.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="20" yc="25.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x20"><bounds x="20" yc="30.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x10"><bounds x="20" yc="35.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x08"><bounds x="20" yc="40.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x04"><bounds x="20" yc="45.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x02"><bounds x="20" yc="50.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.1" inputmask="0x01"><bounds x="20" yc="55.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x02"><bounds x="20" yc="60.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x01"><bounds x="20" yc="65.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x80"><bounds x="20" yc="70.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x40"><bounds x="20" yc="75.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x20"><bounds x="20" yc="80.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x10"><bounds x="20" yc="85.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x08"><bounds x="20" yc="90.5" width="8" height="1.15" /></element> + <element ref="butw" inputtag="IN.0" inputmask="0x04"><bounds x="20" yc="95.5" width="8" height="1.15" /></element> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="-6" right="123.5" top="6" bottom="94" /> + + <group ref="panel"><bounds x="92.5" y="-5.6" width="50" height="100" /></group> + + <element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element> + <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group> + <group ref="sb_ui"><bounds x="-4.5" y="10" width="10" height="80" /></group> + + <!-- leds --> + <repeat count="8"> + <param name="x" start="14.25" increment="10" /> + <param name="i" start="0" increment="1" /> + <element name="2.~i~" ref="led"><bounds x="~x~" y="91.5" width="1.5" height="1.5" /></element> + </repeat> + <repeat count="8"> + <param name="y" start="14.25" increment="10" /> + <param name="i" start="7" increment="-1" /> + <element name="1.~i~" ref="led"><bounds x="7" y="~y~" width="1.5" height="1.5" /></element> + </repeat> + + </view> +</mamelayout> diff --git a/src/mame/layout/saitek_simultano.lay b/src/mame/layout/saitek_simultano.lay index 88c2d1b99df..9e8c765bbca 100644 --- a/src/mame/layout/saitek_simultano.lay +++ b/src/mame/layout/saitek_simultano.lay @@ -411,7 +411,7 @@ license:CC0-1.0 <!-- build screen --> <view name="Internal Layout (Full)"> - <bounds left="-13.5" right="132.5" top="-1" bottom="90" /> + <bounds left="-13.5" right="132.5" top="1" bottom="90" /> <group ref="sb_board"><bounds x="4" y="3" width="80" height="80" /></group> <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group> diff --git a/src/mame/layout/saitek_tking.lay b/src/mame/layout/saitek_tking.lay index 155038e6147..4ef4d08e351 100644 --- a/src/mame/layout/saitek_tking.lay +++ b/src/mame/layout/saitek_tking.lay @@ -708,7 +708,7 @@ license:CC0-1.0 <!-- build screen --> <view name="Internal Layout"> - <bounds left="-4.5" right="127.5" top="8.5" bottom="94" /> + <bounds left="-4.5" right="127.5" top="8" bottom="94" /> <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group> <group ref="sb_ui"><bounds x="-3" y="10" width="10" height="80" /></group> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 360a04cb917..8af28f1c3e7 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -16401,6 +16401,9 @@ sgalaxyb scptchess scptchessa +@source:cxg/senterprise.cpp +senterp + @source:cxg/sphinx40.cpp sphinx40 diff --git a/src/mame/saitek/companion2.cpp b/src/mame/saitek/companion2.cpp index 510a2b6088e..901ebd3566c 100644 --- a/src/mame/saitek/companion2.cpp +++ b/src/mame/saitek/companion2.cpp @@ -61,12 +61,12 @@ Hardware notes: - port 2 I/O is changed a bit, rest is same as compan2 HD6301V1C42P MCU is used in: -- CXG Enterprise "S" (black/brown/blue) -- CXG Star Chess (black/gray) -- CXG Computachess III -- CXG Super Computachess -- CXG Crown -- CXG Sphinx Galaxy 2 (suspected) +- CXG Enterprise "S" (model 208, black/brown/blue) +- CXG Star Chess (model 209, black/gray) +- CXG Computachess III (model 008) +- CXG Super Computachess (model 009) +- CXG Crown (model 228) +- CXG Sphinx Galaxy 2 (model 628, suspected) - Fidelity Genesis (Fidelity brand Computachess III) - Mephisto Merlin 4K (H+G brand Computachess III) - Multitech Enterprise (Multitech brand Super Computachess) @@ -226,7 +226,7 @@ u8 compan2_state::input2_r() void compan2_state::mux_w(u8 data) { // P30-P37: input mux, led data - m_inp_mux = data ^ 0xff; + m_inp_mux = ~data; m_display->write_mx(m_inp_mux); } @@ -278,7 +278,7 @@ static INPUT_PORTS_START( enterp ) PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move") PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen") PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") - PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound/Color") + PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back") PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") |
